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For Rent

VERSUS! Nobleman of Extermination vs. Dust Tornado- Sean of the Dead


From: SeanoOfTheDead@aol.com
Date: Tue, 10 May 2005 16:56:53 EDT

Hey everybody! Well, since I actually got some feedback for my last vs.
article I guess I'll go ahead and keep producing them, as long as you guys keep producing the feedback. Otherwise I'll have to go back to talking to my fingers.
Anyway, this time I'm going to compare two alternatives to Mystical Space Typhoon, one that sees some play and one that sees pretty much none, so the stage is set for the epic confrontation of these two cardboard gladiators: Nobleman of Extermination versus Dust Tornado! A gigantic knight versus some wind and a leaf! This could get ugly...

NOBLEMAN OF EXTERMINATION: is a normal spell card that allows you to remove one face down spell/trap card on the field from play. If the card it removed is a trap both players hunt down any copies of the card from their decks and remove those from play as well.
-Being a spell is the reason for the season. The only downfall of Dust Tornado is the slow nature of traps making it much more inconvenient for clearing threats before an attack. So NOE is the card that will really help protect your offensive rushes.
-Remove's the card from play if it's a trap. The only card, this will help you against, ever, is Bottomless Trap Hole. Any other trap that can be run in multiples, either isn't, can be chained, or is Gravity Bind, which I believe can be chained since it becomes a face-up card and thus illegal for NOE.
However, killing all of your opponent's BTHs is a lot nicer than it may sound. One tourney I was killing multiple BTH left and right and not once got hit by one.
Very nice. However, this will more likely hurt you since it will probably hit a trap that you have in your deck also.

DUST TORNADO: is a normal trap that just let's you destroy one s/t on the field. It used to have a cool little effect that no one used where you could then set trap or quickplay from your hand, but that got taken out apparently. I don't know why, probably to prevent an infinite combo or something.
-It's a trap. That is the only reason it's not synched (cinched?) as being superior. Traps are slow as crap and that's not a quality you want in this kind of card. If you draw this you probably don't want to wait a turn to be able to safely attack.
-It's a trap. This also gives it the MST-esque quality of being chainable to stuff, which is quite nice. Your opponent thinks he's killing your valuable trap? well now you've wasted his s/t kill and taken out one of his set cards also. Two-fers are nice.
-It's a trap. Jinzo stops it. Jinzo sucks. All in all, this probably isn't a card you'll be banking on if Jinzo's on the field anyway.
-It can kill an s/t even if it's face-up. NOE can't hit Premature Burial, Call of the Haunted, Snatch Steal or most of the dangerous cards in a burn deck.

So which is better? While I can certainly see how DT would be considered superior, I've been playing NOE since it came out and have to say that the speed really does it for me. As long as we still have MST, Heavy Storm and Breaker I think they should be enough for the few commonly played cards that NOE can't hit. The removal can be annoying, but generally isn't, and like I said, hitting BTH is nice. Against burn NOE is trash, I would suggest that any deck run at least 2 DTs but mostly in the side deck. Baically this choice really depends on your style, but if you're running DT try repealing one of them with NOE (think before using multiples, they can get cloggy) because it may give you the aggressive push you need.

RESULTS: TIE
It seems the leaf put up a valiant front and the hulking armor clad swordsman just could get an inch on the ferocious breeze. This one is all up to the user and the tendency of the deck.

Questions, comments, hate? Send it all to SeanoOfTheDead@aol.com Suggestions for a future article would be greatly appreciated as well!




 


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