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This Space
For Rent

The Overlooked~TrooperDragon777

From: SonicGamer777@aol.com
Date: Fri, 13 May 2005 22:49:31 EDT

Hey ppl, after getting back into Pojo, I decided to submit a little article thingy on cards I think are great, yet unused. Some of these can really go into any deck or ones where they weren't considered good. Hopefully, this will inspire a little more "originality"...

Overlooked Card #1
Wave-Motion Cannon
Spell Card
MFC-040
Send this card on the field to the Graveyard during your Main Phase.
Inflict Direct Damage to your opponent's Life Points equal to the number of Standby Phases that have passed after this card was activated x1000 points.

This card needs little protection to do lots of damage. Basically, however many turns it survives, it does that much damage x1000. Give it a few turns
and blast the opponent for 3000. Who wouldn't like that? And I know, half
of you are thinking, "But there's all this M/T removal". Chances are, they
won't draw it/use it on this, especially if you have something more dangerous.
If they should, that's the only case in which this would need to be protected. It's really not too hard to keep around. This card, especially with/against Burn, can actually put a fast end to the duel. it just matters whether or not your opponent has something to do about it.

Overlooked Card #2
Hysteric Fairy
Light/Fairy 1800/500
LON-042
Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

OK, I can see this in the ever-popular Chaos deck. It's basically giving up a little bit of your field to put out BLS/Chaos Sorcerer/CED and gaining a little LP while you're at it. Get this and a Dark, a different Light and a Dark, whatever. Tribute 'em and there's your ticket to a Chaos creature.
Granted, 1800 isn't the best ATK, but in today's low-ATK, strategic environment, it holds its own. 500 DEF lets Witch find it in Pre-ban. It's also a lot of fun to Change of Heart/Snatch Steal/whatever your opponent's monster (BLS?), and then gain LP from it. People always search for ways to dump stuff, and this does just that +LP.

Overlooked Card #3
Blast Magician
Fire/Spellcaster 1400/1700
FET-EN020
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster with an ATK equal to or less than 700 points x the number of removed Spell Counters.

First case: the "God hand". That alone can give this thing the power to blow up any normal beatstick. Tack on a few more and it can blow up a BLS. One problem lies in this card-its stats. 1400 isn't the best ATK and 1700 isn't the best DEF. It doesn't matter much, since it's only being used for its effect. When you play this, it should be able to gain enough counters to do some damage. This can blow up those Reapers you can't get past, the Nimbles that beg to be attacked, and even the oh-so-hated BLS. A good thing to do with Blast Magician is to somehow Special Summon it around your opponent's MP2, when a lot of people tend to play their Spells. Not only will they become immediately cautious, it will allow you to pluck those spells from their hand and give him counters to do his own damage. This can easily fit into an Aggressive deck if it gets stopped a lot by stronger monsters.

Overlooked Card #4
Guardian Sphinx
Earth/Rock 1700/2400
PGD-025
You can flip this card into face-down Defense Position once per turn. When
this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand.

Immediately we notice one flaw: it costs a Tribute. Actually, we've got plenty to Tribute nowadays, so it's not really a flaw. This effect is so much fun to tick opponents off with, besides being practical. This thing has to be flipped manually, and note it doesn't say "successfully", and all your opponent's monsters get bounced. 2400 DEF stands up to nearly everything but BLS.
It's not very hard to use the effect, considering it can go up then down, down then up, or any other way you feel like flipping it around. Pull a rescue mission on your Snatched monster, bounce your opponent's beatstick force, or just aggravate somebody. Any way you put it, it works.

Comments...opinions...love mail...wanna duel...anything pertaining to
anything:
AIM: SonicGamer777
Yahoo Messenger: DuelinMasta777
E-Mail: _SonicGamer777@aol.com_ (mailto:SonicGamer777@aol.com)

Peace *munch* out,
~TrooperDragon *munch*

P.S. *munch* is when I'm eating a snack. *munch*




 


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