Building Budget:
U/R(in)control?
Hey there guys,
it’s me. Again. In this article I would like
to bore you with the concept of “control”
decks. They are, probably, the most
difficult deck to make and hold the most
possibilities… Today I won’t be “building” a
deck, I’ll try to build the control.
It may sound strange, but after seeing
hundreds of different (working) U/R control
decks the essence isn’t a deck-it’s the
control (I know, it’s mystical philosophical
bs)…the best thing would be just to revise
and look through the cards…the cheap ones,
of course ;-) But first, let’s clarify the
question “what is control?” There are many
answers…to control yourself (choose what to
draw with Telling Time and similar),
to control the field (damage spells like
Shock, enchantments that “lock down” the
creatures-like Frozen Solid…),
controlling the hand-field link (counterspells
and “return to hand” stuff) and controlling
the player directly. In order for a control
deck to work, it has to cover at least one
of these areas, AND to have something to
beat the enemy up with…tough job. Here are
some cards that can make it easier:
-Barbed
Lightning : straight headbanger-kill a
creature and hurt your opponent
-Compulsive
Research : this one controls your hand,
but
it’s not to be use with decks that contain
nonbasic lands
-Confound
: A pretty decent one-counter and draw…only
you can’t use it in all situations
-Convolute
: cheap, easy to find, and pretty
ineffective in late game
-Counterspell
: the classic…’nuff said
-Disrupt :
a strange one…can be a life saver in the
early (really early!) game, but is pretty
useless
-Disruptive
Pitmage : an interesting
creature-reduces your opponent’s active mana
by one…
-Dream Stalker
: it’s hot, new and kicks when used with
“when this creature comes into play…”
creatures, and you get a decent blocker too!
-Dream’s Grip
: tap you, untap me…simple and mostly
effective
-Drift of
Phantasms : a great defender, and you
can transmute it to a more useful spell if
needed. A must-have for most control decks
-Drifter
il-Dal : if you want an alternative way
to sneak-beat your opponent, this is you
man…it has shadow (anti-blocking) and 2 in
power, which is enough to make it a mean
butt-kicker
-Electrostatic
Bolt : an improved Shock…it kicks
-Echoing Truth
: this can be the best “return-to-hand”
spell ever-you can return 2-3 creatures with
a high mana cost, and therefore kick the
agro back a few turns, and the more you
return, the bigger is the chance that your
opponent will have to discard something
-Eye of
Nowhere : an improved version of
Boomerang, if you need arcane spells
(splice, splice…), and if you don’t, there’s
the Unsummon
-Frozen Solid
: a useful card…as bad as white enchantments
of that type
-Gigadrowse
: tap ‘em and pump up your Wee Dragonauts…the
only really useful combination
-Grip of
Amnesia – a real tough choice for you
opponent-lose the graveyard or the important
spell…he’s thinking while you draw that card
-Index :
an overall useful card, but when played in
the first turn, it’s a bomb!
-Izzet
Boilerworks , Izzet Signet :
classic mana factory stuff
-Izzet Cronach
: it’s a bit expensive for a 2/2 creature,
but the extra sorcery/instant can be a
blessing…sometimes, so don’t keep a lot of
these in the deck
-Jilt :
one of my favorite cards-return to hand+do 2
damage to creature (kill it) for only 4 mana
-Liquify :
keep this card for countering those pesky
cards with dredge, flashback and similar
stuff…
-Mana Leak
: one of the best counterspells…’nuff said
-Martyr of
Frost : not sparking with usefulness,
but a fair one
-Memory Lapse
: if you ask me, it’s the best counter
EVER-imprint this baby on the Isochron
Scepter and keep your opponent running
in circles
-Minamo
Scrollkeeper : a decent defender, use
only when you notice that you overdraw your
hand limit often
-Muddle the
Mixture : an acceptable counterspell,
but it is really useful when you need
something else that costs 2 mana (I often
use it for bringing out Counterbalance
with its transmute ability)
-Ogre Savant
: a bit expensive, but a good stompy
-Peek :
peek-a-boo I can see your hand…and draw
another
Counterspell
-Peel From
Reality : return something to the
opponent’s hand and get that “when this
creature comes into play…” creature back. As
simple as that
-Repeal : a nice
one...people love it
J
-Razorfin
Hunter : a cheap, but decent pinger…get
more cash and get a Gelectrode-it
kicks
-Rift Bolt
: a TimeSpiral kickass card…pay 3 mana for 3
dmg or pay 1 mana for 3 dmg the next
turn…pure and simple (and I don’t mean the
card)
-Pyromatics
: good for getting rid of those pesky /1
creatures…in bunches. When it comes to
creatures with larger toughness scores, it’s
better to return them and then counter them,
‘cuz it ends up being cheaper
-Rewind :
one of the best counterspells-it’s a great
“cheap” counterspell, and a mana factory
(tap two Izzet Boilerworks to play
it, and untap four Izzet Boilerworks…get
eight free mana from four)
-Rune snag
– a killer counterspell-have four of them or
have none…
-Runeboggle
– use only in a case of emergency…it can get
you a counter and a draw, but mostly won’t
-Surging Flame
– an interesting card overall (in
combination with Sensei’s Divining Top,
Index…) and it’s four or none
-Shock –
another classic…
-Seal of Fire
– like putting a Shock on hold…if
your opponent tries to destroy it, just sac
it, but the downside would be the inability
of playing it as an instant…Shock
beats it there
-Sage Owl
– for two mana you’ll get a 1/1 flying
creature with an useful ability…
-Serum Visions
– not too useful, but the scry ability
can be a life-saver sometimes
-Sift – if
you have a lot of nonbasic lands, and
therefore can’t use Compulsive
Research, here is a good (but expensive)
card
-Snapback
– it does return just a creature (not a
permanent like Boomerang does), but
it is a life-saver n situations when you
have no mana and something wicked your way
comes…a wicked 6/6 haste thing
-Spiketail
Drakeling / Wizard Replica – two
very similar cards…both are 3 mana and
flying…the wiz could be a better defender
(1/3 compared to 2/2), but the sac requires
an additional U…
-Spy Network
– it’s fun and useful…a way to plan what to
counter and to get those counters in line
-Stasis Cell
– it’s expensive, but can cripple your
opponent
-Steamcore
Weird – excellent in combination with
Dream Stalker and Peel from Reality…and
if you don’t go in-out with it, it’s still a
decent defender…
-Temporal Eddy
– man, this can just get your opponent
running in circles…best used with expensive
creatures or creatures requiring a sac, or
with lands with “when this land comes into
play, return a land you control…” It can be
used with crippling effects, but it’s still
a bit expensive…there is still Time Ebb,
but it is creature-only (although cheaper)
-Think Twice
– a straight 5! Draw for 2 mana, and then
after your opponent’s turn, if you didn’t
counter anything, spend 3 mana for another
draw…it rules
-Train of
Thought – this card uses up your entire
turn (mostly). The strategy is to have it
the only card in your hand and then to draw
your ass off…
-Vedalkien
Dismisser – another card to use with
Dream Stalker, Peel from Reality
and similar cards…it’s a “bit” expensive,
but does the trick
-Wee
Dragonauts – the one and only U/R
butt-kicker…play Gigadrowse or
Train of Thought (even better)
and give this baby a big stomping bonus
-Ęther
Spellbomb / Pyrite Spellbomb – a
couple of extremely useful artifacts-both
can get an extra card in your hand, the blue
one returns a creature to hand, and the red
one is a Shock…useful
-Feldon’s Cane
– a great card to use against deckouts, and
a good one to use in the late game
-Darksteel
Pendant – a handy alternative for
Sensei’s Divining Top, and a good
self-control tool
-Chromatic
Star / Chromatic Sphere – two
almost identical cards, but the sphere is a
bit better (you will draw even if it goes
out of the game)
-Conjurer’s
Bauble – a fairly interesting card-it
gets you a draw and a semi-useful effect
-Mind Stone
– a handy thing…serves as a mana source, and
you get a draw when you don’t need it
anymore…
That’s it for
this issue, in the next we’ll try to connect
these cards into a control. Live long and
prosper!
Max (Burn_To_Fade)
maxmax@neobee.net |