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Anubis Has Ended by Dum Manz Groop


From: NewLightInk@aol.com
Date: Thu, 19 May 2005 20:41:59 EDT

Hey, it's Dum and my deck is flowing good so far. It's about time I tell you the secret weapon... End of Anubis

End of Anubis
Dark/Fiend - Level 6 - 2500/0
Effect: While this card is face-up on the Field, all Effects (Monster, Magic, or Trap) that target the Graveyard, and all Effects that activate in the Graveyard are negated.

This is the key of the deck. Negation is good. Do you see all the cards that it can render useless. And... have you looked at it's stats. They are amazing.
It can beat all of the popular tribute monsters.

Here are all of the cards it can negate (thank you www.duelmonsters.ca):
Sacred Phoenix of Nephythys
Agido
Archfiend's Roar
Aswan Apparition
Autonomous Action Unit (Only negates it if it's activated when Anubis is facup. All effects work if it was used before Anubis was summoned.) Axe of Despair (Return to top of deck effect.) Backup Soldier Beckoning Light Book of Life Leveling Up Cards (The level up effect --- mostly sure, but not positive) Butterfly Dagger - Elma Call of the Haunted (Only negates it if it's activated when Anubis is facup.
All effects work if it was used before Anubis was summoned.) Chopman the Desperate Outlaw Dark Magician of Chaos (Spell return effect only.) Dark Necrofear (Return from grave to become equip effect.) Dark Scorpion - Meanae the Thorn (Return card from Graveyard to hand effect
only.)
De-Fusion (Only the special summoning the material monsters.) Dedication through Light and Darkness (Negates summoning from Graveyard effect. Can still summon from hand/deck.) Des Feral Imp Desrook Archfiend (Special summon Terrorking effect only.) Double Spell Emblem of Dragon Destroyer (Negates return from Graveyard effect. Can still search from deck.) Emissary of the Afterlife Fairy Guardian Fairy of the Spring Fusioh Richie (Zombie revival effect only.) Ghost Knight of Jackal Gilasaurus (Opponent being able to summon monster is negated. Makes this card better -- a lot better.) Gravekeeper's Chief (Gravekeeper revival effect.) Graverobber Guardian Elma (Equip Magic card from Graveyard effect only.) Guardian Tryce (Special Summon from Graveyard effect only.) Hidden Book of Spell Horn of Light (Return to top of deck effect.) Horn of the Unicorn (Return to top of deck effect.) Keldo (In two categories.) Lord Poison Magician of Faith Malvolent Nuzzler (Return to top of deck effect.) Manticore of Darkness Mask of Darkness Miracle Restoring Monster Reborn Mystical Knight of Jackal (Return to top of deck effect.) Night Assailant (Return flip effect monster to hand from Graveyard effect.) Nubian Guard Outstanding Dog Marron Pixie Knight Pharaoh's Treasure (Return card from grave effect. Negates this effect when it is drawn, not activated.) Premature Burial (Only negates it if it's activated when Anubis is facup. All effects work if it was used before Anubis was summoned.) Question Ray of Hope Recycle Regenerating Mummy Return of the Doomed Revival Jam Rite of Spirit Rope of Life Salvage Sinster Serpent Skilled Dark Magician (Negates summoning from Graveyard effect. Can still summon from hand/deck.) Skilled White Magician (Negates summoning from Graveyard effect. Can still summon from hand/deck.) Soul Resurrection Soul Reversal Spear Cretin Spell Reproduction Spirit Caller Spirit of the Pharaoh (Special summoning Zombies from Graveyard effect only.) Supply Sword of Deep-Seated (Return to top of deck effect.) The Kick Man The Puppet Magic of Dark Ruler The Shallow Grave The Warrior Returning Alive Twin-Headed Behemoth Winged Sage Falcos Valkyrion the Magna Warrior (Effect of special summoning Alpha, Beta, and
Gamma.)
Vampire Lord (Special Summon from Graveyard effect only.)
7 (Gain 700 LP effect.)
Birdface
Burning Algae
Dark Flare Knight (Special summon Mirage Knight effect only.) Despair from the Dark Different Dimension Gate (Return to play when destroyed effect only.) Elephant Statue of Blessing Elephant Statue of Disaster Fear from the Dark Flying Kamakiri #1 Fuhma Shuriken (700 LP damage effect only.) Giant Germ Giant Rat Gigantes (Destroy all Magic/Trap cards effect only.) Grandora (Loose 2000 LP effect only.) Kaiser Glider (Return monster to owner's hand effect only.) Keldo Kryuel Mother Grizzly Mystic Tomato Neko Mane King Newdoria Nimble Momonga Penguin Knight Pinch Hopper Pyramid Turtle Sangan Shining Angel Silpheeed (Discard one random card effect only.) Skull-Mark Ladybug The Thing in the Crater Troop Dragon UFO Turtle Witch of the Black Forest Yomi Ship Dimension Jar Disappear Gravedigger Ghoul Kycoo the Ghost Destroyer (Remove from game effect.) Soul Demolition Soul Release Witch Doctor of Chaos Helpoemer Marie the Fallen One

Yes... that's over 120 cards, which include the most popular cards.

Here is the key word of the Anubis deck.

Negate
1 : to cause to be ineffective or invalid

If the opponent's moves are ineffective and invalid, then they cannot flow well.

We are definitely adding in two Anubis.

We should add in a Jinzo and a Silent Swordsman LV5 to foil off their magic and trap cards, so only 2/5 of their deck works.

Since there are 4 tributes, you should use a Twin Headed Behemoth and 2 Spirit Reapers... Also for the hand disrupion deal.

Try 2 night assailants for monster removal and for discard bait.

Try 2 Magician of Faiths which will add a cool magic to your hand.

Try Sangan, Cyber Jar, D.D. Warrior Lady and Tribe Infecting Virus, and Sinister Serpent which will help put you in control of the game.

Add in 2 beat sticks foir absolute power. Maybe a Strike Ninja will work since the deck focuses in on mostly darks.

The magic and traps are just the "do it however it works" category.

Ha des will really work because Anubis is a fiend and Ha Des has awesome negation.

newlightink@aol.com
-Dum Manz Groop




 


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