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From: James Pettus, Jr. <lordotvoid@yahoo.com>
Date: Apr 27, 2005 4:11 PM
Subject: James' Yu-Gi-Oh Top 10 List - Top 10 Cards in my Fire Princess deck
To: Tranorix@gmail.com


I know... its a deck type that was played way, waaaaaaay back when, but cards seem to keep coming out that simply fit in perfect with this deck type, and no one seems to see this except me.( except when I play them of cource). It may not win all the time (sometimes not even most of the time), but I still think this deck type is the best there is.
Just... don't take it to the local tournament.

10. Final Countdown
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
Ahh... my own personal ace in the hole. 2000 life points is generally a tough price to pay for the average deck, but since this deck focuses on life gain, hey, why not? If you can't get through their defenses, beef your own and stall for about 10 of your turns. In the result of a stalemate, you win.

9. Marie the Fallen One
As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases.(1700/1200) 5* Another easy way to gain life, the only way to stop this after it hits the graveyard is to remove it from the game or revive it( and who wants to revive a weak 1700/1500?). Since you have to do absolutly nothing after its there, its one of my favorites.

8. Fairy Box
Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot this card is destroyed.
I know, I know, Fairy Box? Even though no one uses it, I seem to see a pattern here. The usual point of the deck is to keep princess alive right? The only way for them to kill it is to either use any of the many, many ways to kill it with spells. monster effects, or traps, or attack it. With this, people seem much more reluctant to try to attack the almighty princess (or anything else for that matter). The payments can also become food for the princess.

7. Injection Fairy Lily
Can only be activated during your or your opponent's Damage Step. Pay 2000 Life Points to increase this card's attack strength by 3000 for the Damage Step.(400/1500) 3* This monster is my personal "last resort" card. If you simply must bowl over that Black Soldier or other assorted uber powerful monster, this can do the job easily. I know no matter what the deck, 2000 life points is not chicken fodder, however, would you rather pay 2000 and be rid of the dread soldier for a while, or take 3000 points of damage at minimum?

6.Solemn Wishes
Continuous Trap
You gain 500 Life Points when you draw a card (or cards).
It's obviously one of the easiest ways to gain life, anyone could do it. The problem with this though is that it is easily destroyed. The good thing about this is that people generally won't destroy it since it's effect generally isn't worth it to them, that is, until late game when it's to late!

5. Solar Flare Dragon
This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.
(1500/1000)4*
This creates a great lock with two on the field, or even one with a Raregold Armor. In addition, this card can keep the damage coming when its too dangerous to have a precious princess out.

4. Dark Room of Nightmare
Magic Card: Continuous
Effect: Each time you inflict damage other than Battle Damage to your opponent's Life Points, inflict 300 points of Direct Damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
This card is a plus after the damage begins. Each time a little damage gets through, a little more damage gets through. This may not seem like much, but this damage can add up to alot of damage.

3. Life Absorbing Machine
As long as this card remains face-up on the field, increase your life points by an amount equal to half of the total life points you have paid in your very last turn.
This card makes all those payment cards you use to keep yourself alive more fire for your princess to devestate your opponent with. Enough said.

2. Messenger of Peace
You must pay 100 Life Points at each of your standby phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or higher cannot attack.
The 100 life points is a very small price to pay when generally your getting at leats 200 a turn. If you use my other choice as well, Life Absorbing Machine, you can even do more damage with this effect.

1. Fire Princess
Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points. (1300/1500) 4* Last, but oh most certainly not least, is the princess herself, the mistress of fire (in my humble opinion),etc. etc., The One And ONLY, Fire Princess. (cheers all around) This card is the one and only staple in a fire princess deck. All the other cards can be swithced around and played with and the deck might not suffer much. However, she cannot be taken out without ruining the whole point of the deck.
Its got her name, after all. The text is short and sweet, and that's all the explanation needed.

Don't like my choices? Flamers coming from all angles with their arrows of hate? Actually like my choices? My name is James and my email is lordotvoid@yahoo.com. Send all hate and praise mail there.
You may even get an answer if your argument is good.

 


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