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"Level Up" by Dum Manz Groop
-
From: NewLightInk@aol.com
Date: Thu, 19 May 2005 20:29:31 EDT

Hey it's Dum with another surprisingly interesting tip. This is about "Level Up" cards. Pokemon has their evolving and now Yu-Gi-Oh does in an easier and faster way. Here goes! Enjoy!

~~~~~~~~~~~~~~ S w o r d s m a n ~ F u r y ~~~~~~~~~~~~~~~~~~~

WC5-EN003
Silent Swordsman LV7
Light/Warrior/7/2800/1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Swordsman LV5". As long as this card remains face-up on your side of the the field, negate the effect of all Spell Cards on the field.

Not a very easy critter to summon, but once you do it is well worth it. The only other downside is when it becomes a clog in your hand because you have no no LV5 to summon it. It's magic negation ability is awesome and will rule out 60-75% chances of destroying this and by the time the draw the right card to kill this, you will have a way to stop that also. 2800 ATK guarentees field advantage unless a stronger monster exists. The effect can also bacfire on your as you cant use Pot of Greed, Strengthen your monsters, or destroy opposing ones. But this card is a killer.


FET-JP008
Silent Swordsman LV5
Light/Warrior/5/2300/1000
This card are not affect by effect of opponent's Magic card. When this card successfully direct attack your opponent's lifepoints, during your next standby phase, put this face-up card to Graveyard to special summon a [Silent Swordsman LV7] from your hand or deck. Ultra Rare/Ultimate Rare

This can be special summoned by LV3 or just plain old revived or tributed which is a positive point. Its 2300 ATK stats is a another positive point. Not affected by any opponent's magic cards so you can soup it up while the opponent cannot do a darn.

Silent Swordsman LV3
Light/Warrior/3/1000/1000
Negate the effects of your opponent's Spell Cards that designate this card.
During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You can not activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.

The magic negation effect was made to make it survive, but you should have something to protect it anyway. This obviously wasn't made to kill with a mediocre 1000 ATK points, but if it shoots directly, you wasted 1/8 of their life points! Make it survive and the absolute fun begins.


Mystic Swordsman LV2
Warrior / Effect Monster
900/0
If this card attacks a face-down Defense Position monster destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.

It is a little bit stronger than Sasuke Samurai and it can ram through the DEF monster, negate the effect, and destroy it immeadiately without calculating damage. It can summon it's bigger brother on the end phase after it destroys a monster in battle. Attack a DEF monster and you are good to go. Easily searchable and quite a good card.

Mystic Swordsman LV4
1900 1600
[Warrior/Effect]
If you Normal Summon this card, you must place it in face-down Defense position. If this card attacks a face-down Defense position monster, destroy the monster immediately with this cards effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or deck.

Has to be set in DEF first. Negative point already. Can be special summoned by that Leveling Up card or by LV2 which gives it a positive point. 1900 ATK and 1600 DEF gives it a point. Rams into defense and destroys it no matter what it is. Face down reaper got r***d. It can special summon the sixer which is a good point too. If it can stay in defense in tip top shape, then you will pwn.


MYSTIC SWORDSMAN LV6
Earth/Warrior/6/2300/1700
If this card is Normal Summoned, it can only be played in face- down defense mode. If this card attacks a face-down defense mode Monster, don't go to Damage Calculation, and destroy that face- down defense mode Monster as it is. You can have Monsters destroyed by this effect not go to the Cemetery, and instead put it on top of your opponent's deck.

2300 ATK is awesome for it's level. It can be special summoned by LV4.
Negates effects of defense monsters. Man-eater bug... who cares negated and killed, but not really killed as it returns to the opponent's deck which will put them in a lock most of the time because they would be topdecking the same useless monster unless it was an Exiled or Tribe, then worry. I hope LV8 comes so the Mystics will be completed.

Constructing the Deck...

Monsters 18
1x Mystic Swordsman LV6 << Ha Des effect and puts them in a lock... Attack, negate, top of the deck!>>

1x Silent Swordsman LV7 <<Here is the big hunk of cheese we are talkin'
about. A strong 2800 and magic negation>>

1x Silent Swordsman LV5 <<Easier to summon and almost as deadly, but you can always evolve this to a LV7>>

1x Freed the Matchless General <<Magic negation and allows you to fish your deck for a warrior card to help you with the LV crap.>>

1x Blade Knight <<Its a good warrior with excellent field control, ha des effect, and power boosting>>

1x D.D. Assailant << Any threats? Ram it in and they both die... or just beat them down with it.>>

2x Mystic Swordsman LV4 <<Decent stats and Ha Des effect>>

2x Mystic Swordsman LV2 <<Good effect... ram into the DEF monster and then his big brother will come out at the end of the turn>>

2x Marauding Captain <<Good way to protect you LV monsters, summon them, and do the double Captain lock.

2x Silent Swordsman LV3 <<This thing isn't obviously going to bruise the opponent, but powered up withsomething it's deadly... just remember this! "make it survive to bring out LV5er>>

1x Exiled Force << Warrior... so it receives the support and it can selfdestruct on any monster>>

1x Sinister Serpent <<Hand control resistance, infinite defense, infinite offering, and infinite combos>>

1x Tribe-Infecting Virus <<Discarding a card can blow up any type you call.
Best way to get out of a jam>>

1x Breaker the Magical Warrior << Have a 1900 monster and weaken it by 300 points to remove an m/t... whewee!>>

Magic 14
1x Pot of Greed << It only takes one card to get two...>>

1x Graceful Charity << Draw 3 to give you more options and discard 2 to help your strategies.>>

2x Nobleman of Crossout <<Bye bye DEF monster and all your twins too!>>

1x Premature Burial <<Revive your warriors!>>

1x Snatch Steal <<Steal their monster... sac, trigger, attack... do anything.>>

1x Delinquent Duo <<Pay 1000 LP to weaken their hand advantage.>>

1x Swords of Revealing Light << 3 free turns along with a force-flip.>>

1x Heavy Storm <<Wipe out their m/t and attack safely.>>

1x Mystical Space Typhoon <<Take out that m/t which is bugging you.>>

2x Level Up <<Evolve your swordsmen without attacking or waiting.>>

2x Reinforcements of the Army <<Fish out for a certain warrior.>>

Traps 10

3x Waboku <<Protection is KEY when it comes to level up decks>> 2x Interdimensional Matter Transporter <<Keeps your monster safe and negates the effect of the card which TRIED and FAILED to destroy it!>>

1x Ring of Destruction <<Direct damage and monster removal is what any deck needs in one card.>>

1x Call of the Haunted <<Revive them warriors.>>

1x Mirror Force <<Attack blocked = protection and Monster removal = more protection.>>

2x Magic Drain <<Negate magics which foil your plans.>>

In plain english, heres the deck...

Monsters 18
1x Mystic Swordsman LV6
1x Silent Swordsman LV7
1x Silent Swordsman LV5
1x Freed the Matchless General
1x Blade Knight
1x D.D. Assailant
2x Mystic Swordsman LV4
2x Mystic Swordsman LV2
2x Marauding Captain
2x Silent Swordsman LV3
1x Exiled Force
1x Sinister Serpent
1x Tribe-Infecting Virus
1x Breaker the Magical Warrior

Magic 14
1x Pot of Greed
1x Graceful Charity
1x Nobleman of Crossout
1x Premature Burial
1x Snatch Steal
1x Delinquent Duo
1x Swords of Revealing Light
1x Nobleman of Crossout
1x Heavy Storm
1x Mystical Space Typhoon
2x Level Up
2x Reinforcements of the Army

Traps 10
3x Waboku
2x Interdimensional Matter Transporter
1x Ring of Destruction
1x Call of the Haunted
1x Mirror Force
2x Magic Drain

~~~~~~~ D r a g o n ' s ~ S o ~ C a l l e d ~ " L e e t n e s s " ~~~~~~~~~~

Horus the Black Flame Dragon LV4
Dragon / Effect Monster
1600/1000
As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.

1600 ATK is average. It can kill a weakened Breaker, a Tribe, a DDWL, a DD Assailant, an unboosted Blade Knight and a Don along with so much more, but there are plenty of things which can kill this monster. Protect this and kill a monster to bring out mommy which will bring out daddy. It can't be switched over so no Jowls, Jacker, Snatch, Change, Swap, Brain Control(coming out in May), Mind Control, Dark Necrofear, and much more.

ATK 2300/DEF 1600
Horus The Black Flame Dragon LV 6 - Dragon/Effect- As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destoryed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus The Black Flame Dragon LV8." from your hand or Deck.

Negation of magic is good and it will kill plenty while it is present on the field meaning LV8 will be sumnmoned easily. This thing is hard enough to beeat. Read SSLV5 for any other details on this stuff.

Horus The Black Flame Dragon LV 8 - Dragon/Effect- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus The Black Flame Dragon LV6." As long as this card remains face-up on your side of the field you can negate the activation and effect of any Spell Cards and destroy them.
ATK 3000/DEF 1800

I believe that this is the best LV monster in the game. YOU are in control!
You decide what magics go through. So pretty much none of their magic cards go through unless you give them permission. 3000 ATK is deadly and 1800 DEF is okay I guess. Why would it be in DEF anyway? This is wicked hard to beat...
wicked hard.

Armed Dragon LV 3 - Dragon/Effect -
During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
ATK 1200/DEF 900

Bad stats and no constructive effect. HTF is this going to survive long enough to Special Summon LV5? Period!

Armed Dragon LV 5 - Dragon/Effect -
Send 1 Monster Card from your hand to the graveyard to destroy 1 face up monster on your opponent's side of the field with an ATK equal to or less then the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7 from your hand or Deck.
ATK 2400/ DEF 1700

Great stats. Great Tribe effect too. It can also summon ADLV7 in the knick of time.

Armed Dragon LV 7 - Dragon/Effect -
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV 5". Send 1 Monster Card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with and ATk equal to or less then the ATK of the sent monster.
ATK 2800/ Def 1000

Its a tribe which works on facedown monsters too of any type. 2800 ATK is also very hard to conquer too.


Monsters 18
2x Horus the Black Flame Dragon LV6 - Negates magic and has a swell 2300 ATK
1x Horus the Black Flame Dragon LV8 - Negates magic and has a swell 3000 ATK
1x Armed Dragon LV5 - Sorta like tribe's effect and has a swell 2400 ATK
1x Masked Dragon - One of those searchers for dragons
3x Horus the Black Flame Dragon LV4 - 1600 ATK and cannot be switched over
2x Luster Dragon - 1900/1600 are great stats for its level
2x Spear Dragon - 1900 ATK with great trample effect
2x Armed Dragon LV3 - Not impressive, but brings out a LV5
1x Sinister Serpent
1x Tribe-Infecting Virus
1x Breaker the Magical Warrior

Magic 14
1x Pot of Greed
1x Graceful Charity
1x Nobleman of Crossout
1x Premature Burial
1x Snatch Steal
1x Delinquent Duo
1x Swords of Revealing Light
1x Nobleman of Crossout
1x Heavy Storm
1x Mystical Space Typhoon
2x Level Up
2x Stamping Destruction - (MST + Hinotama = This)

Traps 10
3x Waboku
2x Interdimensional Matter Transporter
1x Ring of Destruction
1x Call of the Haunted
1x Mirror Force
1x Magic Drain
1x Dragon's Rage - Its a Fairy Meteor Crush for dragons.

~~~~~~~~~ I n s e c t s ~~~ S t o m p ~~~ O n ~~~ Y o u ~~~~~~~~~

Ultimate Insect LV 1 - Insect/Effect -
This card is unaffected by any spell cards. During your standby phase send
this face up card to the graveyard to Special Summon 1 "Ultimate Insect Lv3"
from your hand or Deck.
ATK 0/DEF0

Obviously this is pure garbage. Its ATK, DEF, and playability is zero. Magics
dont work on it meaning no Raigeki or helpful ones like Mage Power. It has to
be face up to be offered to summon LV3 meaning you will have to summon it in
attack mode so it will be attacked and you will lose LP. You cant set it and
expect to evolve it. Who knows if it will survive period. Don't run this
because you can simply get LV5 out quicker and easier by using LV3.

Ultimate Insect LV 3 - Insect/Effect -
If this monster was summoned by the effect of "Ultimate Insect LV 1", reduce
the ATK power of all face up monsters on your opponent's side of the field
by 300. During your standby phase send this face up card to the graveyard to
Special Summon 1 "Ultimate Insect LV5" from your hand or Deck.
ATK 1300/1000

This is a little stronger, but will never be considered a threat. It only
weakens the opposing monsters by a mere 300 points if it was summoned by its
weaker brother. It has to be face up to be offered to summon LV3 meaning you will
have to summon it in attack mode so it will be attacked and you will lose LP.
You cant set it and expect to evolve it. Make it last and you bring out LV5.
Run up to 2.

Ultimate Insect LV5
If this monster was summoned by the effect of "Ultimate Insect LV 3", reduce
the ATK power of all face up monsters on your opponent's side of the field
by 500. send this face up card to the
Graveyard at your Standby Phase to Special Summon 1 "Ultimate Insect LV 7"
from your hand or Deck.
ATK 2300/ DEF 1700

Ok... 2300 is quite strong and the stat weakening will make it equal to DMoC
and superior to most others. A monster like this will most definitely survive
long enough to level up to it's ultimate form coming in The Lost Millenium
booster pack in May.

Ultimate Insect LV 7 - Insect/Effect -
Reduces all face up opponents monsters by 700 when summoned by LV5, Can only
be summoned by LV5's effect, and is unaffected by all spell cards.
ATK 2700(I think)/ Def ???

This is that spicy taco we have been waiting for in the May booster pack. It
as superior ATK points and can stand up to any playable monster in the game.
Gate Guardian is never played and hard to play so he does not really count. It
negates magic cards so it can't be effected by that snatch steal and fissure
crap.

Constructing the deck...

Monsters 18
1x Ultimate Insect LV7
2x Ultimate Insect LV5
1x Insect Princess - It gains ATK for every insect it kills
1x Ultimate Insect LV1
3x Arsenal Bug - 2000 ATK when an insect remains on your field
3x Ultimate Insect LV3
2x Man-Eater Bug - Flip effect which kills a monster on the field
3x Insect Knight - 1900 ATK normal insect
1x Sinister Serpent
1x Tribe-Infecting Virus
1x Breaker the Magical Warrior

Magic 14
1x Pot of Greed
1x Graceful Charity
1x Nobleman of Crossout
1x Premature Burial
1x Snatch Steal
1x Delinquent Duo
1x Swords of Revealing Light
1x Nobleman of Crossout
1x Heavy Storm
1x Mystical Space Typhoon
2x Level Up
2x Insect Barrier - All opponent's insects cannot attack

Traps 10
3x Waboku
2x Interdimensional Matter Transporter
1x Ring of Destruction
1x Call of the Haunted
1x Mirror Force
2x DNA Surgery - Changes all monsters to any type you want

~~~~~~~~~~~~ B e a t i n g ~~ T h e ~~ L e v e l ~~ Up ~~~~~~~~~~~

You should side deck a lot of traps like Raigeki Break or Divine Wrath and
use plenty of monster effects like Exiled Force or Cyber Jar. You have to beat
the smaller ones before the bigger ones out. Limit your magics because most LV
cards negate that. Stall monsters like Spirit Reaper will help until you draw
the cards you need to win. How does a person waste up all their cards and have
a full field along with a full hand. They pretty much gain card advantage by
drawing each turn and gain field advantage by attacking. Remember the flaw of
LV monters. The "ultimate" form is a clog in the hand and a pain in the gooch.
The other one is the protection cards, you can attack and they use a
Interdimensional Matter Transporter. They will still take the damage. Beat them before
they get out the LV monsters or find ways to beat the LV monsters.


~~~~~~~~~~~~~~~~ K o n ~ K l u ~ S h u n ~~~~~~~~~~~~~~~~~

Make them survive and they WILL level up. Till' next time... level up each
and every day.

newlightink@aol.com

 

-- comments,
suggestions, questions ---- email me

-Dum Manz Groop
 


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