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Threatening Roar vs. Waboku-- Chaosmech
From: "chaosmech@juno.com" <chaosmech@juno.com>
Date: Wed, 27 Jul 2005 19:14:26 GMT
Threatening Roar vs. Waboku
Which one will win?
Now, I own both of these cards, and I have to say, they’re
very similar. This should be a relatively short article, so
bear with me here.
Both of these cards are traps, so all we have to do is look
at chainability, effect, availability, and usefulness.
First off, the effects of these cards are as follows:
Waboku
Normal Trap
All battle damage inflicted by your opponent’s monsters is
reduced to 0 during this turn.
Threatening Roar
Normal Trap
Your opponent cannot declare an attack during the turn this
card is activated.
The first item I will discuss is that of chainability. As
you know, some traps can be chained to certain events.
Waboku and Threatening Roar can be chained to anything,
because they have no activation requirements or triggers.
They laugh in the face of Heavy Storm, Dust Tornado, Giant
Trunade, Breaker, Mobius, and all the other M/T destruction
cards. That is, as long as they were face-down for a turn.
Both are equally chainable. So…
Waboku: 10/10
Threatening Roar: 10/10
Second on our agenda is effect. An in-depth look into these
effects reveals…
Waboku: reduces battle damage to zero for a turn
Roar: prevents opponent from attacking
And yes, I know that’s extremely redundant. But at the same
time, the effects almost couldn’t be simpler. The main
difference will come with what you want them to do. In
essence, if you’re trying to protect your monsters or life
points, they do the same thing. On the other hand, there is
a slight variation in the effect. And only Waboku has these
next few uses.
Because of its text, Waboku will destroy the opponent’s
monster that battles with your monster with the same ATK
power. So say you have an Archfiend Soldier attacking their
Luster Dragon. Under normal circumstances, both would be
destroyed, but if you activate Waboku, your monster is safe,
because your opponent’s monster inflicts no battle damage to
your monster. The same goes if their Luster Dragon was
attacking your Archfiend Soldier. It’s a bit weird, but
that’s the ruling. Which leads me to another use. Waboku can
be used on your turn, to ram your opponent’s monsters, or
prevent damage from using, say, Ryu Kokki or D. D. Warrior
Lady, which get their effects anyway. Threatening Roar,
while it can be used on your turn, is really rather useless,
because your opponent cannot declare attacks on your turn
anyway.
Secondly, Waboku allows face-down monsters to be flipped up,
even if they’re not destroyed. Threatening Roar prevents the
attack in the first place, so your monsters remain face
down. It depends on what you want. If you want a flipped
monster, say a Magician of Faith, then Waboku is the way to
go. If not, then Roar is what you want.
They tie, but the discrepancy will be rated in the
usefulness section.
Waboku: 8/10
Roar: 8/10
Next is availability. Now, this is mainly a trait that I
rate, cuz I’m poor as a door. And yes, that was a pitiful
attempt to rap. Both are commons, one being in FET, and the
other available only in the Starter Decks Joey, Pegasus, and
Yugi. If you bought one of the starter decks, or all three,
you probably have Waboku in abundance. If, on the other
hand, you buy lots of FET, then you probably have at least
one Roar, if not more. More rhymes, just to buy time. I’m a
poet and I didn’t know it. I like to rant, because you
can’t.
Lastly, we have usefulness. The differences in effects were
covered earlier, so I’ll just cut to the chase.
Waboku: 9/10
Threatening Roar: 9.5/10
So, Threatening Roar wins by half a point. In all, they’re
pretty equal, but Roar is slightly better.
That’s all for now. If you have questions, comments, deck
fixes, suggestions, or just want to chat, email me at
chaosmech@juno.com or chaosmech@hotmail.com. Either will
work.
Until next time, happy dueling, and fear the Chaos!
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