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Blaze of Destruction Spoiler SD3-JP001 Hell Flame Emperor SD3-JP002 Great Angus Fire Beast/4/1800/600 SD3-JP003 Blazing Inpachi Fire Fire Machine/4/1400/1200 When this card is sent to the graveyard as a result of battle, you may select 1 FIRE monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. Fire Beast/2/600/550 As long as this card is face-up on the field, increase the ATK of all fire monsters by 500 and decrease the ATK of all water monsters by 400 points. SD3-JP006 Inferno (x2) Fire SD3-JP007 Molten Zombie Fire
Pyro/4/1500/1000
This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn. FIRE FIRE Pyro/6/2400/1000 FIRE SD3-JP013 Fox Fire FIRE Equip Spell Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases. SD3-JP015 Mystical Space Typhoon Quick-Play Spell Destroy 1 Spell or Trap Card on the field. SD3-JP016 Molten Destruction X2 Field Spell Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points. SD3-JP017 Nobleman of Crossout Normal Spell Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks. Equip Spell Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. Normal Spell Draw 2 cards from your deck. Normal Spell Discard 1 card from your hand. Select 1 monster on the field and destroy it. Destroy all Spell and Trap Cards on the field. SD3-JP022 Dark Room of Nightmare Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare. SD3-JP023 Reload Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. SD3-JP024 Level Limit - Area B All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. SD3-JP025 Necklace of Command When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: - Draw 1 card from your deck. - Randomly discard 1 card from your opponent's hand to the Graveyard. SD3-JP026 Meteor of Destruction Normal Spell Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less. Normal Trap Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. SD3-JP029 Jar of Greed Normal Trap Draw 1 card form your deck SD3-JP030 Spell Shield Type-8 Counter Trap Select and activate 1 of the following effects: - Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card. -Discard 1 spell card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. SD3-JP031 Backfire (x2) Continuous Trap When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Fury From the Deep Spoiler SD4-JP001 Sea Serpent/8/2900/1600 SD4-JP002 7-Colored Fish Fish/4/1800/800 SD4-JP003 Sea Serpent Warrior of Darkness WATER WATER A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4. SD4-JP005 Mother Grizzly (x3) WATER Beast-Warrior/4/1400/1000 When this card is sent to the graveyard as a result of battle, you may select 1 WATER monster with an attack of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The deck is then shuffled. SD4-JP006 Star Boy WATER Aqua/2/550/500 As long as this card remains face-up on the field, increase the ATK of all water monsters by 500 points and decrease the ATK of all fire monsters by 400 points. WATER Aqua/4/1600/1000 WATER Beast/4/1400/1200 This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase. WATER SD4-JP010 Levia-dragon – Daedulus SD4-JP011 Mermaid Knight
WATER
Aqua/4/1500/700
As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase. WATER SD4-JP014 Creeping Doom Manta WATER Equip Spell Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases. Quick-Play Spell Destroy 1 Spell or Trap Card on the field. SD4-JP017 Premature Burial Equip Spell Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. Normal Spell Draw 2 cards from your deck. Normal Spell Destroy all Spell and Trap Cards on the field. Field Spell This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increase the ATK and DEF of all WATER monsters by 200 points. SD4-JP021 Creature Swap Normal Spell Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn. Quick-Play Spell Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. Normal Spell SD4-JP024 Hammer Shot Normal Spell Destroy 1 face-up Attack Position monster with the highest ATK on the field. Normal Spell Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. Normal Trap Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. Continuous Trap All level 4 or higher monsters cannot attack. Continuous Trap This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed. Normal Trap You can only activate this card when a monster is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters on the field. Counter Trap Select and activate 1 of the following effects: - Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card. -Discard 1 spell card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. Continuous Trap Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated. |
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