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Trading Card Game Tips from fans
From:
Cameron Waud [mailto:cjrwaud@cogeco.ca]
Blue-Eyes White Dragon is competetively one of the worst monsters in the game. So why has it been given so much support? Because it's in the show, just like Dark Magician. This support can be seen simply as a way to keep noobs interested in the game, but few people have actually used the support and made Blue-Eyes competetive.
I am posting this article to do that, Blue-Eyes is one of the most fun monsters to play around with. If not competetive in an official tournament, then at least competetive in a casual atmosphere. Here is a Blue-Eyes focused deck called "Enter the White Dragon":
40 Cards
Monsters x19 Blue-Eyes White Dragon x3 Breaker the Magical Warrior Gravekeeper's Guard Gravekeeper's Spy x3 Kaiser Seahorse Magician of Faith x2 Manju of the Ten Thousand Hands x3 Paladin of White Dragon x3 Spirit Reaper x2
Fusion Monsters Blue-Eyes Ultimate Dragon x2
Magic Cards x16 Dimension Fusion Dragon's Mirror x2 Fulfillment of the Contract x2 Graceful Charity Heavy Storm Mystical Space Typhoon Nobleman of Crossout x2 Premature Burial Ritual Weapon Snatch Steal White Dragon Ritual x3
Trap Cards x5 Call of the Haunted Royal Decree x2 Soul Resurrection Torrential Tribute
Now, at first I know you'll disagree with the use of Paladin of White Dragon. It is true that Ritual Monsters are not competetive, and this is for two reasons: - Bad for Card Advantage - Bad because they're dead weight in your hand unless you have both pieces and enough monsters to use it.
These really don't apply in this deck, the second problem is solved by the use of 3 full copies of the ritual (easily obtained through Kaiba Evolution Decks), and Manju of the Ten Thousand Hands in 3s. With 3 Ritual Monsters and 3 Ritual Magics in this deck you're bound to get one in the opening hand or close to it.
Manju will be soon to follow if not already in your hand, he'll retrieve the other part from your deck upon summon (netting an instant +1 in card advantage), the Gravekeeper's Spies and Guard are there to also add card advantage (+1 upon flip) and if hit by Cyber Dragon or a stronger monster they at least replace themselves.
Blue-Eyes Decks are usually not competetive, so forget that the Blue-Eyes are in this deck for the moment. Look at Paladin, he's a LV4 Special Summon with a solid 1900 ATK who can take out face-downs like Mystic Swordsmans. He goes up to 3400 ATK with the one Ritual Weapon if he's aiming for a Monarch or some other strong monster. And he'll just keep coming back because once he's properly Special Summoned he becomes a legal target for Premature Burial, Call of the Haunted, and the two Contracts.
Now add to that monster the ability to be able to pull out a 3000 ATK monster for free and you have a top notch monster for 2 cards from your hand/field (Gravekeeper or Manju and Ritual Card). Ideally you'll want to Ritual Summon a Paladin after gaining enough card advantage with the Gravekeeper's and Manju, kill a face-down then Special Summon a Blue-Eyes at Main Phase 2 since it can't attack that turn.
A great combo with these cards is to get the first Paladin out, Special Summon a Blue-Eyes, then play one of the 4 revival cards on Paladin and fetch another Blue-Eyes, then do it again with a second revival card for the third (only if you haven't drawn one).
Don't worry too much about having to attack with Paladin to get the face-down killing effect or having to attack with Blue-Eyes to deal massive damage because the Royal Decrees are there to help you out. Attack, they activate Sakuretsu Armor, then activate Royal Decree to negate it then leave it there to stop further traps for a while. Soul Resurrection works well with this because it and Call of the Haunted will be negated with Decree out, but won't kill the monster because all that happens is it becomes "detached from Call or SR", so it'll stay if the Call or SR are destroyed.
Dimension Fusion is to make use of the second Dragon's Mirror (there are two just for probability, but I don't want the second to become dead weight late game), it also can double as a fifth revival card for a Paladin that had its Contract destroyed and got removed from play. There you have it, a great Blue-Eyes Deck. First focus on getting card advantage so it doesn't hurt so much to Ritual Summon Paladin, then USE THE PALADIN! It's not there just to bring out the Blue-Eyes, they're actually supposed to be the sub-theme, Paladin is a great monster so USE IT TO ITS FULLEST POTENTIAL!!! Thank you for reading this post.
Send your questions, comments, etc. to cjrwaud@cogeco.ca. Please no hate mail, I'm really a nice guy once you get to know me.
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