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"Fiendish" by Dum Manz
Groop
From: NewLightInk@aol.com
Date: Thu, 19 May 2005 20:25:15 EDT
The stuff on building a fiend deck.
-------------------------------------------------------------------
In a fiend deck, the cream of the crops are the tributes.
Pick 5.
Archfiend of Gilfer- When this is sent to the grave, you may
weaken an opposing monster by 500, do it all over again when
the monster is destroyed 2200/2500 Stats 6/10 Good but not
impressive Playability 6/10: Is one tribute really worth it.
Advantages 6/10: It gives you field advantage..... somewhat.
Effect 5/10: 500 isnt much but you can reuse it.
SAPE system rates it a 6/10
Dark Necrofear- Remove 3 fiends to special summon, when this
dies you may take control of an opposing monster. 2200/2800
Stats 7/10 Awesome defence and good ATK power.
Advantages 10/10: Field advantage... kill them with this and
keep taking their monsters.
Playability 10/10: Easy to summon if you have a fiend deck.
Can budge you out of many situations.
Effect 10/10: Its like an infinite change of heart.
SAPE system rates it a 9/10.
The End of Anubis- 2500/0 Negate all graveyard activating
effects Stats 10/10 Tied for best ATK strenth of a lv 6
monsters in the game Advantages 10/10: Definite field
advantage!
Playability 8/10: Very playable.... not many costs.
Effect 10/10: Nothing to fear when attacking. Gets rid of
the pesks!
SAPE system rates it a 9.5/10 in a fiend deck.
Dark Ruler Ha Des- 2450/1600 effect monsters that fiends
destroy in battle are negated.
Stats 10/10 Second best stats for it level.
Advantages 10/10: Definite field advantage.
Playability 6/10: Tribute cost and unrevival lowers it a tad
bit.
Effect 10/10: Very good...
Fiend Deck SAPE Rating 9/10.
Jinzo- 2400/1500 Negate all traps.
Playability 10/10: Only two traps could stop it Stats 9/10:
2400 is hard to beat.
Advantages 10/10: Field advantage... and kills 1/5 of their
deck Effect 10/10: Negates traps... awesome... it always
summons successfully SAPE system rates it a 10/10 in any
deck except for a Odion Deck.
Helpoemer- If destroyed by battle, at end of each of
opposing player's battle phase, they discard a card at
random from their hand. (Sinister could jam this, but
atleast it ties their sinister down) 2000/1400 Stats 6/10:
2000 isn't spectacular but good enough for a direct hit.
Advantages 8/10: Field advantage... somewhat and definite
hand advantage.
Playability 5/10: Hard to get its effect out, but if you
pull it off, you will dominate!
Effect 10/10: Hand advantage and keeps its at that.
SAPE system rates it a 7/10 in a fiend deck.
Skull Archfiend of Lightning- If targeted by any effect
which designates it, roll a dice. You have a 1/2 shot of
negating it. Pay an unoptional 500 at each of your standby
phases. 2500/1200 (Wicked hard to destroy... high attack
points and can dodge alot of effects) Stats 10/10: Strongest
LV 6 monster in the game.
Advantages 5/10: Field advantage but no life point advantage
Playability 5/10: It costs money but if you could pay its
awesome... just like prostitution.... sorry if your offend
Effect 10/10: Almost indestructible.... if you can pay.
SAPE system rates it a 8/10 in a fiend deck.
Lava Golem- 3000/2500 Destroy 2 of your opponent's monsters
to special summon this on the opponent's side of the field
in ATK mode. The controller of the monsters take 1000 lp of
damage through each of their standby phases.
Stats 10/10 Best lv8 stats in the game.
Advantages 10/10: Life point advantage as well as field
advantage but loses field advantage when turning on you.
Playability 8/10: If they are swarming on you.... yeah.
Effect 10/10: Awesome!
SAPE system rates it a 9.5/10 in a fiend deck.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When the tribute monsters are not there we rely on the
"tributees". Get it?
Tributees! The beatstick tributees. Pick 7.
Giant Orc- 2200/0 and switches to defence after
attacking.(Switching to defence isn't that bad.... attack
the MOF and be safe from DMoC's attack)
Slate Warrior- 1900/400 when flipped, it strengthens by 500
and weakens its murderer by 500.
Archfiend Soldier- 1900/1500 (Great stats which will beat
them down with)
Tribe Infecting Virus 1600/1000 Declare a tye, discard a
card, and destroy all cards of that type on the field. (Call
warrior and kill the luster soldier and ect.)
Breaker the Magical Warrior- 1600/1000 Add a spell counter
when summoned <max
1>. Spell counters increase this monster's ATK by 300.
Remove a counter
1>to
destroy an m/t (You beat em' down and then destroy their
m/t)
Newdoria- 1200/1300 When destroyed by battle pick a monster
on the opponent's side of the field to destroy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Its time for the mini and pesky effect monsters. Pick 6
Exiled Force- Blow up this to blow up another monster on the
field 1000/1000
(sassy)
Dark Jeroid- When summoned in any way decrease a monster's
ATK by 800. (less
than 2001 ATK and its gonna be brutal) 1200/800
Wall of Illusion- The monster attacking this creature is
bounced back to it
owners hand. 1000/1850 (Good when you need a great defence)
Magician of Faith- When flipped retreive a magic card.
300/400
Night Assailant- When flipped, destroy an opposing monster.
When discarded,
return a flip effect monster to your hand. 200/500
Kuriboh 300/200 Discard this to make a battle damage of 1
attack "0"
Sinister Serpent- If this exists in your graveyard at your
standby phase,
return it to your hand. 300/250
Sangan- When destroyed from field, retrieve a 1500 ATK or
less monster from
your deck and put it in your hand. 1000/600
Giant Germ- When this is destroyed as a result of battle the
opponent loses
500 lp and other Giant Germs in your deck could be special
summoned to the
field into attack mode. 1000/100
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fiends are unity. Fiends work together. For Ha Des, it works
best in a fiend
deck because they work together to negate the effect of the
monsters. For
necrofear, it costs 3 monsters which are fiends to create
this. Fiends have
everything needed IE.hand disruption, searching, monster
removal, monster weakening,
negation, seduction, defense, beatsticks. That is why they
are a spectactular
type. And when they die, their best effect activates. Fiends
also have the
sacred Yata-Garasu.
Here is a sample fiend deck
Monsters 18
Dark Necrofear
2 Dark Ruler Ha Des
2 End of Anubis
3 Slate Warrior
Newdoria
Dark Jeroid
3 Giant Germ
Tribe Infecting Virus
Breaker
Sinister
D.D. Warrior Lady
Sangan
Magics 15
2 Goats
Morph
Charity
Pothead
Nobleman of Xout
Swords
Mage/United
MST
Heavy
Burial
Book
Fissure
Snatch
Controller
Traps 7
Mirror
Cylinders
Call
Waboku
Ring
Torrential
Bottomless
That's all. Email me for questions and polite comments.
-Dum Manz Groop
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