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Threatening Roar vs. Waboku-- Chaosmech
From: "chaosmech@juno.com" <chaosmech@juno.com>
Date: Wed, 27 Jul 2005 19:14:26 GMT


Threatening Roar vs. Waboku

Which one will win?

Now, I own both of these cards, and I have to say, they’re very similar. This should be a relatively short article, so bear with me here.

Both of these cards are traps, so all we have to do is look at chainability, effect, availability, and usefulness.

First off, the effects of these cards are as follows:

Waboku
Normal Trap
All battle damage inflicted by your opponent’s monsters is reduced to 0 during this turn.

Threatening Roar
Normal Trap
Your opponent cannot declare an attack during the turn this card is activated.

The first item I will discuss is that of chainability. As you know, some traps can be chained to certain events. Waboku and Threatening Roar can be chained to anything, because they have no activation requirements or triggers. They laugh in the face of Heavy Storm, Dust Tornado, Giant Trunade, Breaker, Mobius, and all the other M/T destruction cards. That is, as long as they were face-down for a turn. Both are equally chainable. So…
Waboku: 10/10
Threatening Roar: 10/10

Second on our agenda is effect. An in-depth look into these effects reveals…
Waboku: reduces battle damage to zero for a turn
Roar: prevents opponent from attacking
And yes, I know that’s extremely redundant. But at the same time, the effects almost couldn’t be simpler. The main difference will come with what you want them to do. In essence, if you’re trying to protect your monsters or life points, they do the same thing. On the other hand, there is a slight variation in the effect. And only Waboku has these next few uses.
Because of its text, Waboku will destroy the opponent’s monster that battles with your monster with the same ATK power. So say you have an Archfiend Soldier attacking their Luster Dragon. Under normal circumstances, both would be destroyed, but if you activate Waboku, your monster is safe, because your opponent’s monster inflicts no battle damage to your monster. The same goes if their Luster Dragon was attacking your Archfiend Soldier. It’s a bit weird, but that’s the ruling. Which leads me to another use. Waboku can be used on your turn, to ram your opponent’s monsters, or prevent damage from using, say, Ryu Kokki or D. D. Warrior Lady, which get their effects anyway. Threatening Roar, while it can be used on your turn, is really rather useless, because your opponent cannot declare attacks on your turn anyway.
Secondly, Waboku allows face-down monsters to be flipped up, even if they’re not destroyed. Threatening Roar prevents the attack in the first place, so your monsters remain face down. It depends on what you want. If you want a flipped monster, say a Magician of Faith, then Waboku is the way to go. If not, then Roar is what you want.
They tie, but the discrepancy will be rated in the usefulness section.
Waboku: 8/10
Roar: 8/10

Next is availability. Now, this is mainly a trait that I rate, cuz I’m poor as a door. And yes, that was a pitiful attempt to rap. Both are commons, one being in FET, and the other available only in the Starter Decks Joey, Pegasus, and Yugi. If you bought one of the starter decks, or all three, you probably have Waboku in abundance. If, on the other hand, you buy lots of FET, then you probably have at least one Roar, if not more. More rhymes, just to buy time. I’m a poet and I didn’t know it. I like to rant, because you can’t.

Lastly, we have usefulness. The differences in effects were covered earlier, so I’ll just cut to the chase.
Waboku: 9/10
Threatening Roar: 9.5/10

So, Threatening Roar wins by half a point. In all, they’re pretty equal, but Roar is slightly better.
That’s all for now. If you have questions, comments, deck fixes, suggestions, or just want to chat, email me at chaosmech@juno.com or chaosmech@hotmail.com. Either will work.
Until next time, happy dueling, and fear the Chaos!

 


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