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 Trading Card Game Tips from fans

 

From: C G [mailto:ygofyrdrac04@yahoo.com]
Sent: Friday, April 14, 2006 1:22 PM

Subject: Banished Victory -DMC

Recently i have heard a whole lot around the subject of "omg, dark world is gonna pwn us all!" and "Graceful + Dark wrold pwn" and "Well, the next set stops dark world in its tracks"

Guess what? Dark World does own if you don't think about stopping it. At my local tournament I opened a game, setting 2 traps and a monster, my opponent used heavy storm, nobleman of crossout, and then card destructioned for 2 silva and a goldd, then his normal summon..... you can't stop that.... however...

Barring any insane opening like that there are old cards that stop dark world already, i know there is a spell comming out that makes everything remove from game, thus stopping the effects... however we've had that card for a LONG time in monster form.

Banisher of the light, 100 attk, 2000 def, all cards sent to the graveyard are insted removed form game.

Anti Chaos, works well with Kyckoo and DD Survivor, you can use Heart of Clear water on it, and you can really screw over your Dark World opponents by chaining call of the haunted or ultimate offering(i wouldn't reccoment Ultimate... ever) to the activation of the card, putting all their dark world monsters out of play when they think its safe.

The card is highly combo-able, it has a good defense and can be made indestructable through battle, it can throw a lot of decks for a loop, and its a common thats already out.

Oh, and for fun, try it with DD survivor and ectoplasmer..... :)

For some specific deck ideas I would try mixing Banisher with Invasion of Chaos cards.... since you have no graveyard chaos greed is a pot of greed to run in 3's, dimension distortion for a monster reborn that can be run in 3's, et al. Return from the different dimension? Sweet. Dimension fusion? sweet, especially if you have a lightning vortex in your hand. SOUL ABSORBTION! I had 2 soul absorbtion and an inferno tempest, got hit for 3000, gained 40000...
thats +37000 life...

Oh, and Banisher cannot remove itself from play because it has to be face up when the card is sent to the graveyard.... so it can be brought out of the graveyard through normal methods.

So please, no more whining about dark world or cookie cutting decks or anything else.... and no more aobut that new spell comming out, yes it'll be great but we already have the effect, and a facedown mst won't stop it :)

As always... direct all hatemail to me at ygofyrdrac04@yahoo.com DMC

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