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Blasko's Yu-GiOh Top 10
Must have Trap Cards
As the ban list changes, and cards are added or taken away,
this list becomes less playable in the new "Advanced"
format. I am sure some of these will come and some will go.
But it's always fun to at least have these, and use them in
a normal fun game.
For those that do not know me. I am Richard Blasko. Navy
Reservist and Game/Card Store owner. And avid player of
Magic, Yu Gi Oh, Vs. and Vampire the Eternal Struggle. (Jyhad
to the old school) As well as Yu Gi Oh and Vs Judge, Hero
Clix Judge, and Mechwarrior Battle Master.
10 Drop Off
Playing around, I used three of these. And just resting my
hand on a trap card, before the draw of my opponent, made
him sweat. It makes the very bottom of this list, only
because they still get the card in hand, and it puts some
cards, that are needed into the graveyard.
9 Royal Decree
As an avoid trap hater, I loved seeing this card come out. I
had two within the month it hit the Tournament packs.
It makes the near bottom of this list for one reason. It
stops your own trap cards. While I use few traps, it has
hurt me a few times. It makes this list for one reason. No
tribute. Replace Jinzo with Dark Ruler Ha Des, and never
worry about traps or effects.
The look on some kid's face when you flip this, is well
worth it. Just as they think they have you. And when it was
a hard card to get, even better, because no one planed for
it.
8 Barrel Behind the Door
While I have used the second turn kill with this card, and a
ring. (Mind you I needed an Axe on my GAF, and got a clean
hit out right away.) This card has other bonuses.
With Ring of Distortion so easy to get a hold of. (I own a
card shop, and gave these out to kids just starting. You can
still hit a Wal-Mart and get a limited edition one.) And
Magic Cylinder, as well as so many other cards, pre and post
ban. It's a nice way to curve some of the effect damage, and
if planed and used right, a killer card. And good to fire
that CED-Envoy of the End damage back at them.
7 Ring of Distraction
I've seen games won and lost with this card. Even without
the help of the number 9 card above. It's got me out of a
Yata Attack. Helped clear the field for me. Gets rid of
Spirit Reaper. You may take some damage, but it's shared.
6 Bottomless Trap Hole
When cards that left play, stayed that way, this card ruled.
Running three of these (I don't anymore) got people to start
to fear summoning while playing you. It got Dark Ruler or a
GAF off your back. Nercrofear, went away, and stayed that
way. And Pre Ban, it made cards like Monster Reborn useless
at times. Nothing to bring back. It got rid of some one that
Choas food. And for those that just started, and did not
have the pull of all of these 1900 attackers, it saved their
small fry 1800, and kept them on the field. And If that's
not a selling point. It's all on the order of how Magical
Scientist summons those pesky fusion monsters. If they do it
wrong, you can at least get rid of those things. Oh, and it
works with Cyber Jar. Yes, Cyber Jar. One trap card, and you
can take up to five monsters from play.
6 Magic Cylinder
Curve some attack damage. Waste one of their attacks. Hey,
if they built up a power house, with equips, then it hurts
them. And gives you a turn to find something to protect
yourself.
5 Mirror Force
And for when you don't want to delay the pain, but stop it
all, in it's tracks.
4 Imperial Order
In the days of Yata, this stopped all the spell cards to
empty your hand. It stopped Monster Reborn. It more or less
helped slow things down to your level. And when you wanted
to stop paying 700 a turn, you killed it, and then unloaded
your spell cards.
3 Call of the Haunted
Monster Reborn in a trap card. While not a fan of messing
with my graveyard, this was a god save at times. Others, it
was just a nice helping hand. There is something about a
Chainable card, that let you get Jinzo. Or a card when hit
with MST, you could chain to get something like Sangan out,
and use his effect as he died again.
2 Time Seal
Better than time seal for two reasons. Card never get's
drawn. And two, chainable. Set it. Let them think it's
something worse. Let them waste a MST, then chain it and
watch them lose a draw phase.
1 Waboku
Laugh all you like. But when COD comes out, and you use this
card. Cause you can chain it. No need to worry about Yata
that turn. Or being slammed into. When they MST it, chain
it. I love chainable cards. As a friend Josh once told me
when I started. If you can't chain it, don't run it. It
saves you and your monsters for a turn. Or just saves you.
Whatever the case, it's a must have for the new, and the old
alike. While I stay away from traps at times, any "fun" deck
as one or two of these.
Richard Blasko
RicBlasko@aol.com
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