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From: "chaosmech@juno.com"
<chaosmech@juno.com>
Date: Mon, 2 May 2005 19:44:38 GMT
On Chaos Hating - chaosmech
Chaosmech here again, peoples.
I know all of you (well, okay, not all of you) hate Chaos
decks and the mess they make of the metagame. You rant and
rave about how Chaos decks ruined the entire game. You gripe
that no one can defeat the mighty Chaos decks, so those poor
schleps that don’t have the money get pwned every time they
go to a tournament.
Quite frankly, I disagree with every single one of you
chaos-hating maniacs. Just to prove my point, my Chaos deck
has no BLS, no CED. It simply has the humble Chaos Sorcerer.
And yet, it is capable of (sometimes) defeating a deck that
has the almighty Black Luster Soldier. In the hands of an
experienced duelist. Chaos decks are not automatically the
winners of every tournament.
My point is, you can’t simply hate everyone who supports
Chaos. That would be like me hating everyone who ran Zombies
simply because my Chaos deck gets pwned by a Zombie deck
every time. Every deck has a weakness. No deck is
undefeatable. The banlist made sure of that. Burn decks have
weaknesses. Zombie Control Decks have weaknesses. Water
decks have weaknesses. Exodia decks have weaknesses. EVERY
DECK HAS AT LEAST ONE WEAKNESS! And where there is a
weakness, a duelist can exploit it.
For instance, the more experienced and well-read of you know
that Burn decks fall victim to M/T destruction. So, too,
Chaos decks have weaknesses that can be exploited. I’ll show
you the best anti-Chaos cards out there, and if I have time,
I’ll create an exclusively anti-Chaos deck.
1. Kycoo the Ghost Destroyer
2. Banisher of the Light
3. Soul Release
4. Necrovalley
5. Big Burn
6. Dark Blade the Dragon Knight
7. Jowgen the Spiritualist
8. Royal Oppression
9. D.D. Designator
10. D. D. Dynamite
1. Ever heard of this little gem? It’s a super rare in LON,
and it goes something like this. Your opponent can’t remove
cards in either graveyard from play. When this card does
damage to your opponent’s LP, remove 2 monsters in their
graveyard from play. It has 1800 ATK, and four stars. It’s
Dark, and a Spellcaster, meaning it has plenty of support.
2. This one is excellent as well. As long as it’s face-up on
the field, all cards that would be sent to the graveyard are
removed from play instead. Super rare from MRL. With 2000
DEF, it’ll last a while, too.
3. This one is nice, too. A common in the SDP, it is also in
MRD. You can remove up to 5 cards in either graveyard from
play. Get rid of those Lights and Darks before BLS hits the
field.
4. Necrovalley… the staple in the Gravekeeper decks. As long
as it’s on the field, your opponent can’t manipulate cards
in either graveyard. In fact, nobody can. No removing to
special summon!
5. Now I don’t know if targeting a monster for removal is
part of the trigger of Big Burn, but if it is, then when
your opponent starts to remove, activate this and watch them
kiss their graveyard goodbye [Lord Tranorix note: It's not;
you can't activate Big Burn when your opponent tries to
summon Chaos Monsters]. If not, then Premature Burial and
Call of the Haunted will trigger it, and then all their
monsters and other cards are gone.
6. This card was a lot better when Scientist wasn’t banned.
However, assuming you can get it out (via Metamorphosis… I
wouldn’t recommend the regular fusion) you can remove up to
3 monsters in your opponent’s graveyard when it does Battle
Damage to their life points. Kind of like Kycoo, but not
quite as good.
7. Jowgen. OMG, this card just screams “get me out of your
crap folder and put me in your deck, you nincompoop!” When
it’s summoned, any monsters that have been Special Summoned
(like Chaos monsters) are destroyed, and as long as it’s on
the field, no monsters can be special summoned.
Unfortunately, its stats are pretty bad. That’s why it ranks
lower than Banisher.
8. Royal Oppression can negate a Special Summon by paying
800 LP. Not bad, eh?
9. D. D. Designator. If you know your opponent has their BLS,
because you either Compulsory Evacuation Deviced it, or you
saw their hand by accident, declare BLS—EOTB and watch it
get removed from play. Mind Crush works similarly.
10. D. D. Dynamite doesn’t prevent the Chaos monsters, it
just makes your opponent pay for summoning them. That’s why
it gets placed last.
If any of you Chaos-hating maniacs have questions,
suggestions, comments, deck fixes, or whatever, just e-mail
them to me at chaosmech@juno.com
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