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The "Zone" system for
deck construction by Sean
From: seanslcars@comcast.net
Date: Fri, 20 May 2005 23:42:29 +0000
Sean’s back with a new article for you all. Today I will
look at the deck construction system I worked out for myself
and share it with all of you. Hopefully this will help out a
bit when you’re designing your decks. Don’t forget to check
out www.seanzhomepage.freeservers.com for my personal site
and if you want send in your decks to be fixed in my
informal deck garage.
First the "zone key".
Green Zone: You’re safe. This is an area where you’re pretty
much always OK. It’s the safe haven area for deck designing.
Yellow Zone: Here’s where originality starts becoming
evident. If you’re set up in the yellow zone, you’re
starting to think outside the box. But be careful you’re not
thinking outside the box for a deck that belongs inside the
box.
Orange Zone: You’re starting to get dangerous. This should
be reserved only for specialty decks. Red Zone: Unless
you’re trying something seriously original, you’re in
trouble.
Deck Size: First off is deck size. We all know and love the
40 card deck rule of thumb. 40 cards is definitely the
optimal deck size. However, I have seen 41 card decks used
just as well, so for the Green Zone we’ll say 40-41 cards.
Next up is the Yellow Zone. Anywhere from 42-45 cards would
be a little walk on the wild side, getting a little daring.
As for the Orange Zone, we’ll mark it as 46-49. You better
have a good reason to be running this many cards. Finally,
we’ll mark the Red Zone as 50 and up. That’s just suicidal.
Monster Cards: The yugioh instructional manual says that you
should keep an even split of monster/spell and trap cards.
It sounds nice and all, but in practice, it’s not really a
good idea. Monsters hurt deck speed, and deck speed is one
of those things we can ALL agree is vital. So we’ll mark the
Green Zone as 18-20 cards. 18/22 is what I try to keep my
deck ratio at. Moving on to the Yellow Zone we have the
decks that step out a bit. Some decks, like Exodia, Stall,
etc. may not have need of as many monsters as others.
Others, like beatdown, rely on a strong monster presence, so
we’ll put the Yellow Zone as 16,17, or 21 monsters. Moving
along. The Orange Zone is where you will find most newbies
who think that lots of monsters with a sprinkling of s/ts is
the way to win. We’ll mark the Orange Zone as 14, 15, 22,
and 23 monsters. Obviously the Red Zone is all others. It’s
dangerous 2 be running extremely low or high numbers of
monsters.
Spell/Trap Cards: Here we have the exact OPPOSITE of the
monster card zone philosophy. Spell and Trap cards should be
in the majority. They are much faster than monsters and
generally more versatile. So the Zones here will simply be
the inverse of monsters to keep everything in proportion.
Green is 20-22, Yellow 19, 23, and 24, Orange, 17, 18, 25,
and 26. Going outside those boundaries can backfire.
There’s my very basic system. Hope it helps anyone new to
the game looking for deck design advice.
Comments? Questions? My email is seanslcars@comcast.net and
my AIM screenname is NazGul0010. I’m not one of those people
that says "No hatemail please". I love reading that stuff.
Until next time-SetoKaibafan13
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