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From: "Jonathan Ondracek" <jonathanondracek19@hotmail.com>
Date: Sun, 07 Aug 2005 19:31:37 -0700
I recieved some good response to my last article, "An
Ectoplasmer Challenge." So much response, in fact, that I
had some trouble with my email. Anyway, some of it was
obvious stuff I already knew like Des Wombat.
However, there was one deck idea that was not only original
and unexpected, but may be playable. So I've decided to post
the deck idea with explanation, fix it so it'll play better,
and forward another challenge.
First thing's first, congradulations Rob F. you have the
most original ecto deck idea I've ever seen. An ectoplasmer
Exodia deck that uses Ectoplasmer and Emissary of the
Afterlife to help draw the Exodia pieces would be quite
unexpected. But the deck itself did need some work.
Normally, I don't do deck fixes. A deck this exeptionally
original deserves exeption from my No Deck Fix Rule.
Here's the deck as it was sent to me:
Monsters:17
exodia pieces
embissary of the afterlife x3
sangan
magician of faith x2
des lacooda x2
malice doll of demise x2
DMoC
airknight
Spells:15
pot of greed
graceful charity
wave motion cannon x2
ectoplasmer x2
premature burial
card of safe return x2
different dimension capsule x2
messenger of peace x3
double spell
Taps:7
jar of greed x3
good goblin housekeeping x2
call of the haunted
judgement of anubis
The idea is solid, the execution is not. I'll explain how
this deck should work after the fix. Here's fixed deck:
Monsters: 18
the 5 Exodia pieces
Emissary of the AfterlifeX3
Sangan
Des LacoodaX2
Malice Doll of DemiseX3
Magician of FaithX2
Kycoo the Ghost Destroyer
Airknight
Spells: 14
pot of greed
Graceful charity
Wave motion cannonX2
EctoplasmerX3
Premature Burial
Card of Safe ReturnX2
Nobleman of Crossout
Messenger of PeaceX3
Traps: 8
Jar of GreedX3
Good Goblin HousekeepingX2
Call of the Haunted
Curse of RoyalX2
Now, any ectoplasmer deck should be centered around the
repeated tribute of the malice doll, either to cause damage,
maintain field presence, or in this case as abused special
summoning from the graveyard for card of safe return.
There is also Emissary of the Afterlife to directly pull
exodia pieces and sangan. Then comes Des Lacooda, a flip-up
flip-down that boosts drawing.
Airknight should be an abvious choice for an offensive
Exodia (which this is ironically). Now DMoC needs to go. I
apologize to anyone I offend by that.
He just won't work here. Exodia decks are plauged by low
field presence.
Replace him with a Kycoo. Kycoo will help protect your
Malice doll that's in the grave for the opponent's turn.
That covers monters.
As for spells, his choices looked good with a few
exceptions. He didn't have enough Ectoplasmers. I added one
more. Two Wave Motion Cannons are a good idea. WMC changes
the pace of the game for your opponent. And they'll stop
worrying about Ectoplasmer and Exodia for the potential one
hit kill.
Different Dimention Capsule is too risky without proper
protection. Out with D.D. Capsule. I added Nobleman of
Crossout because any ecto deck needs facedown management in
at least some form. Normally, I don't like Card of Safe
Return. However, this deck provides numerous opportunities
to abuse the draw effect. Finally, his 3 Messengers of Peace
looked like a good idea. Any exodia deck is going to be
plauged by low field presence. Having a defence card that
can be turned off at will is a necessity in this deck.
Lastly are the traps. I had only one change to make to the
trap lineup.
Exchange one Judgement of Anubis for 2 Curse of Royal. Curse
of Royal has no cost and stops anything that destroys spells
or traps (including--Konami forbid--Chaos Emperor Dragon).
Judgement, while powerful in some eyes, doesn't do the job
as well as Curse of Royal.
I'm not sure how a deck like this would play. Tinker with
it...a lot. A deck like this should try to either get all
five pieces of exodia or finish the opponent with wave
motion cannon. Either way is an instant win condition. You
may decide to add or drop something that doesn't work like
you thought it would. Either way, your opponent will be
confused as all hell.
Anyway, now for the next test of your originality. This
time, I'm just going to hand you a card.
Reaper on the Nightmare-Dark, Zombie/Fusion/Effect, LV5,
A(800) D(600), Spirit Reaper + Nightmare Horse This monster
is not destroyed as a result of battle at any time although
damage calculation is applied normally. When this card is
specifically designated as a target of the effect of a
Spell, Trap, or Effect Monster Card, this card is
immediately destroyed. This monster can attack your
opponent''s Life Points directly even if there is a monster
on your opponent''s side of the field. When this card
attacks your opponent''s Life Points directly, 1 card is
randomly selected from your opponent''s hand and discarded
to the Graveyard.
Wow!! That. Is. A. Long. Effect.
Anyway, try and come up with a deck that centers around this
card. My email is at the bottom. Email any good ideas to me.
If you can impress me, you get an imaginnary cookie.
Good luck,
Jonathan Ondracek
jonathanondracek19@hotmail.com
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