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I got a new one for
everyone...Anteaus
From: Anteaus44@aol.com
Date: Sat, 7 May 2005 02:07:25 EDT
Hey everyone. If anyone has been paying attention to
anything I've been writing, then you'll be wondering why I
haven't written. Well, it's good to be back, to say the
least, but the reason why...well, I haven't had anything to
really write about. Until now.
This week, I'm writing about something that no one has dared
to question: the validity of a Level 3- Ownage deck. This
deck revolves heavily on a) BLS-EotB destruction, b)
field/hand control, c) powering up weakling monsters to deal
devastating damage, and d) stallage. All four points are
covered in the upcoming decklist, whether it be in the
maindeck or sidedeck. But right now I'm going to talk about
the four points of a good Level 3- Ownage deck, starting
with BLS-Eotb destruction.
This starts out with the simplest devices of all: whether it
be Tribe, D.D.
Warrior Lady (I know that they're level 4, but they are not
intended to attack), Level Limit-Area B, Gravity Bind...the
list goes on and on. The whole thing about BLS is that it
absolutely KILLS this deck. I don't mean bludgeons it
unconscious; no, no, it blows a hole in this deck's stomach
with a shotgun. BLS is the biggest threat, besides maybe
Fairy Meteor Crush. But that's another story.
The second point of this deck is, obviously, hand/field
control. This is achieved through a number of things, mainly
destruction cards and/or monster control cards e.g. Creature
Swap, Snatch Steal, etc. The latter is mainly used when no
LL-AB's/Gravity Binds are on the field, so control of a big
monster is crucial. These cards will give you a distinct
advantage over your opponent because they'll be stuck with
an unpowered Mataza while you're slicing away with a Jinzo
or something like that.
Thirdly, powerups. This deck does not rely on much--United
we Stand and Mage Power--but through it's hand/field control
is where it gets it's overwhelming capability. The entire
point of this deck is to clear the field (as is with any
other deck, I suppose) and destroy them by nibbling away at
their life points. This is done through Guardian Sphinx, a
highly underrated card from PGD.
Most people know what I'm talking about, but yeah...
And lastly, stallage. Through all your stall cards you will
be able to secure victory in two ways: a) you stopped your
opponent from getting a foothold on your LP, and b) you
stopped your opponent from gaining hand/field advantage.
Yes, several of these catagories overlap, but that is the
point; every card can go in a variety of catagories: Goblin
Attack Force, for instance.
Attack/Defense. See, you can overpower your opponent by
attacking, or you can summon him and use him as a shield,
effectively making him a) Powerup and b) Stallage.
Cool, huh?
So anyway, the ultimate level 3- Ownage deck:
Level 3 Ownage deck:
Monsters (17):
1x Sangan
2x Mataza the Zapper
1x Magician of Faith
1x Tribe-Infecting Virus
1x Breaker the Magical Warrior
1x Marauding Captain
1x Injection Fairy Lily
1x Exiled Force
2x D.D. Crazy Beast
1x Guardian Sphinx
2x Spirit Reaper
1x Sinister Serpent
1x Reflect Bounder
1x D.D. Warrior Lady
Magic (17):
1x Graceful Charity
1x Pot of Greed
2x Level Limit-Area B
2x Creature Swap
1x Heavy Storm
2x Nobleman of Crossout
1x Wave-Motion Cannon
1x United We Stand
1x Delinquent Duo
1x Premature Burial
1x Snatch Steal
1x Mystical Space Typhoon
1x Mind Control
1x Lightning Vortex
1x Reinforcement of the Army
Trap (10):
1x Gravity Bind
1x Torrential Tribute
2x Waboku
1x Magic Cylinder
2x Dust Tornado
1x Call of the Haunted
1x Mirror Force
1x Ring of Destruction
Total: 44
Sidedeck (15):
1x Mask of Restrict
1x Ground Collapse
2x Mystic Tomato
1x Magic Drain
1x Ceasefire
1x Enemy Controller
1x Mage Power
1x Magic Jammer
2x Scapegoat
2x Book of Moon
1x Tsukuyomi
I would go through all of the cards in detail, but I'm just
too darn tired.
If you have any questions, e-mail me at Anteaus44@aol.com
Cheers,
Anteaus
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