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Constructing the Mystic
Swordsman Deck-By Kyle
Hello, all and welcome to
my second deck construction. Sorry I’ve been absent for so
long, but I’ve been rather busy studying for finals, playing
Pokémon and Magic, and working on my own Mystic Swordsman
deck. But finals are over and I’m back!
Purpose:
The goal of the Mystic Swordsman deck is to use Lv. 6 to get
your opponent into a Mystic Swordsman lock. Your opponent
will have to summon the monster they draw face up to get out
of the lock. Meanwhile, you can keep summoning monsters.
Strengths:
The Mystic Swordsman deck has TERRIFIC facedown control. A
standard Mystic deck also packs cards to put your opponent’s
cards facedown such as Book of Moon. They can also use
Warriors and Warrior support, simply because they are
Warriors themselves.
Weaknesses:
This deck is very hindered by lots of Face-up monsters.
Scapegoat is another bane of this deck, effectively holding
off the Mystics (though Sheep tokens are easy to kill for
Lvs. 2 and 4, facilitating a level-up). Heavy beatdown also
cripples this deck.
Monsters:
You obviously want to start with the Swordsman line itself.
It is my personal belief that the optimal Swordsman line is
a 2/3/2 line. Note that this is THE ONLY Level family in
which this line is acceptable.
Swordsman support is important, too. 2 copies of Marauding
Captain facilitate the summoning of Lv. 4.
Command Knight gives your warriors a nice boost.
Tsukoyomi acts as a reusable Book of Moon, so 2 is a good
idea.
The monster “staples” are Sangan, Breaker, Tribe, and S.
Serpent.
Magician of Faith is also effective. It allows you to reuse
Level Up!, Book of Moon, etc.
Spells:
We’ll start with the unholy trinity of Yu-Gi-Oh: Pot,
Graceful, and Duo.
This is a Level Monster deck; run 3 Level Up!
This deck runs quite a few Warriors, so Reinforcements of
the Army should be used.
To force Monsters into defense, run 2 Book of Moon. Heavy
playtesting has revealed that with Tsukoyomi, Magician of
Faith to reuse Book of Moon, and the next card, 3 is
unnecessary.
2 Swords of Concealing Light is also useful. It forces mass
disruption and is decent stall.
Premature Burial, Snatch Steal, Heavy Storm, and MST are
mainstream and belong in nearly every deck.
Finally, a single The Warrior Returning Alive can bring back
cards such as Marauding Captain, which is better off Normal
Summoned.
Spells this deck DOESN”T run:
Smashing Ground is unnecessary because of the infrequency
that your opponent will control face-up monsters.
Lightning Vortex is worthless for the same reasons.
Nobleman of Crossout WOULD be effective, but you want your
opponent to control Face-down monsters to use Lv. 6.
Traps:
The Trap line is none too shocking. 2 Bottomless Trap Hole
eliminate creatures that you would rather not have to deal
with.
Torrential Tribute and Mirror Force eliminate any
Attack-Position monsters to lesson the load on your Books,
Swords, and Tsukoyomi.
Ring of Destruction is Game-ending and belongs in many
decks.
Call of the Haunted shouldn’t be questioned.
Final Count:
Monsters:
[2] Mystic Swordsman Lv. 6
[3] Mystic Swordsman Lv. 4
[2] Mystic Swordsman Lv. 2
[2] Marauding Captain
[1] Command Knight
[2] Tsukoyomi
[1] Breaker the Magical Warrior
[1] Tribe-Infecting Virus
[1] Sinister Serpent
[1] Sangan
[1] Magician of Faith
Spells:
[1] Pot of Greed
[1] Graceful Charity
[1] Delinquent Duo
[3] Level Up!
[2] Book of Moon
[2] Swords of Concealing Light
[2] Reinforcements of the Army
[1] Snatch Steal
[1] Premature Burial
[1] Heavy Storm
[1] Mystical Space Typhoon
[1] The Warrior Returning Alive
Traps:
[2] Bottomless Trap Hole
[1] Mirror Force
[1] Torrential Tribute
[1] Ring of Destruction
[1] Call of the Haunted
Next time I’ll fix a Mystic Swordsman deck. That is, if any
readers out there are original enough to stop using the
Chaos long enough to try something new.
-Kyle
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