Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Why Do You Lose?- Grey
Wolf
From: Christian Fong <greywolf_306@yahoo.com>
Date: Mon, 25 Jul 2005 00:26:33 -0700 (PDT)
Hi, I'm kinda new to the CCG thing but I am quite familiar
with Yugioh, since I've played for 3 years now. I'm only 13,
but I've seen a lot of people lose, and have lost A LOT
myself. I used to do this too (but not now), but I will see
a lot of people put on a speach like this:
"Jeez, I don't know how I lost. I have all the best cards
and I built this great deck but somehow I lost to this f***ing
noob! I don't know how he always pulls the right cards when
he needs them. I'll bet he's a cheater! Hah, wait till
(insert tourney organizer here) hears. HAHAHA!"
If you've found yourself reciting this speech I have news
for you. Either you're a beginner that THINKS he has all the
cards but doesn't, or, more likely, you suck. The truth
hurts. If you really want to help yourself, your defeat
speech should sound more like this.
"Wow, I suck. I got my parents to buy me every card I can
think of and I copied this deck from a high profile North
American duelist and lost to some guy that is better than
me. I wasted all my cards in the first turn and he didn't. I
suck. I think I'll hang myself. HAHAHA!"
Face it. If you're certain you have a better deck, but you
consistently lose, you are not a good duelist. Here are some
terms you should familiarize yourself with.
Hand Advantage- Having more cards in your hand than your
opponent or cards that let your draw more or force your
opponent to discard.
Control- Limiting your opponents options with your cards.
Field Control- The condition of having cards on a field in
such a manner where your opponent has to counter you.
Card Advantage- (cards that provide) Cards that destroy or
provide more cards than they cost.
Ok, so these are the terms. But, what do they do? What are
their advantages? Simply put, maintaining hand advantage
will give you more options. The more options you have, the
more likely you will be able to counter your opponents
moves. Extreme negligence of hand control will lead to
topdecking (being forced to try to draw the cards you need).
Using control as you play your cards will limit the amount
of cards your opponent can use effectively. Cards with high
control value are harder to counter, and provide your
opponent with more dead draws. Cards with high control value
include Jinzo, King Tiger Wanghu, Gravity Bind, Sasuke
Samurai, and Imperial Order. Complete lack of cand control
will lead to dead draws (drawing cards that are completely
useless in the current situation). The opposite extreme will
lead to the same end.
Field control is something that beginners will often
overemphasize. Forcing your opponent to counter your moves
is a much stronger strategy than countering your opponent's
moves (which is why spells are favored over traps). Monsters
with high attack/defense values and powerful effectins in
addition to having face down spells or traps or continuous
ones will provide field control. Over emphasis of field
control will lead to hand disadvantage. Extreme lack of
field control will lead to an open field for your opponent
(a field in which your opponent is free to attack your life
points).
One of the most important concepts is card advantage. When
you use less of your cards to neutralize more of yout
opponents, you have effectively used card control. Card
advantage comes into play in building your deck as well as
individually playing your cards. Using card advantage can
never hurt you, but not using it will quickly deplete your
hand and field. Beginners generally have the hardest time
with card advantage. Here are some tips for commonly used
cards to lead to card advantage.
Always play Pot of Greed and Graceful Charity when you get
them.
Almost never use Lightning Vortex on less than 2 monsters.
Never use Jinzo if you have 3 or more traps in your
hand/field.
Only use Torrential Tribute if you are destroying at least 1
more monster than you are losing.
Only use Cyber Jar when your opponent has more cards than
you do.
Only use Swords of Revealing Light for when your opponent is
attacking, not to reveal monsters.
Only use Heavy Storm if you are destroying one more card
than you are losing.
Almost never use Tribe-Infecting Virus if you are only
destroying one monster.
Only use Mirror Force on 2+ monsters.
Only use Snatch Steal on a 1900+, for a very effective
tribute, or a very effective monster.
Rarely play Sinister Serpent on the field.
Well, follow these tips and you should become a better
duelist quickly. Good Luck.
Grey Wolf
|