Pojo's Magic The Gathering news, tips, strategies and more! | |||||
|
|||||
Pojo's MTG
|
Thrash with Trash: Introducing the Star City
$0.15 Challenge!
A few years ago, I wrote a
small article
for this here site about a homebrewed
Tempest-only red Peasant deck that
was inspired by a column written by Abe
Sargent. In said article, I blatantly
mentioned both Abe and Star City Games by
name. Back in October, I made an aside
referring to
a piece I wrote for a competing Magic
website.
[Note to Self: I really need to write a
sequel.]
And then there’s the title of today’s little
ditty. Honestly, I don’t know why Ye Olde
Pojo Editor still posts my articles.
But since he does (at least I’m assuming
he’ll post this as I write this from my own
fixed point in space-time, though there’s a
first time for everything…) it’s time to
explain my premise. In order to do so, I’ll
once again namecheck Mister Sargent. Don’t
worry, this will all be made as clear as mud
soon enough.
A few years ago I read Abe’s article
“A Real Burn Deck”
detailing a Pauper deck built on a Sligh
curve. The notable thing about the deck is
not that it’s a burn deck, but that it is a
burnt
deck. Sargent played up the deck’s theme by
literally burning a hole in each and every
card. (Click on the preceding link if you
don’t believe me.) Needless to say, this
impressed me, so much so that I decided to
build myself an exact copy of the deck.
Since I didn’t feel like getting soot on my
hands every time I played, my version would
have a difference. Instead of burning each
card one at a time, I decided I would take
the deck of cards and my favorite rifle out
to the nearest shooting range.
I still haven’t (literally) pulled the
trigger, however. One particular problem I
had with Abe’s deck is that it used a few
commons that were just a bit too “expensive”
to justify shooting to hell. (Yes, I did
just say that sixty
Magic
commons were too expensive to shoot up
immediately after mentioning owning a
firearm that easily costs more than a
booster box. Don’t judge my hypocritical
cheapskate ass!) Therefore, I decided that I
had to build a version of the deck that,
while keeping to the spirit and intent of
Abe’s original, used cards that were
extremely cheap. The most common of the
commons, as it were. To me, that meant cards
that had been reprinted often, meaning that
my choice of cards would be coming from the
core sets.
With that set of criteria in place, it was
time to consult with my favorite
Magic
online card database. That meant using Star
City Games’ spoiler generator to create a
list of potential cards. From there, I
whittled down my list, shuffled up cards
over and over again and repeated until I
brewed up the following decklist.
JUNKASS SLIGH (Pauper format legal.)
24 RED CREATURES
4 Arc Runner
4 Goblin Arsonist
4 Goblin Brigand
2 Jackal Familiar
2 Lightning Elemental
4 Mogg Flunkies
4 Raging Goblin
15 RED SPELLS
4 Fling
1 Lava Axe
2 Spitting Earth
4 Volcanic Hammer
4 Wild Guess
21 LANDS
21 Mountain
SIDEBOARD
4 Goblin Mountaineer
3 Seismic Stomp
4 Smelt
4 Stun
A brief aside which I hope will tie things
back to this article’s title; discounting
popular cards for tournaments and the like,
the cost of a typical common on Star City’s
website is $0.15, with basic lands costing a
quarter. (Ridiculous!) This particular deck
costs $13.35 to order from SCG.
Anyway, I’ve been running this deck for
about two years now, using it as a casual
gunslinger (no pun intended) deck in
one-on-one duals. It’s the kind of deck
that’s fun to play in-between rounds at a
tourney. As the deck is built on a Sligh
curve, it has a simple enough game plan:
cast creatures on every turn and go on the
attack early & often while using your burn
spells to clear the way. But since we are
playing with what many tourney-obsessed
snobs call “dreck,” I will go over some of
the finer details of how the deck handles.
Let’s start with the Raging Goblin (who’s
always raging about the world, his life, his
family and the state of late night T.V.) who
starts attacking on turn one, thanks to
haste. The Goblin Brigands don’t have haste.
They do have a similar hatred for life, as
well as an “attacks every turn” clause.
The 2/2 Jackal Familiars -with a hang-up
about attacking or blocking on their own-
are cheap at a cost of R, but are too
cowardly to go it alone. (“We’re good
doggies! We never leave our Master and he
never leaves us!”) Thus, this deck only
packs two. The Mogg Flunkies also have the
same weakness as the Jackals, which is more
than made up for by their 3/3 bodies.
Speaking of cowardly, the Goblin Arsonist
can be a surprisingly resilient threat. He
puts the fear of God into opponents, who
really don’t want to chump-block the
Arsonist because of his “ping anything for 1
when he dies” clause.
A quartet of Arc Runners (5/1 hasters for
2R, but sac ‘em at the end of the turn) and
a pair of Lightning Elementals
(4/1 for 3R
with haste) qualify as cheap, aggressive
beef that doesn’t sit waiting. The low
toughness does make them fragile, though. So
it’s a good thing we have Fling!
Fling: 1R (common)
Instant
As an
additional cost to cast Fling, sacrifice a
creature. Fling deals damage equal to the
sacrificed creature's power to target
creature or player.
Fling may just be this deck’s secret weapon.
With the exception of the Raging Goblins,
any creature we throw at our opponent’s head
will do at least Shock-equivalent damage.
Also, the act of Flinging an Arc Elemental
is a truly sublime experience.
The rest of the deck’s spells are burn, burn
and more burn. Volcanic Hammers and Spitting
Earth are for killing opposing critters
while the lone Lava Axe is included as a
game finisher (and a tribute to Abe’s deck,
which ran two copies.) Oh yeah, there’s also
four Wild Guesses ‘cause a little card draw
to keep the assault going is always nice.
The sideboard itself is, admittedly, a mess.
Goblin Mountaineers are included for the
“mirror” match against other red decks,
Seismic Stomps will hopefully hose flyers,
and Smelts to deal with artifacts in general
and Affinity in particular. And if you’re
wondering about the inclusion of Stun, its’
primary use is for combat evasion, not card
draw. (You will almost always swap it in
place of the Wild Guesses, though.)
Hmmmm. It occurs to me that “Junkass Sligh”
is horribly outdated. Unfortunately for you,
gentle readers, both my word count and
patience have reached an end. I leave it to
you to figure out how to update and upgrade
this deck. Until then, I remain…
B. Siems
|
||||
Copyright© 1998-2012 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |