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From:
UsTeales@aol.com [mailto:UsTeales@aol.com]
Sent: Sunday, April 23, 2006 9:58 PM Subject: Top 10 Hayabusa Ninja Cards (I made them up.) - UsTeales
10. Pigeons Unite! (SR)
Spell Card
You can only activate this card when there is a
face-up "Hayabusa Knight" on your side of the field.
By paying 1000 Life Points, Special Summon 2 "Hayabusa
Knight" from your Hand, Deck, or Graveyard.
9. Ninja Stealth (R)
Trap Card
When your opponent attacks one of your monsters on
the field that has "Pigeon" in its card name, or is
named "Hayabusa Knight", remove the targeted monster
from play until the End Phase.
8. Pigeon Manipulator (SR)
Monster Card
1000/1000 *****
EARTH/Warrior/Fusion/Effect
"Hayabusa Knight" + "Crimson Ninja"
This card can only be Summoned by a Fusion Summon.
While this card is face-up on the field, your
opponent cannot declare an attack on any monster
that has "Pigeon" in its card name, or is named "Hayabusa
Knight" (other than this card). While this card is
in face-up Attack Position, it is not destroyed as a
result of battle, although damage calculation is
applied normally.
7. Hayabusa Sword (C)
Equip Spell Card
The attack of a Pigeon monster equipped with this
card becomes 0. During each of your Standby Phases,
put a counter on this card (does not count as a
Spell Counter). For every counter on this card,
increase the equipped monster's ATK by 700.
6. Hayabusa Shield (R)
Equip Spell Card
The DEF of a Pigeon monster equipped with this card
becomes 0. During each of your Standby Phases, place
a counter on this card (not a Spell Counter). When
your opponent specifically designates the equipped
monster as a target with a Spell, Trap, or Effect
Monster, remove one counter to negate the effect.
5. Pigeon Cyborg (R)
Monster Card
2100/1800, ******
EARTH/Warrior/Fusion/Effect
"Hayabusa Knight" + "Kinetic Soldier"
This card can only be Summoned by a Fusion Summon.
(Insert Trample). Each time this monster destroys an
opponent's monster as a result of battle, increase
this card's ATK by 500.
4. Pigeon Archer (SR)
800/1100, *****
"Hayabusa Knight" + "Armed Ninja"
This card can only be summoned by a Fusion Summon.
This card can attack your opponent's LP directly.
When it inflicts damage to your opponent's LP,
destroy 1 card on their side of the field.
3. Soul Arrows (R)
Equip Spell Card
The ATK of a "Pigeon Archer" equipped with this card
is cut in half. The equipped monster can attack
twice during the same Battle Phase. By paying 1000
LP, you can negate a Spell Card played by your
opponent.
2. Doom Shuriken (R)
This card can only be equipped to a Fusion Pigeon
monster with "Ninja" in the card name of one of the
Fusion-Material monsters. The equipped monster's ATK
is increased by 500. By discarding a card from your
hand, negate the effect of a Trap card.
1. Pigeon Bandit (UR)
1300/1000, *****
DARK, etc.
"Hayabusa Knight" + "Strike Ninja"
This card can only be summoned by a Fusion summon.
(Insert Strike Ninja, Hayabusa Knight, and White
Magical Hat abilities.)
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