E3 Shiggy Interview!
'Wanna hear what Shiggy has to say about in game video game
violence? Lucky for you someone actually asked.''
Source:
Computer and Video Games
April 29, 2002- Computer
and Video games got an interview with the man, Shigeru Miyamoto
today. We're just bringning it to your attention... Incase you
missed it. ;)
Enough of my take on things, here it is:
CVG: It's been necessary with GameCube
to bring older gamers into the fold, with titles such as Resident
Evil and the like. You've always claimed that games are for children,
and grown up children if you like, and that violence should be
maybe steered away from in videogames. Are you saddened about
bringing this type of game onto Nintendo hardware, or do you see
it as a plus to sell more units?
Miyamoto: I don't deny that there's a role for violence in games;
violence is a form of expression, and expression is what games
are all about. What I'm really opposed to is the idea of everyone
running towards violence as the only means of expression, to the
point where the only way to surprise the user is to escalate the
level of violence, and have that be the only element of the game
with any appeal. I think that's when violence becomes an issue.
As far as the [violent] games we have on the Nintendo GameCube,
I really just think it's appealing to a wider audience. With the
N64, and the difficulties we had with that system, it was difficult
to provide a line-up that attracted a wider user base. With GameCube
being a much easier system to develop for, and us having a broader
range of third-party support, I think it's just natural that you're
going to see games ranged at a wider audience than we saw for
the N64. But still I think that while violence is something that
can be used in games, it's the extreme and over the top violence
I find troublesome.
CVG: Microsoft seems to be convinced that
the only way to take games forward is to take games online. Sony
seems to think that the only way to take games forward is to make
them more like movies. How will Nintendo take games forward?
Miyamoto: [Laughs] Maybe they are unable to say, "We can
make games more fun and interesting without going online".
We are definitely confident that we can make games more fun, interesting
and innovative without having to go in that direction. We're really
looking to getting to a wider audience, and giving games a much
broader, mass-market appeal. We're comfortable and confident that
we can do this without having to rely on methods like that.
The best example we have of what I really mean about taking games
to a wider audience is Animal Crossing. That's the type of game,
where if a hardcore gamer was to pick it up and evaluate it, it
probably wouldn't get a very high rating. Things that a hardcore
gamer looks at are game balance, game difficulty, the number of
bosses, the number of levels and the AI. This game has none of
those things. But when you sit down and play that game, it's fun.
It's easy and it's fun and it's going to appeal to a very wide
audience, and I think that this is almost a new kind of pillar
in gaming for us. We're taking this game, which is completely
different from anything we've seen before, and we think will appeal
to a much wider audience.
CVG: Will Nintendo continue to create this
sort of game, which is essentially stepping away from the norm,
and continue to innovate? Do you hope that Nintendo keeps doing
that in a first-party sense?
Miyamoto: Yes. Actually, one of the reasons we're licensing out
many of our franchises to second- and third-party developers is
so we can continue to support those franchises while we internally
focus on coming up with new ideas and innovating.
CVG: Do you want to share any of the new
ideas and new products you have in development?
[Everyone laughs]
Miyamoto: Look forward to E3 next year.
---
Ok well there is more to the interview. Thats just some stuff
that we thought you we're the juiciest. Thanks to PGC, and CVD
for the heads up!
Read
the Full Interview
--Tazed
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