Fifa Soccer 2002
Console: GameCube
Genre: Sports
Rated: Everyone
Players: 1-4
As a part of our Help Pojo Get Cought Up time, we had
some of our skilled writters at our Message Board write
some reviews for us. All of these reviews are written by
different Members. This one happens to be written by, badhabit,
but he/she is letting us publish this. All credit goes to
him/her. -Pojo's Video Games
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Introduction
FIFA Soccer 2002 is the latest installment in EA Sports’
multi-platform soccer series. The game, also released for
PlayStation 2 and Xbox, features 16 licensed leagues and
over 75 licensed national teams, several modes of play (including
the 2002 World Cup), the ability to create players, teams,
and leagues, and bonus competitions for successful tournament
victories.
Control
For FIFA 2002, EA Sports completely redesigned the gameplay
to make passing, lobbing and shooting much easier: the longer
you hold the designated button, the more power behind the
pass/lob/shot. Also, the difference between the three is
helpful. Passing on the ground (A button) is the simplest
form, but it’s rarely used compared to lobbing (B button).
Lobbing is incredibly versatile: a lob shot can go box-to-box,
or it can go just over a defender’s head. Shooting (X button)
is essentially a hard pass: a shot at full-power can go
sailing over the crossbar even when inside the 18-yard marker,
yet a full-power pass sticks to the ground.
One of the best aspects of FIFA 2002 is defense: that’s
right, defense. There are two different types of tackles:
conservative (X button) and aggressive (B button). A conservative
tackle is simply a shoulder barge or a steal attempt with
the foot. An aggressive tackle is also known as a slide
tackle; it is more effective, but it draws fouls and bookings
easily and often knocks the opponent down. Mastering these
techniques is difficult, but a well-timed tackle in either
danger zone is a great thrill. The other buttons are used
for turbo (Y button), ball spin/curl (L and R buttons),
and offensive dribble tricks (2x L and R buttons). The dribble
tricks are a neat feature; they look nice and are effective
in shaking off opponents when timed correctly, but badly
timed tricks often result in a steal.
Audio
The color commentary in FIFA 2002 is excellent, provided
by long-time commentator John Motson and former soccer star
Andy Gray. The comments, while not innumerable, are extremely
accurate. At times, a stray pass or lob may fall into the
keeper’s hands and be misinterpreted as a poor shot, but
it comes at the expense of detailed commentary; the vague
dialogue found in games such as NBA 2K2 isn’t nearly as
entertaining, for example. Many of Andy’s comments are witty
and it adds a sort of flavor to the game that separates
it from others.
As a sports game, sound effects aren’t prominent; however,
the crowd still roars (and has its own chants at times),
the players still grunt when tackled or shoved, and other
various sounds chime in at relevant times, but it’s nothing
to rave about. Finally, there’s a bit of music featured
in the game. The soundtrack is mostly an assortment of instrumental,
computer-generated beats, but there are a few songs that
the player may recognize (for example, some remixed form
of Gorillaz’ 19-2000). The music is mostly for the menu
parts of the game, but it is interjected in the actual game
after a goal is scored; it helps to give some sense of the
feeling after a goal during a real soccer game.
Eye Candy
A nice feature of FIFA 2002 is the many camera angles
available. There are zoomed-out views that provide clear
field vision and make gameplay easier and allows the player
to manage the team with less difficulty, and there are zoomed-in
views that give the player a greater sense of on-field action.
Unfortunately, the graphics are sacrificed at more comfortable
zoom levels. The angles that allow the player to get a closer
look at the details put into Ruud Van Nistelrooy’s jet-black
gelled hair are pretty cool, but in order to have a fighting
chance, the camera setting must be zoomed out to the point
at which the graphics are merely mediocre.
Fun Factor
As a soccer game, FIFA 2002 is a thrill because there
is constant action. The game may appeal more or less to
the individual player because of his or her preference in
sports, but it should provide soccer (or football, whatever)
fans with entertainment. The player has control over the
score, which makes it so much more interesting. When the
difficulty is high and the opponent is tough, each goal
and each tackle in the box gives a surge of adrenaline.
One of the most fun features of the game is instant replay.
While nearly every sports game today has such a feature,
it shows the details that are usually unseen from the default
and most practical zoom level; a double stepover looks so
amazing at full zoom that it makes the player want to show
it off.
Replay Value
Replay value is typical of a sports game. There are three
modes of difficulty to match the player’s skill level: Rookie,
Professional, and World Class. Professional is a big step
up from Rookie, and it takes a while to adapt, but it can
be mastered eventually. World Class isn’t such a big step
up at first; that’s because the opponent doesn’t make substantial
changes in playing styles. World Class is a Professional
game without the mistakes and laxity, and it forces the
player to rely entirely on his or her skill to prevent and
score goals. If World Class isn’t enough to stop a player
from dominating, playing as an American team always makes
it a hell of a lot harder.
Summary
FIFA 2002 is based great gameplay and excellent commentary,
the core essentials of a sports game; what it lacks in graphical
quality it makes up in sheer entertainment. The multiple
modes of difficulty and the different skill levels of the
hundreds of teams available give FIFA 2002 a very high replay
value. If you’re a soccer (football) fan, it’s a worthwhile
investment of $20 at Wal-Mart, but if you’re not, it’s still
worth renting for a weekend of pick-up-and-play fun with
your friends.
--badhabit
Ratings
(1-10)
Fun
Factor
|
8
|
Sound
|
9.5
|
Replay
Value
|
9.5
|
Control
|
9
|
Eye
Candy (graphics)
|
7
|
Total
(not an average)
FIFA
2002 is based great gameplay and excellent commentary,
the core essentials of a sports game; what it lacks
in graphical quality it makes up in sheer entertainment.
The multiple modes of difficulty and the different
skill levels of the hundreds of teams available
give FIFA 2002 a very high replay value. If you’re
a soccer (football) fan, it’s a worthwhile investment
of $20 at Wal-Mart, but if you’re not, it’s still
worth renting for a weekend of pick-up-and-play
fun with your friends.
|
8
|
|