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the Goat Rush Deck - RydertheEqulizr
Date: Sat, 9 Jul 2005 14:40:34 -0700 (PDT)
Evening folks, this is my 4th article that I'm sending in,
and I hope to get mad amounts of email when they are all
posted. In this article I will explain the idea of a goat
rush deck and add my final thoughts to my Advantage lecture.
Ahhhh, the Goat Rush Deck. Using Scapegoat/Stray Lambs in
sync with Rescue Cat, Gaia Power, Milus Radiant, Poison
Fangs, Big March of Animals, and Banner of Courage. I feel
that this deck is overly underrated and could whoop on those
TER Tsuku Lock Decks anyday. The Deck is really good at
making the OTK by getting each goat to around 2000 and then
attacking with all of them. Of course thats almost
impossible to have four goats but two Milus Radiant thanks
to Rescue cat, Gaia Power or Poison Fangs, Stray Lambs, and
Big March of Animals to launch one sweeping KO. Use Des
Wombat and D.D. Crazy Beast with rescue cat and it works
really well. Just try the deck if you can, i know its fun,
but one important note, you need quite a few destruction
cards for monsters and m/t to properly utilize its full
potential
Now I'll add a new ending to the lecture. A good duelist
most also utilize their opponents disadvantage, I will now
look at the most commonly used cards and talk about how they
display advantage.
Tribe Infecting Virus-by playing it you lose one hand
advantage but gain one semi-good field advantage: a 1600 atk
monster with a blank effect. Lose one hand advantage to have
your opponent lose up to 5 field advantage, but usually just
1. Its a good trade off and its situational advantage makes
it an all around good card, Breaker the Magical Warrior- by
playing him you trade hand and field, pretty basic with most
monsters. but his magic counter give him very good
situational advantage as a 1900 attacker or the loss of your
opponents m/t advantage. mostlt theyll activate the m/t you
intended to destroy but when you go with your instincts, you
can get a good trade off, hes a all around good card.
Breaker and Tribe both can be called by their first name and
make one heck of a tag team.
D.D. Warrior Lady/D.D. Assailant- field for hand, and they
can give up your field advantage to give up your opponents
field A. Their situational advantage is mixed but its better
than it is worse. You must attack to utilize their
advantages when you need them which presents a problem. And
when your blocked by scapegoats and only have Assailant your
SOL. But theyre plus side is your opponent doesnt gain
graveyard advantage and when you set them your opponent is
at the wrong side of the situational A.
Jinzo- I like this guy and what he makes up for in negative
field advantage he more than makes up for in his great
situational A. Pretty basic stuff, and his atk is good.
Airknight Parshath- -field A. but with one attack he nearly
make up for it. Actually when he attack your opponent will
almost always lose field advantage and the you gain hand
advantage, and his trample ability gives him the situation.
He eats scapegoats for breakfast. And Magician of Faiths for
Dinner
BLS- what a punk, you give up one hand advantage which is
better given up and two graves which is pennies compared to
the field, to get the monster who may have the best
situational advantage. Turn after he can get rid of any
monster in his path and 3000 attack is digustibng, he should
have 1800 attack, that would be fair. But yeah, he is as
good as everyone says he is.
Magician of Faith- crappy field A. from hand, but gain hand
advantage from graveyard. Pretty basic, and pretty good
since the new hand advantage should make up for itself
Tsukuyomi-alright kids, this card has mad situational
advantage since when you chose to activate it, the act of
summoning, you better have a use for it. All in all a good
card My friend told me all I'm doing here is reviewing cards
towards my style so I'll stop for now. But I will be back
with an article when the urge strikes me.
Please write me your opinion, I love mail
RydertheEqulizr@aim.com
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