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Anubis Has Ended by Dum
Manz Groop
From: NewLightInk@aol.com
Date: Thu, 19 May 2005 20:41:59 EDT
Hey, it's Dum and my deck is flowing good so far. It's about
time I tell you the secret weapon... End of Anubis
End of Anubis
Dark/Fiend - Level 6 - 2500/0
Effect: While this card is face-up on the Field, all Effects
(Monster, Magic, or Trap) that target the Graveyard, and all
Effects that activate in the Graveyard are negated.
This is the key of the deck. Negation is good. Do you see
all the cards that it can render useless. And... have you
looked at it's stats. They are amazing.
It can beat all of the popular tribute monsters.
Here are all of the cards it can negate (thank you
www.duelmonsters.ca):
Sacred Phoenix of Nephythys
Agido
Archfiend's Roar
Aswan Apparition
Autonomous Action Unit (Only negates it if it's activated
when Anubis is facup. All effects work if it was used before
Anubis was summoned.) Axe of Despair (Return to top of deck
effect.) Backup Soldier Beckoning Light Book of Life
Leveling Up Cards (The level up effect --- mostly sure, but
not positive) Butterfly Dagger - Elma Call of the Haunted
(Only negates it if it's activated when Anubis is facup.
All effects work if it was used before Anubis was summoned.)
Chopman the Desperate Outlaw Dark Magician of Chaos (Spell
return effect only.) Dark Necrofear (Return from grave to
become equip effect.) Dark Scorpion - Meanae the Thorn
(Return card from Graveyard to hand effect
only.)
De-Fusion (Only the special summoning the material
monsters.) Dedication through Light and Darkness (Negates
summoning from Graveyard effect. Can still summon from
hand/deck.) Des Feral Imp Desrook Archfiend (Special summon
Terrorking effect only.) Double Spell Emblem of Dragon
Destroyer (Negates return from Graveyard effect. Can still
search from deck.) Emissary of the Afterlife Fairy Guardian
Fairy of the Spring Fusioh Richie (Zombie revival effect
only.) Ghost Knight of Jackal Gilasaurus (Opponent being
able to summon monster is negated. Makes this card better --
a lot better.) Gravekeeper's Chief (Gravekeeper revival
effect.) Graverobber Guardian Elma (Equip Magic card from
Graveyard effect only.) Guardian Tryce (Special Summon from
Graveyard effect only.) Hidden Book of Spell Horn of Light
(Return to top of deck effect.) Horn of the Unicorn (Return
to top of deck effect.) Keldo (In two categories.) Lord
Poison Magician of Faith Malvolent Nuzzler (Return to top of
deck effect.) Manticore of Darkness Mask of Darkness Miracle
Restoring Monster Reborn Mystical Knight of Jackal (Return
to top of deck effect.) Night Assailant (Return flip effect
monster to hand from Graveyard effect.) Nubian Guard
Outstanding Dog Marron Pixie Knight Pharaoh's Treasure
(Return card from grave effect. Negates this effect when it
is drawn, not activated.) Premature Burial (Only negates it
if it's activated when Anubis is facup. All effects work if
it was used before Anubis was summoned.) Question Ray of
Hope Recycle Regenerating Mummy Return of the Doomed Revival
Jam Rite of Spirit Rope of Life Salvage Sinster Serpent
Skilled Dark Magician (Negates summoning from Graveyard
effect. Can still summon from hand/deck.) Skilled White
Magician (Negates summoning from Graveyard effect. Can still
summon from hand/deck.) Soul Resurrection Soul Reversal
Spear Cretin Spell Reproduction Spirit Caller Spirit of the
Pharaoh (Special summoning Zombies from Graveyard effect
only.) Supply Sword of Deep-Seated (Return to top of deck
effect.) The Kick Man The Puppet Magic of Dark Ruler The
Shallow Grave The Warrior Returning Alive Twin-Headed
Behemoth Winged Sage Falcos Valkyrion the Magna Warrior
(Effect of special summoning Alpha, Beta, and
Gamma.)
Vampire Lord (Special Summon from Graveyard effect only.)
7 (Gain 700 LP effect.)
Birdface
Burning Algae
Dark Flare Knight (Special summon Mirage Knight effect
only.) Despair from the Dark Different Dimension Gate
(Return to play when destroyed effect only.) Elephant Statue
of Blessing Elephant Statue of Disaster Fear from the Dark
Flying Kamakiri #1 Fuhma Shuriken (700 LP damage effect
only.) Giant Germ Giant Rat Gigantes (Destroy all Magic/Trap
cards effect only.) Grandora (Loose 2000 LP effect only.)
Kaiser Glider (Return monster to owner's hand effect only.)
Keldo Kryuel Mother Grizzly Mystic Tomato Neko Mane King
Newdoria Nimble Momonga Penguin Knight Pinch Hopper Pyramid
Turtle Sangan Shining Angel Silpheeed (Discard one random
card effect only.) Skull-Mark Ladybug The Thing in the
Crater Troop Dragon UFO Turtle Witch of the Black Forest
Yomi Ship Dimension Jar Disappear Gravedigger Ghoul Kycoo
the Ghost Destroyer (Remove from game effect.) Soul
Demolition Soul Release Witch Doctor of Chaos Helpoemer
Marie the Fallen One
Yes... that's over 120 cards, which include the most popular
cards.
Here is the key word of the Anubis deck.
Negate
1 : to cause to be ineffective or invalid
If the opponent's moves are ineffective and invalid, then
they cannot flow well.
We are definitely adding in two Anubis.
We should add in a Jinzo and a Silent Swordsman LV5 to foil
off their magic and trap cards, so only 2/5 of their deck
works.
Since there are 4 tributes, you should use a Twin Headed
Behemoth and 2 Spirit Reapers... Also for the hand disrupion
deal.
Try 2 night assailants for monster removal and for discard
bait.
Try 2 Magician of Faiths which will add a cool magic to your
hand.
Try Sangan, Cyber Jar, D.D. Warrior Lady and Tribe Infecting
Virus, and Sinister Serpent which will help put you in
control of the game.
Add in 2 beat sticks foir absolute power. Maybe a Strike
Ninja will work since the deck focuses in on mostly darks.
The magic and traps are just the "do it however it works"
category.
Ha des will really work because Anubis is a fiend and Ha Des
has awesome negation.
newlightink@aol.com
-Dum Manz Groop
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