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From: Patrick Liddle
<pj.liddle1@btinternet.com>
Patrick liddle's top 10 made up cards
Come on! almost any yu-gi-oh collector dreams up some.
These are ninja cards. They are not in any particular order
10:Ninja Bird Dark/winged beast/level 4/0/2000
As long as this card remains face up on the field, any
monsters with Ninja in their card name
can Attack your opponent's life points directly.
9:Legendary ninja Dark/warrior/level 6/2400/0
At the end phase of each of your turns, you may place one
"disguise token" (dark/rock/level 1/0/0)
in all the spaces on your side of the field not occupied by
a monster. At that time, this card is removed from play.
Select 1 token (Your opponent does not know which one). If
that token is left on the field at the end of the turn,
special summon this card onto your side of the field after
destroying all disguise tokens. If not, this card stays
removed from play.
8:The ninja of poison Dark/warrior/level 6/1900/0
Whenever this card inflicts damage to your opponent's life
points, select and activate 1 of the following effects
Discard 2 cards from your opponant's hand
Send 2 cards from the top of your opponant's deck to the
graveyard
Remove 2 monsters in your opponent's graveyard from play
7:The invincible ninja Dark/warrior/level 7/2000/3000
When this card is attacked, switch this card's ATK with its
DEF by paying 300 life points.
6:The destroying ninja Dark/warrior/level 7/2000/3000
When this card attacks, switch this card's ATK with its DEF
by paying 300 life points. After attacking, you may not
change the
battle position of this card
5:The evolving ninja Dark/warrior/level 4/0/0
Flip: Roll a six sided die. Increase the ATK and DEF of this
card by the die result times 700
4:Blast ninja Dark/warrior/level 4/100/100
When this card is in defence mode, it is not destroyed as a
result of battle (This effect applies if it is targeted
while face down). During each of
your standby phases, place 1 spell counter on this card (Max
3) remove 3 spell counters from this card to switch its
battle position and increase this card's
ATK by 3000 until the end of this turn. After attacking,
this card is switched to defence mode.
3: The transforming ninja Dark/warrior/level 6/2400/0
Pay 300 life points and remove this card from play to
special summon one beast,beast warrior,winged beast, insect,
dragon, fish or sea serpent type monster of
level 8 or less from your deck. At the end of your turn,
special summon this card to the feild and return the monster
to your deck.
2: The ninja theif Dark/warrior/level 6/2000/2000
When this card inflicts damage to your opponent's life
points, select up to 2 spell or trap cards from your deck
and add them to your hand.
1: The dragon-riding ninja Dark/dragon-fusion/level
10/3500/3000
Legendary ninja/Chaos emporor dragon-envoy of the end
This card can only be special summoned by fusion summon.
This card can only be fusion summoned by the above fusion
material monsters. Offer this monster
as a tribute to destroy all your opponent's cards on the
field and inflict direct damage to your opponent equil to
the total ATK of the monsters. As long as this card
remains face up on the field, negate all your opponent's
equip spell cards. When this card is destroyed by its own
effect, special summon "Legendary ninja" from your
graveyard.
If you don't like my cards, or like them too much, send me
an e-mail at pj.liddle1@btinternet.com . To insure computer
security, I will not open any attachments.
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