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Gravekeeper Deck Fix by
Sean
From: seanslcars@comcast.net
Date: Sat, 07 May 2005 01:00:41 +0000
Hey everyone Sean’s here with my first edition of my new
informal deck garage. Here’s a Gravekeeper deck that was
submitted to me and my thoughts on it. Enjoy, and feel free
to send in your own designs to be fixed!
Sean,
I saw your new posting on Pojo.com.
I am looking to improve my Gravekeepers Deck. I kind of
follow a Pharonic Guardian type theme, and pack appropriate
cards that support the theme as well.
Questions: I know that since I'm not packing a Jinzo or
Tribe that it's not a first tier deck, but is this OK for
tier 2 or 3? What can I do to improve it while staying
closely within theme?
Any advice is appreciated!
Thanks,
*sender info here*
Tribute Monsters (4)
2 Gravekeeper's Chief
1 Guardian Sphinx
1 Mystical Knight of Jackal
NonTribute Monsters (16)
1 Cat of Ill Omen
3 Gravekeeper's Assailant
1 Gravekeeper's Cannon Holder
2 Gravekeeper's Curse
2 Gravekeeper's Guard
2 Gravekeeper's Spear Soldier
2 Gravekeeper's Spy
1 Gravekeeper's Vassal
1 Gravekeeper's Watcher
1 Swarm of Locusts
1 Swarm of Scarabs
Traps (7)
1 Curse of Anubis
1 Judgement of Anubis
1 Ordeal of a Traveler
2 Rite of Spirit
1 Waboku
1 Wall of Revealing Light
Spells (14)
1 Book of Moon1 Book of Taiyou
1 Giant Trunade
1 Heavy Storm
1 My Body as a Shield
1 Mystical Space Typhoon
3 Necrovalley
1 Pot of Greed
1 Reload
1 Royal Tribute
1 Swords of Revealing Light
1 Terraforming
Total Cards: 41
Ok before I begin editing a quick mention about format. When
you send a deck in to be fixed, please follow these simple
guidelines. Organize into 4 categories, IN ORDER please:
Monsters Level 5+, Monsters Level 4-, Spells, Traps. Also,
please don’t type like "Blade Knight x2" or "2 Blade
Knight". ""Blade Knight Blade Knight" is unbelievably easier
and more helpful when editing. I realize it’s more typing
but that’s why we have the cut-and-paste feature. It’s just
so much for efficient for me. Thanks.
So here is how this deck list would look following those
guidelines Monsters Level 5+: 4 Gravekeeper’s Chief
Gravekeeper’s Chief Guardian Sphinx Mystical Knight of
Jackal Monsters Level 4-: 17 A cat of ill omen Gravekeeper’s
Assailant Gravekeeper’s Assailant Gravekeeper’s Assailant
Gravekeeper’s Cannonholder Gravekeeper’s Curse Gravekeeper’s
Curse Gravekeeper’s Guard Gravekeeper’s Guard Gravekeeper’s
Spear Soldier Gravekeeper’s Spear Soldier Gravekeeper’s Spy
Gravekeeper’s Spy Gravekeeper’s Vassal Gravekeeper’s Watcher
Swarm of Locusts Swarm of Scarabs
Spells: 14
Book of Moon
Book of Taiyou
Giant Trunade
Heavy Storm
My Body as a Shield
Mystical Space Typhoon
Necrovalley
Necrovalley
Necrovalley
Pot of Greed
Reload
Royal Tribute
Swords of Revealing Light
Terraforming
Traps: 7
Curse of ANubis
Judgment of Anubis
Ordeal of a Traveler
Rite of Spirit
Rite of Spirit
Waboku
Wall of Revealing Light
Total: 42
You actually have 17 Monsters Level 4-. Just a little note.
I’ll start with a general analysis of Gravekeeper’s.
Strengths: By now you all should know that in my opinion
versatility is the most important attribute for a yugioh
deck. This is strictly a matter of opinion. It’s just what
you prefer. Some prefer draw power, others field control,
others ATK points, I place the greatest emphasis on
versatility. A good deck should be able to react to any
situation. Gravekeeper’s place relatively high on the
versatility charts. They will have relatively few ATK
points, but Necrovalley takes care of that. A healthy dose
of control means your opponent will almost always have
something to worry about.
Weakness: The whole deck really hinges on Necrovalley. Even
with three of them and Terraforming, that’s only one per
every 10 cards. If you get one in your first hand and lose
it, that means you will have to wait an average of 14 turns
for a new one. Furthermore, if someone sides in Cursed Seal
of the Forbidden Spell you could be in serious trouble.
Guard Necrovalley with your life.
OK onto more detailed explanations as we look at tweaking.
Monsters Level 5+:
We all know the old rule of two. There should be two tribute
monsters. Nowhere is this more true than in the
Gravekeeper’s deck. Thou shalt have TWO tribute monsters.
TWO shall be the number thou shalt have, and the number of
the having shall be TWO Three shalt thou NOT have, neither
have thou one, excepting that thou then add another, for
TWO. Once TWO, being the SECOND number be reached, thou
shalt have the correct number of tribute monsters. All hail
Monty Python. But seriously, this is one deck that really
should follow that rule. The ideal 1-2 setup is
Jinzo-Gravekeeper’s Chief. Now, since you said you don’t
have Jinzo, I’ll leave it out. Gravekeeper’s Chief will get
the 1 spot. For the 2 spot, you could use either the other
Chief or Guardian Sphinx. That one’s really just a matter of
choice. I would use the Sphinx, but the Chief could work
just as well. Kick the Mystical Knight of Jackal, it’s
powerful but really doesn’t belong in this deck. So for
Monsters Level 5+ my recommended changes are:
-Gravekeeper’s Chief
-Mystical Knight of Jackal
Monsters Level 4-:
OK we got some reorganization to do. It’s cool how you’ve
tried to include all the Gravekeepers, but some of them just
don’t make the cut. Variety for the sake of variety is not
going to win you any tournaments. First is A cat of Ill
Omen. Yes, his effect is good, and his identification with
Necrovalley instantly makes him a candidate, but you’re
never really going to have a real pressing need for a
particular trap, so he can go. Now we’ve got a couple of the
Gravekeeper’s that are just a bit too weak. First up is
Gravekeeper’s Curse. The stats are minuscule, and the burn
effect just doesn’t have the punch to make him playable. The
other Gravekeepers have more potential than him. He should
be reserved for casual play. Vassal and Watcher shouldnt be
reserved for casual play, they should be burned. Throw them
away and never think of them again. OK maybe not that
extreme. Both have pathetic stats, Vassal’s effect is
relatively pointless, and Watcher’s effect is way too
situational trash them both. The Swarm cards provide
powerful control support. Keep them. Now for additions. I’ve
added one Spear Soldier, as the high 1500 ATK (2000 with
Necrovalley) is major, and the trample damage further
enhances it. Run three. Likewise, increase the number of
Spy’s to three. Good stats and card advantage should not be
passed up. Cyber Jar will help you get them out, and Sangan
is essential here, as nearly every monster in your deck has
1500 or less ATK. So for Monsters Level 4- we have:
-A cat of Ill Omen
-Gravekeeper’s Curse
-Gravekeeper’s Curse
-Gravekeeper’s Watcher
-Gravekeeper’s Vassal
+Gravekeeper’s Spear Soldier
+Gravekeeper’s Spy
+Cyber Jar
+Sangan
Spells: These will be essential because they should provide
crazy support to Gravekeeper’s. Especially Necrovalley. It’s
good you got three and Terraforming; that’s the ideal setup.
A little tweaking to the others is going to help though.
First of all, Book of Taiyou can go. Gravekeeper’s Assailant
has the position-changing aspect covered. Book of Moon is
good enough it can stay in addition to the Assailants, but
kick Taiyou. Giant Trunade should be an easy candidate for
removal, as you can’t really use it to clear the way for a
final kill because 9 times out of 10 you will have
necrovalley as an essential piece of the final kill, and
trunade will return that too. My body as a Shield really
isn’t that essential because with all the recursion losing
your monsters really isn’t that big a deal usually. You
don’t need to guard the Gravekeepers because they come back.
Reload is good, but swap it for Graceful Charity and you
will gain a card instead of losing one. As for additions, as
I just said Graceful Charity. Delinquent Duo and Lightning
Vortex are missing staples that should exist in nearly every
deck. Don’t be ashamed to use staples. You only need one
Nobleman of Crossout rather than the usual two because the
Gravekeepers should be providing constant pressure. Finally
Premature Burial is recursion, which Gravekeepers love. Yes
I’m aware it can’t come in under Necrovalley, but when you
don’t have Necrovalley out you may need solid support, and
Premature Burial will provide that. So for modifications to
Spells we have:
-Book of Taiyou
-Giant Trunade
-My Body as a Shield
-Reload
+Graceful Charity
+Delinquent Duo
+Lightning Vortex
+Nobleman of Corssout
+Premature Burial
Traps: And finally we come to Traps. The main point of your
traps should be to support the cards you have in your deck.
Ordeal of a Traveler is very hit or miss, and the effect
isn’t as deadly as it could be. It really shouldn’t be here.
Waboku and Wall of Revealing Light aren’t really necessary
because with the solid defense of Gravekeeper’s Spy and
Guard and of course Swords of Revealing Light, you’ve got
enough Defense. The Anubis combo is fun, but Curse of Anubis
falls under the same heading and should also be removed. For
additions, first of all, EVERY Gravekeeper deck should
feature three Rite of Spirits. You only have two here. Add a
third. Call of the Haunted is recursion, which Gravekeepers
love. Yes I’m aware it can’t come in under Necrovalley, but
when you don’t have Necrovalley out you may need solid
support, and Call of the Haunted will provide that. Yes that
is the exact same text from Premature Burial. It’s the exact
same principle. Also, Torrential Tribute will provide some
removal and field control, and Ring can often by your
knockout punch. So for Trap modifications we have:
-Ordeal of a Traveler
-Waboku
-Wall of Revealing Light
-Curse of Anubis
+Rite of Spirit
+Call of the Haunted
+Torrential Tribute
+Ring of Destruction
So your deck would end up looking like this:
Monsters Level 5+: 2
Gravekeeper’s Chief
Guardian Sphinx
Monsters Level 4-: 16
Gravekeeper’s Assailant
Gravekeeper’s Assailant
Gravekeeper’s Assailant
Gravekeeper’s Cannonholder
Gravekeeper’s Guard
Gravekeeper’s Guard
Gravekeeper’s Spear Soldier
Gravekeeper’s Spear Soldier
Gravekeeper’s Spear Soldier
Gravekeeper’s Spy
Gravekeeper’s Spy
Gravekeeper’s Spy
Swarm of Locusts
Swarm of Scarabs
Cyber Jar
Sangan
Spells: 15
Book of Moon
Heavy Storm
Mystical Space Typhoon
Necrovalley
Necrovalley
Necrovalley
Pot of Greed
Graceful Charity
Royal Tribute
Swords of Revealing Light
Terraforming
Delinquent Duo
Lightning Vortex
Nobleman of Crossout
Premature Burial
Traps: 7
Torrential Tribute
Judgment of Anubis
Rite of Spirit
Rite of Spirit
Rite of Spirit
Call of the Haunted
Ring of Destruction
And like I said, get Jinzo in the 2 spot for tribute
monsters ASAP. Like NOW. Anyway hope this helps, and good
luck!
Comments? Questions? My email is seanslcars@comcast.net and
my AIM screenname is NazGul0010. Don’t forget to check out
my website at www.seanzhomepage.freeservers.com I’m not one
of those people that says "No hatemail please". I love
reading that stuff. Until next time-SetoKaibafan13
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