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Peasant Magic Decks - 2010
I Am Curious (Colorless)
Most of the time, a proper introduction of moderate length
is necessary for a well written article. But every now and
then, and you can just plop out something like this:
Ulamog’s Crusher: 8 (common)
Creature-Eldrazi
Annihilator 2 (Whenever this creature attacks, defending
player sacrifices two permanents.)
Ulamog’s Crusher attacks each turn if able.
8/8
Today’s topic is Ulamog’s Crusher, one of the spoiled cards
from unreleased-as-I-write-this-set Rise of the
Eldrazi. (In stores everywhere, April 23 2010. This
product placement sponsored by Wizards of the Coast. Or
not.) I can still think of several reasons why this guy will
be hella-awesome in Peasant and Pauper Magic circles.
Reason one: He’s colorless. Being colorless, the Crusher can
provide heavy artillery for colors that normally don’t
access to fatties (a.k.a "everything that isn’t green.")
Also, being colorless allows him to just laughs at
"protection from" effects.
Reason two: He isn’t an artifact. Mark my words now; the day
after this set is released, a newbie (or perhaps even
intermediate) Magic player somewhere will try to
Shatter/Disenchant/Naturalize this cat. And he or she will
feel real stupid when it fizzles.
Reason two: He’s an 8/8 for eight mana.
Power/toughness-to-mana cost ratios like that don’t happen
often without the creature being very rare, way overcosted,
hampered by cumbersome drawbacks or so very, very
multicolored. This guy’s particular hangup is the "attacks
every turn" clause, which really isn’t much of a drawback,
in my ever so humble opinion. That brings me to...
Reason three: He has the newfangled Annihilator mechanic.
It’s a triggered ability, meaning that your opponent is
sacking two permanents to the sin bin regardless of whether
Ulamog’s Crusher gets blocked or not. Let’s review that: two
dead permanents, every time he taps. Every. Time. He. Taps.
Reason four: He’s a freaking common! No, really! In any
other set, the Crusher would’ve been printed up as a rare. I
can’t really speak as to what that means for Standard, but
from a PEZ/Pauper perspective, it means that the format has
some powerful, Timmy-esque fatties and that’s something that
isn’t going to happen every day.
All very well and good, but this guy is still eight mana.
How should we go about using him? Obviously we should use
him to smash face, but we will need ways to get him into
play quickly. There are two general methods to accomplish
this; mass mana production and fancy combo decks laden with
tricky rares. Since this is a PEZ/Pauper article, let’s
ignore the later and build decks based around the former.
And if we’re talking common mana production, we’re talking
green. And speaking of green mana makers, here are two more
cards from Rise of the Eldrazi.
Overgrown Battlement: 1G (common)
Creature-Wall
Defender
Tap: Add G to your mana pool for each creature with defender
you control.
0/4
Joraga Treespeaker (uncommon)
Creature-Elf Druid
Level Up: 1G (1G: Put a level counter on this. Level up only
as a sorcery.)
1/1
Level 1-4: Tap: Add GG to your mana pool. 1/2
Level 5+: Elves you control have "Tap: Add GG to your mana
pool." 1/4
So with that out of the way, let’s try a theoretical
experiment in deck construction i.e. where I pull a PEZ deck
concept outta my butt, sans regard for playtesting.
Deck Number One: It’s A Pile! A Stinking Pile!!!
(Peasant Magic and current Standard legal.)
COLORLESS
4 Ulamog’s Crusher
GREEN
4 Arbor Elf
4 Druid of the Anima
2 Gifts of the Gargantuan
4 Harrow
4 Joraga Treespeaker*
4 Llanowar Elves
4 Overgrown Battlements
WHITE
4 Hyena Umbra
4 Narrow Escape
LANDS
12 Forest
6 Plains
4 Rupture Spire
SIDEBOARD
4 Crystallization
3 Entangling Vines
4 Naturalize
4 Nature’s Claim
How the deck works (in theory): Ulamog’s Crusher is the sole
path to victory in this G/W deck and as such the deck lives
or dies on whether you can get him in play. Tutor like a
mofo for land (Harrow and the Gift) while dropping your mana
makers (the elves and Battlements) as soon as possible. Once
you hit eight mana, start casting Crushers and go to town!
This strategy does have one glaring weakness; stopping the
Crusher stops your assault. You opponent can accomplish alla
that by creature enchantment lockdown, counter magic or
outright creaturekill. So our countermeasures include the
instant Narrow Escape (return a permanent you control to
its’ owner’s hand and gain 4 life) and the creature aura
Hyena Umbra. What’s the Umbra do? Keep reading.
Hyena Umbra: W (common)
Enchantment-Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed,
instead remove all damage from it and destroy this aura.)
Basically, they’ll have to burn/Doom Blade/StP it twice in
order to make it stick. Finally, our sideboard provides us
access to those anti-creature methods to use on our
opponent. Plus enchantment and artifact kill. Lots and lots
of enchantment and artifact kill.)
There you go; a PEZ deck with spoiled cards from an
unreleased set. Until next time, I remain...
B. Siems
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