Monk's Corner
by
Ray Powers
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What brings you back to Magic?
By Ray "Monk" Powers
2.02.05
Lately, my articles have had a recurring theme to them.
Sometimes its been pretty much to the forefront, and
sometimes its not quite as out there, but it has been
consistent. The theme is "coming back to Magic," and I'm
hoping some of you have caught on to it. Its no secret that
Magic is in a constant competition with other games to
maintain its user base. First it was EverQuest and Diablo
II, then the great God Poker, and now World of Warcraft, not
to mention during this entire time they always had to fight
other TCG's and games to keep their players.
A lot of people think when you're the big dog in an
industry, like Coke or McDonald's, advertising is pretty
useless. I mean, everyone knows what Coke is right, and
everyone has heard of a Chicken McNugget. But the
advertising keeps products fresh in your customer's minds,
and allows you to advertise new promotions or products. When
C2 came out, a drinker of coke would not have known if not
for the advertising blitzes. Magic does not have the same
benefit, however. How many Magic advertisements or
commercials do you see everyday? Compare that to the amount
of commercials you see for Console games like Fable or Final
Fantasy, or for Poker. If you sit on ESPN, Bravo, Travel
Channel or Fox Sports, you are bombarded with Poker
commercials.
My guess is you answered that you have never seen a Magic
commercial, but see the other commercials I mentioned at
least once a day. From a marketing perspective to the mass
market, Wizards has near nothing to keep the product fresh
in their players minds, nor to bring in new players to the
market.
Wizard's greatest strength is in word of mouth advertising
from its current players.
But this begins to break down when the word of mouth from
other players is "I'm leaving the game." I remember entire
crews of players that simply stopped coming when EverQuest
reared its ugly head. For those players that were under the
illusion that they could make money playing Magic, some of
them took a quick jump into Versus when the Pro Circuit
there got announced, but even more of them jumped into
Poker, because they could do it easily on line at any time
of the day, and, to be honest, it was just plain easier to
make money at it.
Not that these people are getting rich off of on line poker.
Most of the players I know are simply making a couple
hundred dollars a week/month, but it beats working in their
eyes, and that's all that matters.
So, if you like Magic, but all of your friends are off
playing Poker or Versus or World of Warcraft instead, what
do you do? Most likely you go play with them.
But the beauty of Magic is that its play base is somewhat
cyclical. As I told my good friend Jay found out what I was
writing about today, his response was "yeah, but absence
makes the heart grow fonder. The longer I stay away from
Magic, the more eager I am to come back and play a few
games."
It's true of most players. They tend to leave when they get
interested in something else, like Diablo or Poker, but they
tend to not stay away. I've been helping run prereleases for
years now, and it becomes plainly apparent when you sit in
my chair for a while. Every two years or so the same people
come and go, in and out, losing interest because of a new
game, or a dissatisfaction with something in Magic, but
after a break catching the bug again and jumping back into
Magic with both feet.
So, is Wizards really doing a bad job by not doing the mass
marketing advertising we see for console games and such? Yes
and no. I don't think they gain anything in terms of staying
in the forefront of their current customer's minds, like
Coke or McDonald's, but it does expose new players to the
game, and that can't be a bad thing. Admittedly their big
problem is HOW to expose people to their game, making it
look like a game that a group of friends can play after
dinner one evening a la Pictionary, rather than a geekier
Dungeons and Dragons.
That, I admit I have no answer to.
What Wizards is doing, however, is actively advertising to
their existing player base, trying to provide them with
exciting new projects and ideas.
With any luck, not only will this excite current players,
but it will "push the cycle" in their favor on a continual
basis. Picture this - The one guy who stuck it out with
Magic is hanging out on Wizard's web site and reads that the
next set will have Ninjas! Ninjas I tell you! How cool is
that. He goes into the other room where all of his buddies
are playing poker on line, and tells them all about Ninjas
in Magic! Some smirk, some ignore him, and some are
genuinely interested. One of the interested players then
brings up the web site, and they look at the new preview
card. Now suddenly over half of them are interested in Magic
again, and they decide to go to the prerelease to check out
Magic again and see what its like, half out of seriousness,
and half out of amusement's.
When they show up, some of them love the Ninja aspect. Some
don't, but heck, last set had Legends and Samurai it turned
out! They never knew that!
Suddenly, the one guy has brought five or fix people back
into the game, courtesy of one simply promo article on a web
site.
If you look closely, a lot of their marketing strategy leans
towards this.
Friday Night Magic foils, Player Rewards programs, strategy
articles on web sites, theirs or otherwise, Promotion cards,
Arena league. Everything is geared towards keeping players
who are already playing the game excited about it, in hopes
that not only will they keep playing, but they will get
other players (back) into the game.
In many ways, that's what my recent rash of articles have
been about as well. I'm one of the victims of the Cool New
Thing (tm) lately. I'm playing Poker a lot more, and I just
started World of Warcraft. Most interestingly though, I
never seem to lose sight of my favorite game, Magic. After I
log out of a couple hours on World of Warcraft, I tend to
pick up a deck and goldfish a few games. When Betrayers hits
MODO, you can expect to see me there drafting my heart out,
most likely WHILE playing in an on line Poker tournament.
Its a weird thing to say, but every new game I play, I can
normally relate back to Magic in some way, especially in
relation to Poker.
Not a day goes by that I don't play a game of Poker and
think of a strategy that can easily relate back to Magic. I
even considered writing a series of articles on the subject,
but it was shot down. Ah well.
But the point is that these cycles of interest/disinterest
are very consistent in Magic, and it hasn't hurt magic yet.
So, if you find yourself getting into World of Warcraft or
something, and fading away from Magic, don't worry, we'll be
here when you get back.
See you next week.
Ray
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