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Peasant Magic Decks
From: TPCDeckmaster
Sent: Friday, September 28, 2007 5:45 p.m.
Subject: Peasant Magic Deck (made of all commons!): GW
Cloak
GW Cloak
(22) Lands
8x Forest
6x Plains
3x Tranquil Thicket
3x Secludded Steppe
2x Selesnya Sanctuary
(25) Creatures
4x Nantuko Vigilante
4x Guardian of the Guildpact
4x Shilhana Ledgewalker
4x Mire Boa (River Boa is basically the same)
3x Phantom Tiger
3x Phantom Nomad
3x Llanowar Elves
(13) Other Spells
4x Armadillo Cloak
4x Arrest
3x Faith's Fetters
2x Vulshok Morningstar
Sideboard:
4x Coalition Honor Guard
3x Penumbra Spider
2x Disenchant
2x Sprout Swarm
4x Temporal Isolation
First off, I cannnot take full credit for the creation of
this deck but rather the surprisingly unheard of community
of Paupers who initially created the concept for this deck
can.
Anyway, the deck is pretty straight forward in that
mulliganing decisions are not too difficult and there is not
any real reactive cards contained in the deck. If you get
the chance to go first, it might be best to take it due to
the eight tap lands in the deck. Other than this decisions
are practically easy.
The Lands
22 lands in this deck give it the consistency to be a
two colored deck without always drawing land after land.
Tranquil Thicket and Secludded Steppe both help to speed
through land heavy draws and act as lands when needed, so
they both offer a lot of versatility. If a decision ever
comes up where one would question whether to play or cycle
the land, then see whether their is enough lands to already
play out your spells in hand. If there is, then cycle away.
Finally, the Selesnya Sanctuary helps to correct mana which
is always helpful and can even bounce cycle lands back to
the hand to discard later for another card.
The Creatures
The creatures are all about steardiness and unsolvability.
Guardian of the Guildpact, Silhana Ledgewalker, Mire Boa,
Phantom Tiger, and Phantom Nomad are all hard to kill
creatures for what they do. Since the main card, Armadillo
Cloak, is an aura, it needs sturdy creatures to survive on
and that is just what they are for. At the same time they
don't subtract from the deck's overall playability if Cloak
never shows up on time. The Nantuko Vigilantes give an out
against artifacts and enchantments such as Isochron Scepter
and various other annoying artifacts while also being a body
is the opponent does not have any. The Llanowar Elves on
the other hand give an early source of mana acceleration
that is well needed and helps in control matchups.
The Other Spells
Armadillo Cloak, the reason for why the deck exists, is
its main function card. This single card enhances your
offensive capabilities by giving +2/+2, gives a form of
evasion in trample, and has built in repeated life gain.
These three elements make it a powerful common, which can
outright win games. The main goal of this deck is to get
the Cloak onto an unsolvable creature and start winning the
life race. Its a hard to stop combination considering not
many decks pack maindecked enchantment removal. The other
card, Vulshok Morningstar, has a similar task that when
equipped to creature such as one of the phantoms it can
become an undying blocker due to its damage prevention
capabilities and the fact it will always have at least two
toughness. On the other end of the spectrum, there is the
Fetters and Arrest. They help in stopping pesky creatures
of all sizes and is the decks main source of removal.
The Sideboard
Its pretty easy to understand. Coalition Honor Guard
helps against burn decks that will most of the time have to
use two burn cards to get rid of it. Penumbra Spider is for
creature removal heavy decks. The Sprout Swarms help in
control matchups. Disenchant is for if more artifact and
enchantment removal is needed and Temporal Isolation ( I
actually don't own this but it's pretty good to have) aids
in stopping aggro decks.
I hope these tips on the deck help.
Love it/ Hate it email me at: TPCDeckmaster@walmartconnect.com
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