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I think deck size depends. By Angel-From-A-Higher-Plane
From: AFernan104@aol.com
Date: Thu, 9 Jun 2005 02:17:45 EDT
It is my opinion that Duel Monsters(I dont like calling it
YUGIOH) is now at a point when a deck's size can be nearly
any size. I'll summerize based on the major deck types; it
really boils down to ratio/proportion/deck theme. In my
04/12/04 article to pojo I discussed this in detail. Here's
the link BTW http://www.pojo.com/yu-gi-oh/CCGTips/April-2004.shtml.
As long as the aspects of offense/defense-MONSTERs,
SPELL/TRAP/MONSTER cards that have removal, destruction,
disruption, search, drawing power and recovery effects
shared between any and all card-types; a deck can in theory
be balanced as long as each card has more than one purpose
on the field, hand and graveyard.
Beatdown- This deck type can be the most versatile in
respect to deck size as long as it follows the above
mentioned statement. Warriors, Beasts, Beast-Warriors,
Zombies and Fiends are best played here. Nearly anyone can
be successfull at BD 'cause its a simple deck assess field-
quickly elimanate threats- finally attack. Chaos/variants
are easy to play since its a bit over-powering and too easy
to pull off-NOTE it's why it's popular! RANT all you want
people you know its true!!
Burn- This deck type needs to be relatively small since:
A- Key cards are required: Burn, Stall and consistent
card/field protection.
B- One must have patience in order to get the cards to
CONTROL the field.
c- This deck type requires a higher degree of cunning to get
around the obvious moves involved in the average/typical
duel in DUEL MONSTERS(DMs). Fire Princess, Laval Golem,
Wave-Motion and other Direct Damage cards excell to a quick
victory as long as you control the field.
Control/Condition- This deck type is actually a multitude of
STALL but not always Stall deck variants that do not involve
just attacking OR burning but to simply play the Key cards
to auto win the matches. Usually speed is of the essence of
these deck to the point that they MUST play those cards to
win otherwise it's total defeat. Final Countdown must be
played in order to AUTO-WIN, Exodia must be in hand,
Gearfreed and Elma MUST-BE pulled-off(plus the other ELMA
combos), and your opponent must not be able to stop Magical
Scientist+Catapult Turtle..etc...etc! Like BURN decks,
Control/Condition
Scientist+Decks require more
fore-thought and precise plays via having the right cards as
soon as possible.
Hence these tend to be the smallest decks in order to
perform at optimal speed.
Only veterans will excel here, newbs come when your serious
about GRADUATING to this level.
Discard•Bounce/Hand/Deck Depletion- This deck for all
intents doesn't not exist in the current English version.
The key cards are not yet released, like Reversal of Worlds
and a CHEAP version of Needle Worm. We only have many MANY
versions of Penguin Soldiers/Hane Hanes to bounce back
monsters and handful of trap/spell bouncers like Giant
Trunade and I. Dimensional Matter Transporters but thats too
clunky of a way to keep ones Life Points from hitting zero.
Comments welcomed
Angel-From-A-Higher-Plane
AFERNAN104@aol.com
NYC
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