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From: James Pettus, Jr. <lordotvoid@yahoo.com>
Date: Apr 27, 2005 4:11 PM
Subject: James' Yu-Gi-Oh Top 10 List - Top 10 Cards in my
Fire Princess deck
To: Tranorix@gmail.com
I know... its a deck type that was played way, waaaaaaay
back when, but cards seem to keep coming out that simply fit
in perfect with this deck type, and no one seems to see this
except me.( except when I play them of cource). It may not
win all the time (sometimes not even most of the time), but
I still think this deck type is the best there is.
Just... don't take it to the local tournament.
10. Final Countdown
Pay 2000 Life Points. After 20 turns have passed after you
activate this card (counting the turn you activate this card
as the 1st turn), you win the Duel.
Ahh... my own personal ace in the hole. 2000 life points is
generally a tough price to pay for the average deck, but
since this deck focuses on life gain, hey, why not? If you
can't get through their defenses, beef your own and stall
for about 10 of your turns. In the result of a stalemate,
you win.
9. Marie the Fallen One
As long as this card exists in your Graveyard, increase your
Life Points by 200 points during each of your Standby
Phases.(1700/1200) 5* Another easy way to gain life, the
only way to stop this after it hits the graveyard is to
remove it from the game or revive it( and who wants to
revive a weak 1700/1500?). Since you have to do absolutly
nothing after its there, its one of my favorites.
8. Fairy Box
Each time a monster on your opponent's side of the field
attacks, toss a coin and call Heads or Tails. If you call it
right, the attacking monster's ATK become 0 only during the
Battle Phase. Pay 500 Life Points during each of your
Standby Phases. If you cannot this card is destroyed.
I know, I know, Fairy Box? Even though no one uses it, I
seem to see a pattern here. The usual point of the deck is
to keep princess alive right? The only way for them to kill
it is to either use any of the many, many ways to kill it
with spells. monster effects, or traps, or attack it. With
this, people seem much more reluctant to try to attack the
almighty princess (or anything else for that matter). The
payments can also become food for the princess.
7. Injection Fairy Lily
Can only be activated during your or your opponent's Damage
Step. Pay 2000 Life Points to increase this card's attack
strength by 3000 for the Damage Step.(400/1500) 3* This
monster is my personal "last resort" card. If you simply
must bowl over that Black Soldier or other assorted uber
powerful monster, this can do the job easily. I know no
matter what the deck, 2000 life points is not chicken
fodder, however, would you rather pay 2000 and be rid of the
dread soldier for a while, or take 3000 points of damage at
minimum?
6.Solemn Wishes
Continuous Trap
You gain 500 Life Points when you draw a card (or cards).
It's obviously one of the easiest ways to gain life, anyone
could do it. The problem with this though is that it is
easily destroyed. The good thing about this is that people
generally won't destroy it since it's effect generally isn't
worth it to them, that is, until late game when it's to
late!
5. Solar Flare Dragon
This card cannot be attacked if there is another Pyro-Type
monster on your side of the field. This card inflicts 500
points of damage to your opponent's Life Points during the
End Phase of your turn.
(1500/1000)4*
This creates a great lock with two on the field, or even one
with a Raregold Armor. In addition, this card can keep the
damage coming when its too dangerous to have a precious
princess out.
4. Dark Room of Nightmare
Magic Card: Continuous
Effect: Each time you inflict damage other than Battle
Damage to your opponent's Life Points, inflict 300 points of
Direct Damage to your opponent's Life Points. This card's
effect is not applied to the effect of "Dark Room of
Nightmare".
This card is a plus after the damage begins. Each time a
little damage gets through, a little more damage gets
through. This may not seem like much, but this damage can
add up to alot of damage.
3. Life Absorbing Machine
As long as this card remains face-up on the field, increase
your life points by an amount equal to half of the total
life points you have paid in your very last turn.
This card makes all those payment cards you use to keep
yourself alive more fire for your princess to devestate your
opponent with. Enough said.
2. Messenger of Peace
You must pay 100 Life Points at each of your standby phases.
If you cannot pay, this card is destroyed. All monsters with
an ATK of 1500 points or higher cannot attack.
The 100 life points is a very small price to pay when
generally your getting at leats 200 a turn. If you use my
other choice as well, Life Absorbing Machine, you can even
do more damage with this effect.
1. Fire Princess
Inflict 500 points of Direct Damage to your opponent's Life
Points each time you increase your own Life Points.
(1300/1500) 4* Last, but oh most certainly not least, is the
princess herself, the mistress of fire (in my humble
opinion),etc. etc., The One And ONLY, Fire Princess. (cheers
all around) This card is the one and only staple in a fire
princess deck. All the other cards can be swithced around
and played with and the deck might not suffer much. However,
she cannot be taken out without ruining the whole point of
the deck.
Its got her name, after all. The text is short and sweet,
and that's all the explanation needed.
Don't like my choices? Flamers coming from all angles with
their arrows of hate? Actually like my choices? My name is
James and my email is lordotvoid@yahoo.com. Send all hate
and praise mail there.
You may even get an answer if your argument is good.
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