Pojo's Magic The Gathering news, tips, strategies and more! | |||||
|
|||||
Pojo's MTG
|
Peasant Magic Decks - 2012
Sucking Out: Presenting Turbo Commons V.(amps) 7.0
If you are a long time reader of this site,
you may recall my series of articles about a
deck called "Turbo
Commons." (Conveniently located in the
red/black section of Pojo’s Peasant Magic
database, natch.) I’ve played the deck in a
number of different variations over the last
decade, but every version of Turbo Commons
has been an aggressive black/red Peasant
Magic deck full of creatures and support
spells, none of which have a casting cost
above three mana.
You may also recall that in the sixth and
last of these articles, I swore off making a
seventh version of the deck. Never again
would I make another iteration of the damned
thing!
Well...
In my defense, it was strictly by accident.
See, about a month and a half ago, I
purchased a small collection of what I
thought were assorted Magic cards at
the local department store (whose name may
rhyme with "Target") for about thirty bucks.
When I got home and cracked it opened, I
discovered that I had actually purchased
four pre-constructed decks (minus their
original packaging), one of which was the
Innistrad pre-con "Carnival of Blood."
"Carnival" is a red/black vampire deck, and
a fun one at that. But like all pre-cons,
there’s always room for improvement. In this
case, there were a few vampires with a
higher casting cost than I liked, so I
decided to replace them with faster and
cheaper bloodsuckers. One thing led to
another, and before I realized it, I had me
a PEZ deck with a theme.
Turbo Vamps (a.k.a. Turbo Commons Version
7.0)
(Standard legal, mostly Peasant Magic
format. Uncommons marked with an asterisk,
rares with two.)
BLACK VAMPIRES
1 Bloodflow Connoisseur
4 Bloodthrone Vampire
2 Markov Patrician
4 Vampire Interloper
RED VAMPIRES
4 Bloodcrazed Neonate
2 Crossway Vampire (I always start humming
Jimi Hendrix songs whenever I type this. Go
figure.)
1 Falkenrath Exterminator*
2 Rakish Heir*
BLACK SPELLS
4 Duress
1 Essence Harvest ("I vant to suck your
blood!" "Ooh! Kinky!")
1 Gravepurge
2 Murder
1 Night Terrors
1 Tribute to Hunger* ("I have alvays vanted
to suck you, my sweet." "Uh...")
RED SPELLS
1 Rush of Blood* ("I vant you to moan my
name vhen I suck you!" "Now hold on,
buddy...")
4 Thunderbolt
1 Traitorous Blood ("Oh baby, vas it good
for you?")
2 Vampiric Fury
LANDS
8 Mountain
4 Rakdos Guildgate
10 Swamp
SIDEBOARD
2 Auger Spree
3 Cower in Fear*
1 Curse of Stalked Prey**
2 Electrickery
1 Explosive Impact
2 Murder
4 Smelt
So let’s break it down: Not only is "Turbo
Vamps" a PEZ deck, it’s also Standard
compliant as of this writing. (Innistrad
block, Return to Ravnica and Magic
2013.) The game plan for the deck is
pretty simple: beat down for the win with an
army of cheap and fast bloodsuckers while
clearing the field of threats cast by your
opponent.
So, how do we do the first part? The
Bloodcrazed Neonates are a 2/1 that must
attack each turn if able, but they get a
+1/+1 counter when they deal combat damage
to a player. (This means they have to
actually attack and smack your opponent the
fair and honest way to get the bonus. No
Lightning Prowess here!) The 2/2 Rakish
Heirs gives every vampire in play the same
ability, and the Falkenrath Exterminator
also has the same ability, with the
additional ability to ping a creature for
damage equal to the number of +1/+1 counters
on him.
But it gets better! Both the Bloodflow
Connoisseur and the Bloodthrone Vampires can
sacrifice creatures for +/+ counters. (+1/+1
and +2/+2, respectively.) The Vampire
Interlopers are 2/1 flyers that can’t block,
but it combos well with a Rakish Heir in
play. The 3/1 Markov Patricians have
lifelink, but you won’t be worried too much
about gaining life as long as you’re dishing
out pain. And Crossway Vampire is a 3/2 that
stops a target creature from blocking when
she hits the field.
As far as clearing the field, the pair of
Murders keeps nuisances out of the way of
your bloodlusting critters, as does the lone
Tribute to Hunger, which also offers you a
boost in life as an extra perk. Essence
Harvest, a mini-Drain Life/Consume Spirit,
also allows you to drain-and-gain for an
amount equal to the highest power among
creatures you control.
The deck packs four copies of Duress and a
Night Terrors to take out pesky spells our
opponent is hoarding in his/her hand. Now I
know you’re thinking "How does Duress fit
the vampire theme?" You’d be under duress,
too, if you were up to your pits in vamps!
In a similar vein (pun definitely intended),
some of you may also question the inclusion
of Thunderbolt. Hell, what can I say? It’s
always a dark and stormy night in
Transylvania. (But if you’re really
concerned about hitting non-flyers, you have
my permission to replace the Bolts with
Searing Spear. *sigh*)
Vampiric Fury (+2/+0 and first strike to all
vampires until the end of the turn) and Rush
of Blood (a +X/+0 bonus to a lone critter
equal to it’s power) provides the offensive
punch you need to break on through for a
victory dance in the end zone. I will
concede that even with all of the pump, the
creatures in this deck are on the small
side. That’s why the deck includes a copy of
Traitorous Blood. Steal your foe’s favorite
slab of beef with impunity!
And what if all of this still isn’t enough
to secure victory? Well, you have a
Gravepurge to resurrect your vampires from
the graveyard. After all, vampires are just
as undead as zombies...
On the matter of the sideboard, I’ll just
straight up admit that not only is it not
Peasant legal, it doesn’t necessarily stick
to my "nothing over three mana" rule. C’est
la vie. In addition to the two extra
Murders, Auger Spree provide more
creaturekill, ‘cause even vamps sometimes
need help. Cower in Fear (which one tends to
do around vampires) and Electrickery (more
of that Transylvanian inclement weather)
provide us with mass creaturekill. The
Explosive Impact, while way overcosted and
totally not in theme, is here in case we
need to kill really big game. The Curse of
Stalked Prey is in theme, however. I have no
real reason to stick it in the sideboard
other than if I included it in my main deck,
it’s no longer PEZ worthy. (Uh, I do
sideboard it in when I’m winning big,
though, just to rub it in my opponent’s
face. Sportsmanship? Who’s he?) And finally,
four Smelts provide defense against
artifacts, because you just never know.
And that right there is what we call "a
wrap." Now get out there and kick Team
Jacob’s ass! Until next time, I remain...
B.Siems
|
||||
Copyright© 1998-2012 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |