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Part two of the lecture on advantage-A lonely Prophet
Date: Sat, 9 Jul 2005 13:55:49 -0700 (PDT)
Take your seats duelists, we have a lot to cover today. For
a recap on the last lecture we talked of Field and Hand
advantage, how they work, and what they are. I hope you all
did your homework last night because today I'm collecting
it, just kidding duelists take your seats.Today we speak of
Graveyard advantage, the tai-chi (or yin-yang) of deck
advantage, Removed from Play or RfP, Situational advantage,
Experience, Moola, and shear knowledge. Open your notebooks
and prepare yourselve, to learn, bum, bum bum.
Lets start with something easy, graveyard advantage,
basically the more cards you have in your graveyard, the
better you graveyard A. is. Graveyard advantage draws from
your Hand, field, and sometimes your deck and RfP. when
monsters die, and m/t are exhausted or destroyed, they
almost always go to the graveyard (there are always
exceptions to the rules) in this case they are the D.D.
cards, and the Noblemans, and the infamous BLS, which I dare
not speak his name. And in those cases they go to the RfP.
If you utilize the graveyard with cards like magician of
faith, premature burial, and call of the haunted to name the
most basic cards. With more cards in the grave you can
utilize those cards better, and they turn graveyard
advantage into hand/field advantage that is called
transition:turning one kind of advantage into another.
RfP advantage is basically the same thing as Graveyard A.
but is much more harder to utilize, with a full spectrum
deckyou can utilize every one of your advantagee to your
favor. But full spectrums decks are risky and usually
unfocused.
Now we settle at Deck advantage, Mr. or Ms. Tai-Chi
themselve. Deck advantage goes both ways, ::pauses for
smirks and giggles:: in that a full deck is good, and have a
deck in midgame can be just as good. Omitting unecessary
things, a key to good writing, is also the key to a good
deck. Having a full deck gives you more possibilities of
drawing a needed or useful card, but with a smaller deck its
easier to get that card. But if the deck is smaller as you
play through your duel and you have utilized the needed card
then you are SOL.
Another advantage is Experience: experience with your deck,
knowledge of your upcoming meta game, knowledge of your
opponent, and experience with what happens when certain
cards are played. To gain Experience play more and do your
homework if you knoww what i mean.
Next is the advantage of shear knowledge. Find out what
cards, bans, and rexstrictions are coming up and plan your
deck accordingly so your one step ahead of the game. This is
pretty basic so I wont get into it too deeply,
Money advantage, along with shear knowledge are the outside
factors of the game. Once your in the duel you cant really
utilize these two. By having more money you have better
cards, plain and simple. Trading is a much better
alternative to buying but not everyone has that option.
Now onto a very important, but often overlooked advantage,
the advantage of the situation. Like BLS vs. Scapegoats you
read that having goats can be much more helpful if they play
smashing ground. Suppose im running my dragon deck, and they
play buster blader, they have the situation.
thank you duelists for remaining quiet as I spill my mind
and you guys got a peak. I hoped you can apply in real life
duels what you learned today. There will be a cobuse article
to these 2 lectures which contains text about your opponents
disadvantage and my baby goat rush deck.
See me after class if you have any questions
RydertheEqulizr@aim.com
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