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Dual Effects, Massive Gains - PharaohEvan
From: EvantheTiTan@aol.com
Date: Fri, 22 Jul 2005 22:19:57 EDT
July, 22 2005 - Article #1
Keeping an overall game advantage is what gives the extra
drive to many of the top players in the tcg world. These
cards in yu gi oh come with a dual effect or is a card that
accomplishes multiple tasks before it is destroyed, I find
these cards the greatest help in not only my most
competitive decks but also in a deck I need to give an extra
boost to achieve a higher status.
A card that seems to be on the rise Is D.D. Assailant. This
character is never good to be running into and I believe
that the above paragraph explains why. First for the basics
D.D. Assailant is a
4 star, earth, warrior, 1700 attack, 1600 defense monster
that says When this card is destroyed as a result of battle
with your opponent's monster, remove from play both this
card and the opponent's monster that destroyed this card.
After thinking it is realizable that even though you use a
monster summon to play this card from your hand normally no
matter what (Except for the special conditions listed at the
bottom) your opponents will have to use one card to get rid
of this pesky D.D. Family member from the field. An attack
will lead to a remove from play card for your opponent and
getting rid of card advantage for your opponent, a use of a
trap or spell to destroy the assailant qill do the same. (Dont
forget special conditions are at the bottom)
Now dual effect cards seems to be growing in deck popularity
each passing day. Cards like Black Luster Soldier - Envoy of
the beginning come attatched with free advantage seeing that
you use the monsters priority... at no cost by useing a
reusable effect you are aloud to remove 1 monster from the
field at no cost or ignition except for playing the card and
removing sometimes seemingly useless cards in your
graveyard. Bls - Eotb is a dimensional oppening tank that
can always swing for 3000 to, there is the second side of
Bls - Eotb, a massive beatstick that can sometimes attack
twice. Also Thousand Eyes Restricted is a dual like card it
steals monsters makes all monsters unable to change position
or attack (Excluding itself). Another card rising in
popularity is Magician of Faith, not only does it retrieve
any spell ( Even one of the
Trinity) it is still a monster that can swing and be
tributed for effects such as the ignition for Enemy
Controller or for the mandatory sacrifice required to bring
out stronger monsters such as Jinzo or Phoenix God of
Nephthys ( Another
2 great Dual cards). On top of the the above monsters being
deadly Tsukuyomi can help use the above devastating effects
over and more frequent, it practically punishes your
opponent every time it is allowed to be used.
Though the following cards are dual effect, unlike the above
they serve in different ways ( All will be clear soon).
Breaker the Magical Warrior has to be one of the best
monsters in the game because it does multiple things.
When Breaker is normally summoned a spell counter is placed
on it and you are aloud to use the priority of its effect to
" Break " ( Destroy) a spell or trap on the field. Now after
the "breaking" is completed your opponent either decides to
destroy the remaining breaker with a card on the field which
would lead to a minus 1 card advantage for him/her or to
attack it leading to a equal advantage ( But a loss of life)
sometimes this Spellcaster can even destroy an opposing
monster in battle leading to an automatic minus 1 card
advantage for the opponent. Also another example is Snatch
Steal, this card can do amazing ammounts of work. If used on
a reusable effect monster you get to force a minus 1 card
for your opponent plus 1 for you and then you use the effect
for even deadlier circumstances for the opponent. In the
case that the opponents chains a Mystical Space Typhoon or
Dust Tornado ( ext) their is a equal ammount of cards lossed/gained
for both players.
Now my favorite reusable effects come from monsters that
activate an effect when they are flip summoned. The most
important aspect of these cards to learn is that an attack
or effect that flips these monsters face up is not a flip
summon (Unless it says other wise) but a flip ( What
triggers the effects of Magician of Faith or Mysterious
Guard). Monsters like Golem Sentry, Stealth Bird, and my
favorite flip summon effect monster Des Lacooda all make
your opponent want to remove this card from the field before
more dammage is done through their effects. if you can
successfully activate one of these types of effects you can
do just about anything from bouuncing a monster, destoying
monsters, destroying spells/ traps, to drawing. Sometime the
opponent will destroy the monster by a method besides battle
which leads to them losing a
resource to get rid of the monster and youy gaining " Effect
Advantage"
through the monster's effect use. Time for the Lacooda
Des Lacooda is a 3 Star, Earth, Zombie, 500 attack, 600
defense that says You can flip this card into face-down
defense psiion once per turn during your main phase. When
this card is flip summoned draw 1 card from your deck.
That means it can be searched by Pyramid Turtle, Giant rat,
even sangan if needed. Now while you flip this wandering
zombie (Maybe after it was search summoned last turn) you
draw a card maybe a card you can use to protect the zombie
for another special draw next turn, maybe nothing, or maybe
the game winning top deck ( good top decks off the lacooda
rock). If you are able to draw just once from this effect
you get your 1 invested resource back, but be careful the
useing of any of these specific effect monsters can lead in
massive dammage from the opponent .
Another key player in some decks are monsters that if are
destroyed by battle lead to you gaining another resource
from its destruction, plus an extra monster to use as bait
in the graveyard or to revive for later and it thins your
decks makeing each following draw better. Some of these
monsters are Gianst Rat, Mystic Tomato, and Pyramid Turtle
each one helps build field presence and adds to greater
chances for you to make a game breaking move. These types of
monsters are like 2 monsters. A first turn Giant Germ or
Nimble Momonga can be devastating for the opponent due to
the field presence and dual card type.
Dammage should always be expected and learned that you will
take dammage.seeing that dammage can not be measured through
card advantaged you should learn to use every card in the
best way that it can be invested, especially every card that
can be used in multiple ways, can do multiple thing, or be
used multiple times. Useing these cards effects in a correct
way for the moment will nearly always provide you with the
extra power you need to start overwhelming your opponent.
Special Conditions-
No matter how well these cards act alone or interact with
other cards there is always the chance you will run into one
of these stellar cards that was used in a great way.
Sometimes your cards will backfire running into these
stellar cards sometimes destroy eachother ( Breaker the
Magical Warrior taking out a Snatch Steal) and lead to a "
What Happened?" but Useing Special conditions can keep your
dual effect cards in a stronger position than your
opponents.
Mass Destruction - The advantage gained from useing the dual
effect cards to their limit can shatter in seconds when hit
with massive destruction.
Torrental Tribute is a huge hate card against the "Dual
Effect" Monsters.
Fire with Fire - Destroying a Dual effect card with one of
your own can turn the advantage back over to your side.
Beatdown - After the purpose of the card is served ( Or even
before) it is vulnerable to a wel placed attack that can
ruin your plans. Some exceptions are beatdown versus Reflect
Bounder, D.D. Assailant, Hyper Hammerhead, axt.
Questions, Concerns, New concepts, Did I make a mistake?
E-Mail me at
Pharaohevan@aol.com
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