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Pojo's Magic: The Gathering TCG Tips,
Strategies, Rants, Thoughts & Fun Stuff from Fans.
"Constructing Magic #001: Hello."
December 18, 2007
Hi. I'm Richard, a Magic player. I'm just like you. Well,
not exactly. Do you play Magic? If so, then we've got at
least something in common. When you play a game of Magic,
what are your expectations? If you said "have fun", then way
to go! You're having fun playing a great game.
However, there's more to Magic than simply having fun. I
picked up the game back in 2002, when Onslaught block had
just been released. I was introduced by a few friends and
picked up two preconstructed starters: Blue-Black "Bait and
Bludgeon", and Blue-White "Celestial Assault". I played in a
casual group during lunchtime with my friends, playing
against random decks. There were Mono-Red Burn, Goblin
Bidding, Psychatog, Mind's Desire, and many others. I simply
played "for fun" back then as well. I never really knew or
cared about anything in Magic play beyond this. Maybe it was
the lack of any knowledge about a tournament system, a lack
of funds, lack of a competitive atmosphere, or a combination
of all three. I slowly gave up the game after two years,
since while I was having fun with the game I was playing the
same six people every time and my decks never really
progressed and I wasn't learning anything new with the game.
Flash-forward to 2006. I'm in Livermore with two friends and
we're walking past a comic store. We walk in, just looking
to pass some time. What's the first thing we notice? Magic
cards! All three of us had been in that playgroup, and we
all quit a while ago. What attracted us to Magic that day?
Dissension had come out. Cool. We each bought a
preconstructed deck and a few boosters (I bought the
Black-Red Rakdos themed deck and ripped open two Demonfires).
We started playing again in our playgroup, bringing back all
the old players from our group to play with us again.
Eventually, we decided to start a small cash tournament. I
mean, why not? It would determine who was the "best" player
there without having to do some lame multiplayer circle like
we usually did.
My friend won the tournament with a Green-White Astral Slide
deck, modeled after 2004 World Champion Julien Nuijten's
deck. After that day, we started holding more small cash
tournaments with different rules: Only cards from recent
sets (we would soon learn that this was called Standard),
commons and uncommons only (Peasant Magic), and a whole
bunch of other rules. Then one night we were down in
Berkeley and drove by a store called Games of Berkeley. We
went in, and found out that they were starting something
called Friday Night Magic in about ten minutes, and if we
would like to join. We tried it out, it was a $10 draft (we
learned how to draft on the spot). The format was Ravnica
block, and we all got beaten pretty badly but ended up
walking away with three packs each (from the draft) with
some rares that were good for our casual decks. We talked to
a few of the players there, and found out that this was a
weekly event that happened. We also found out about
large-scale tournaments like the Pre-Release tournaments and
Regional championships, and even stuff like the Pro Tour. We
were interested, but at the time we still lacked cards to
play in such events.
Then came the end of May. I went to Fanimecon (I go every
year with a group of friends) and found out they were
holding a draft there. I joined the draft with one of my
friends and we proceeded to win half a box each, since we
ended up in tables with good odds. I drafted perfect
green-black-red with two Silhana Ledgewalker, Dryad
Sophisticate, Streetbreaker Wurm, Moldervine Cloak, Fists of
Ironwood, Disembowel, Last Gasp, and a few other bombs. With
the packs, we were able to partially build a Green-Red deck
that was similar to Gruul Aggro at the time (now known as
Red-Green Sadin, after the deck designer Steve Sadin). We
skipped Regionals for 2006, since we didn't know enough
about the game to try and play. My friend and I ended up
dominating our playgroup in terms of skill level. During the
Summer, our entire playgroup ended up drafting once or twice
a week. Not only were we able to have fun and learn how to
draft, but we didn't let the packs we bought go to waste by
simply ripping them open. We ended up with almost all the
Ravnica dual lands and power cards such as Dark Confidant
(Bob), Loxodon Heirarch (Elephant), Glare of Subdual (said
in an Indian accent), Burning-Tree Shaman, Simic Sky
Swallower, and a bunch of other cards. At the end of the
summer year, I left for UC Santa Cruz.
Upon arriving in UCSC, I immediately made friends with a
bunch of people who I found out played Magic. I was part of
two groups of Magic players, one which just drafted and
played casually while the other was a group of PTQ (Pro Tour
Qualifier) players. The two groups would occasionally get
together to draft every week (I had started a Facebook group
for Magic that got about 60 members in its peak) and
sometimes the casual players would also get interested and
start joining us for PTQs and larger scale tournaments. It
was there that I started playing competitively. During the
entire summer, my deck choice had been White-Black Ghost
Dad, which was a midrange aggro-control deck. The basis of
Ghost Dad was to draw lots early with Dark Confidant/Bob
while regaining the life loss with Faith's Fetters, then
drop a Ghost Council of Orzhova (AKA the Ghost Dad) and
abuse its activated ability to regain life while smashing
face every turn. My first competitive tournament was with
Ghost Dad, which I lost miserably. I didn't have the right
manabase (lack of dual lands and painlands) and the deck was
easily hated out by Sudden Death (big at the time). I
started taking a liking to a Blue-White 'Tron deck, which
used the three Urza lands (Urza's Mine, Urza's Power Plant,
and Urza's Tower, AKA the UrzaTron) to generate seven mana
when all three were in play to accel into a Triskelavus and
use Academy Ruins to recur the win condition. I slowly built
up the entire deck, and entered a Magic Scholarship Series
tournament in February of 2007 in Los Angeles thanks to the
PTQ group I was a part of (hereby known as the Power
Rangers, for that's what we actually call ourselves).The
Power Rangers helped me piece together some cards I didn't
have at the time, including a set of Wrath of Gods courtesy
of my friend Otto. I made Top 16, narrowly missing the cut
to Top 8.
The second MSS tournament I entered was also with the same
Blue-White 'Tron deck, tweaked a little bit to fit the
Planar Chaos metagame. I hit another Top 16, while my friend
Bryton played his Mono Green Aggro deck to a second-place
finish. As it appeared, Bryton had been playing MGA for at
least half a year. His consistency with the deck and
knowledge of all the matchups he would face with the deck
brought him to a second-place (and $500 scholarship) finish.
For my third MSS, I went with Mark (who had been at the
second one too, but scrubbed out) to Dublin. This time I
played a three-color control list that I had built last
minute the night before. I lost miserably, scraping a Top 32
finish. I learned that I should have just played the UW Tron
deck, since I knew that deck better than some three-color
list that I stumbled upon last minute.
The next major tournament I entered (all of this is not
counting FNMs and City Champs) was Regionals in June.
Obviously not realizing the mistake of playing a bad deck
(well, a reasonable deck that was just begging to be hated
out that weekend), I chose to play Dredge. Now, if you are
familiar with the metagame around June/July, you'll know
that Planar Chaos was released back then and Dredge was
exploding out the gates. However while Dredge exploded out
the gates, the wardens had built another outside it. The
deck was hated to death, and I finished in like 150th place
or something. Again, another regret for not playing UW Tron.
After that, I was out for the Summer. No Magic for me, had
other things to take care of. Not that I quit the game, I
was just on vacation elsewhere in the world. So upon
returning home, I hit Grand Prix: San Francisco with a UBrw
Teachings deck. I liked my build mainly because it
maindecked the Pickles package of Vesuvan Shapeshifter and
Brine Elemental and also packed a singleton Disintegrate for
the kill. No Hellkite, just a Disintegrate. I played in a
GPT the night before the Grand Prix, hoping to earn a
third-round bye. Did I? No. But I came close.
My three matches were essentially easy, I did not drop a
single game. I even ripped a Disintegrate for X = 20 on one
of them. Then I played Kenji Blue, and lost in two-straight.
Why did I lose? It's not because I had to worst deck or
anything. My sideboard tactics were horrible (I'll talk more
about sideboarding next article). It's okay though, I won
like twelve packs of product which was enough for me to
draft with my friends that night at the Santa Cruz diner.
At the Grand Prix, I lost my first round to MGA and my
second to Blue-Green. I won the next matchup which was a
mirror, the next match against White Weenite, and then
proceeded to scrub out. Oh wait, that's right. I forgot to
mention that over the course of that night I had totally
destroyed my deck because of a teammate's advice. I took out
the Disintegrate, Shapeshifters, etc. basically everything
that made my deck tick and lost. More about "why you
shouldn't play a last-minute list" later)
That night I re-optimized my Teachings deck to be a
straight-up Turbo Relic list with Hellkite and the lot for
the next day's PTQ. I went Top 32 at that PTQ, earning
twelve packs. Oh boy, twelve packs! If only half of them
weren't Planar Chaos...
Well, that's a little bit about what I've been doing with
Constructed ever since I got into Magic. And you? Feel free
to email me your stories at magical *dot* stuff *at* gmail
*dot* com
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