|  |  |  |  |  |  | 
|  |  |  | |||
| Pojo's Magic The Gathering news, tips, strategies and more! | |||||
|  | |||||
|  | |||||
|  | |||||
|   
						
 Pojo's MTG 
					 |  | Peasant Magic Decks - 2012 
					Sucking Out: Presenting Turbo Commons V.(amps) 7.0 
									
									If you are a long time reader of this site, 
									you may recall my series of articles about a 
									deck called "Turbo 
									Commons." (Conveniently located in the 
									red/black section of Pojo’s Peasant Magic 
									database, natch.) I’ve played the deck in a 
									number of different variations over the last 
									decade, but every version of Turbo Commons 
									has been an aggressive black/red Peasant 
									Magic deck full of creatures and support 
									spells, none of which have a casting cost 
									above three mana. 
									
									  
									
									You may also recall that in the sixth and 
									last of these articles, I swore off making a 
									seventh version of the deck. Never again 
									would I make another iteration of the damned 
									thing! 
									
									  
									
									Well... 
									
									  
									
									In my defense, it was strictly by accident. 
									See, about a month and a half ago, I 
									purchased a small collection of what I 
									thought were assorted Magic cards at 
									the local department store (whose name may 
									rhyme with "Target") for about thirty bucks. 
									When I got home and cracked it opened, I 
									discovered that I had actually purchased 
									four pre-constructed decks (minus their 
									original packaging), one of which was the 
									Innistrad pre-con "Carnival of Blood." 
									
									  
									
									"Carnival" is a red/black vampire deck, and 
									a fun one at that. But like all pre-cons, 
									there’s always room for improvement. In this 
									case, there were a few vampires with a 
									higher casting cost than I liked, so I 
									decided to replace them with faster and 
									cheaper bloodsuckers. One thing led to 
									another, and before I realized it, I had me 
									a PEZ deck with a theme. 
									
									  
									
									Turbo Vamps (a.k.a. Turbo Commons Version 
									7.0) 
									
									(Standard legal, mostly Peasant Magic 
									format. Uncommons marked with an asterisk, 
									rares with two.) 
									
									  
									
									BLACK VAMPIRES 
									
									1 Bloodflow Connoisseur 
									
									4 Bloodthrone Vampire 
									
									2 Markov Patrician 
									
									4 Vampire Interloper 
									
									  
									
									RED VAMPIRES 
									
									4 Bloodcrazed Neonate 
									
									2 Crossway Vampire (I always start humming 
									Jimi Hendrix songs whenever I type this. Go 
									figure.) 
									
									1 Falkenrath Exterminator* 
									
									2 Rakish Heir* 
									
									  
									
									BLACK SPELLS 
									
									4 Duress 
									
									1 Essence Harvest ("I vant to suck your 
									blood!" "Ooh! Kinky!") 
									
									1 Gravepurge 
									
									2 Murder 
									
									1 Night Terrors 
									
									1 Tribute to Hunger* ("I have alvays vanted 
									to suck you, my sweet." "Uh...") 
									
									  
									
									RED SPELLS 
									
									1 Rush of Blood* ("I vant you to moan my 
									name vhen I suck you!" "Now hold on, 
									buddy...") 
									 
									
									4 Thunderbolt 
									
									1 Traitorous Blood ("Oh baby, vas it good 
									for you?") 
									
									2 Vampiric Fury 
									
									  
									
									LANDS 
									
									8 Mountain 
									
									4 Rakdos Guildgate 
									
									10 Swamp 
									
									  
									
									SIDEBOARD 
									
									2 Auger Spree 
									
									3 Cower in Fear* 
									
									1 Curse of Stalked Prey** 
									
									2 Electrickery 
									
									1 Explosive Impact 
									
									2 Murder 
									
									4 Smelt 
									
									  
									
									So let’s break it down: Not only is "Turbo 
									Vamps" a PEZ deck, it’s also Standard 
									compliant as of this writing. (Innistrad 
									block, Return to Ravnica and Magic 
									2013.) The game plan for the deck is 
									pretty simple: beat down for the win with an 
									army of cheap and fast bloodsuckers while 
									clearing the field of threats cast by your 
									opponent. 
									
									  
									
									So, how do we do the first part? The 
									Bloodcrazed Neonates are a 2/1 that must 
									attack each turn if able, but they get a 
									+1/+1 counter when they deal combat damage 
									to a player. (This means they have to 
									actually attack and smack your opponent the 
									fair and honest way to get the bonus. No 
									Lightning Prowess here!) The 2/2 Rakish 
									Heirs gives every vampire in play the same 
									ability, and the Falkenrath Exterminator 
									also has the same ability, with the 
									additional ability to ping a creature for 
									damage equal to the number of +1/+1 c 
									
									  
									
									But it gets better! Both the Bloodflow 
									Connoisseur and the Bloodthrone Vampires can 
									sacrifice creatures for +/+ counters. (+1/+1 
									and +2/+2, respectively.) The Vampire 
									Interlopers are 2/1 flyers that can’t block, 
									but it combos well with a Rakish Heir in 
									play. The 3/1 Markov Patricians have 
									lifelink, but you won’t be worried too much 
									about gaining life as long as you’re dishing 
									out pain. And Crossway Vampire is a 3/2 that 
									stops a target creature from blocking when 
									she hits the field. 
									
									  
									
									As far as clearing the field, the pair of 
									Murders keeps nuisances out of the way of 
									your bloodlusting critters, as does the lone 
									Tribute to Hunger, which also offers you a 
									boost in life as an extra perk. Essence 
									Harvest, a mini-Drain Life/Consume Spirit, 
									also allows you to drain-and-gain for an 
									amount equal to the highest power among 
									creatures you control. 
									
									  
									
									The deck packs four copies of Duress and a 
									Night Terrors to take out pesky spells our 
									opponent is hoarding in his/her hand. Now I 
									know you’re thinking "How does Duress fit 
									the vampire theme?" You’d be under duress, 
									too, if you were up to your pits in vamps! 
									
									  
									
									In a similar vein (pun definitely intended), 
									some of you may also question the inclusion 
									of Thunderbolt. Hell, what can I say? It’s 
									always a dark and stormy night in 
									Transylvania. (But if you’re really 
									concerned about hitting non-flyers, you have 
									my permission to replace the Bolts with 
									Searing Spear. *sigh*) 
									
									  
									
									Vampiric Fury (+2/+0 and first strike to all 
									vampires until the end of the turn) and Rush 
									of Blood (a +X/+0 bonus to a lone critter 
									equal to it’s power) provides the offensive 
									punch you need to break on through for a 
									victory dance in the end zone. I will 
									concede that even with all of the pump, the 
									creatures in this deck are on the small 
									side. That’s why the deck includes a copy of 
									Traitorous Blood. Steal your foe’s favorite 
									slab of beef with impunity! 
									
									  
									
									And what if all of this still isn’t enough 
									to secure victory? Well, you have a 
									Gravepurge to resurrect your vampires from 
									the graveyard. After all, vampires are just 
									as undead as zombies... 
									
									  
									
									On the matter of the sideboard, I’ll just 
									straight up admit that not only is it not 
									Peasant legal, it doesn’t necessarily stick 
									to my "nothing over three mana" rule. C’est 
									la vie. In addition to the two extra 
									Murders, Auger Spree provide more 
									creaturekill, ‘cause even vamps sometimes 
									need help. Cower in Fear (which one tends to 
									do around vampires) and Electrickery (more 
									of that Transylvanian inclement weather) 
									provide us with mass creaturekill. The 
									Explosive Impact, while way overcosted and 
									totally not in theme, is here in case we 
									need to kill really big game. The Curse of 
									Stalked Prey is in theme, however. I have no 
									real reason to stick it in the sideboard 
									other than if I included it in my main deck, 
									it’s no longer PEZ worthy. (Uh, I do 
									sideboard it in when I’m winning big, 
									though, just to rub it in my opponent’s 
									face. Sportsmanship? Who’s he?) And finally, 
									four Smelts provide defense against 
									artifacts, because you just never know. 
									
									  
									
									And that right there is what we call "a 
									wrap." Now get out there and kick Team 
									Jacob’s ass! Until next time, I remain... 
									
									  
									
									B.Siems 
 
 
 | |||
| 
							
							Copyright© 1998-2012 pojo.com This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. | |||||