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VERSUS! Nobleman of
Extermination vs. Dust Tornado- Sean of the Dead
From: SeanoOfTheDead@aol.com
Date: Tue, 10 May 2005 16:56:53 EDT
Hey everybody! Well, since I actually got some feedback for
my last vs.
article I guess I'll go ahead and keep producing them, as
long as you guys keep producing the feedback. Otherwise I'll
have to go back to talking to my fingers.
Anyway, this time I'm going to compare two alternatives to
Mystical Space Typhoon, one that sees some play and one that
sees pretty much none, so the stage is set for the epic
confrontation of these two cardboard gladiators: Nobleman of
Extermination versus Dust Tornado! A gigantic knight versus
some wind and a leaf! This could get ugly...
NOBLEMAN OF EXTERMINATION: is a normal spell card that
allows you to remove one face down spell/trap card on the
field from play. If the card it removed is a trap both
players hunt down any copies of the card from their decks
and remove those from play as well.
-Being a spell is the reason for the season. The only
downfall of Dust Tornado is the slow nature of traps making
it much more inconvenient for clearing threats before an
attack. So NOE is the card that will really help protect
your offensive rushes.
-Remove's the card from play if it's a trap. The only card,
this will help you against, ever, is Bottomless Trap Hole.
Any other trap that can be run in multiples, either isn't,
can be chained, or is Gravity Bind, which I believe can be
chained since it becomes a face-up card and thus illegal for
NOE.
However, killing all of your opponent's BTHs is a lot nicer
than it may sound. One tourney I was killing multiple BTH
left and right and not once got hit by one.
Very nice. However, this will more likely hurt you since it
will probably hit a trap that you have in your deck also.
DUST TORNADO: is a normal trap that just let's you destroy
one s/t on the field. It used to have a cool little effect
that no one used where you could then set trap or quickplay
from your hand, but that got taken out apparently. I don't
know why, probably to prevent an infinite combo or
something.
-It's a trap. That is the only reason it's not synched
(cinched?) as being superior. Traps are slow as crap and
that's not a quality you want in this kind of card. If you
draw this you probably don't want to wait a turn to be able
to safely attack.
-It's a trap. This also gives it the MST-esque quality of
being chainable to stuff, which is quite nice. Your opponent
thinks he's killing your valuable trap? well now you've
wasted his s/t kill and taken out one of his set cards also.
Two-fers are nice.
-It's a trap. Jinzo stops it. Jinzo sucks. All in all, this
probably isn't a card you'll be banking on if Jinzo's on the
field anyway.
-It can kill an s/t even if it's face-up. NOE can't hit
Premature Burial, Call of the Haunted, Snatch Steal or most
of the dangerous cards in a burn deck.
So which is better? While I can certainly see how DT would
be considered superior, I've been playing NOE since it came
out and have to say that the speed really does it for me. As
long as we still have MST, Heavy Storm and Breaker I think
they should be enough for the few commonly played cards that
NOE can't hit. The removal can be annoying, but generally
isn't, and like I said, hitting BTH is nice. Against burn
NOE is trash, I would suggest that any deck run at least 2
DTs but mostly in the side deck. Baically this choice really
depends on your style, but if you're running DT try
repealing one of them with NOE (think before using
multiples, they can get cloggy) because it may give you the
aggressive push you need.
RESULTS: TIE
It seems the leaf put up a valiant front and the hulking
armor clad swordsman just could get an inch on the ferocious
breeze. This one is all up to the user and the tendency of
the deck.
Questions, comments, hate? Send it all to SeanoOfTheDead@aol.com
Suggestions for a future article would be greatly
appreciated as well!
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