August 2006
From: Cameron Waud [mailto:cjrwaud@cogeco.ca]
Sent: Friday, July 28, 2006 9:45 PM
To: yugiohcrew@pojo.com
Subject: Gatling Bond - Cameron
Hello everyone, this is Cameron here with another
interesting deck idea. Everyone who watches the T.V.
Show knows that Zane Truesdale's signature card
(besides Cyber End Dragon) is Power Bond. Therefor
Power Bond has automatically been associated with
Cyber Dragon as if the card specifically said that
it could only be used with Cyber Dragons.
The cool thing about this theme support introduced
in the newer booster sets isn't actually
theme-specific. Look at Power Bond and Overload
Fusion, both of which are used with Cyber Dragons
more than anything, but neither says Cyber Dragon on
their card text. Instead, they're both
Machine-specific. I unveil to you, Gatling Bond.
Gatling Bond
Machine/Fusion Archetype
40 Cards
Monsters x19
Barrel Dragon x3
Blowback Dragon x3
Breaker the Magical Warrior
Cannon Soldier
Dekoichi the Battlechanted Locomotive x3
Heavy Mech Support Platform x2
Magician of Faith
Mystic Tomato x3
Sangan
The Dark - Hex-Sealed Fusion
Fusion Monsters
Gatling Dragon x3
Labyrinth Tank
Magic Cards x17
De-Fusion x2
Giant Trunade
Graceful Charity
Heavy Storm
Limiter Removal
My Body as a Shield x2
Mystical Space Typhoon
Nobleman of Crossout x2
Pot of Avarice
Power Bond x3
Premature Burial
Tribute Doll
Trap Cards x4
Call of the Haunted
Royal Decree x3
The first Fusion Monsters in this game were crap,
I'll admit that. Konami realized their Fusion
mechanic was going unused by higher-level duelists,
so they first brought alternate ways of summoning
them. Cyber-Stein, Metamorphosis, Magical Scientist,
etc. One should be limited, one actually is limited,
and one is banned, and the others I forget right
now. The reason for these limitations is that Konami
still wants us to Fusion Summon Fusion Monsters,
that's why most Fusion Monsters now have the card
text "This card cannot be Special Summoned except by
Fusion Summon". They want true fusion to become part
of the tournament scene. Look at GX, EVERY SINGLE
CHARACTER USES FUSIONS!!! Zane - Cyber End/Twin,
Chimeratech, Cyber Dark, etc. Jaden - Hero/Neo Space
Fusions, Syrus - Vehicroid Connection Fusions,
Chumley - Master of Oz, Alexis - Blade Skater...Need
I go on?
The point is, Fusion will always be overlooked
because of the effort and resources they take, but
Konami has given us extremes to offset this. That's
right, I said extremes. By that I mean, either an
EXTREMELY good effect, or an EXTREMELY high attack
power. Thousand-Eyes Restrict has such a good effect
that even if you Fusion Summon it, it's effect evens
out card advantage. Cyber Twin/End Dragon have
extremely high attack power when Power Bonded, so
they can win you the game before card advantage even
becomes an issue. Konami has even given us cards
that are card advantage efficient (Dragon's Mirror,
Miracle Fusion, and we will be getting Future Fusion
and Overload Fusion). Still Fusion aren't Fusion
Summoned.
Sorry for the long rant, about the deck...In this
deck, I use the extreme card destruction effects of
Barrel/Blowback Dragon to offset the disadvantage of
Fusion Summoning Gatling Dragon. And yes, that is
De-Fusion in there. I know what you're thinking: you
idiot, what the hell are you doing? Well, I have
experimented with a Zane Character Deck using Cyber
Dragon proxies, I finished off my friend with a
brutal attack. The last turn looked like this: Power
Bond, pitch two Cyber Dragons to summon Cyber Twin,
attack twice, De-Fusion, attack with the two Cyber
Dragons, Photon Generator Unit, Limiter Removal and
attack with Cyber Laser Dragon. That's all 6 cards,
but the opponent was dead after the first few
attacks and I just kept going!
Imagine this. Your opponent goes first, sets a card
to each zone and passes (the usual play). Your turn,
you draw one of the pairs of Barrel/Blowback Dragon
along with Power Bond and De-Fusion. You play Power
Bond, bust out a 5200 ATK Gatling Dragon, attack,
they activate Sakuretsu Armor or Mirror Force, you
chain De-Fusion and Special Summon Barrel/Blowback
Dragon to the field (in Defense Mode if Mirror
Force), use their effects, Barrel Dragon possible
destroys the monster, if not, Blowback might. Even
if you don't attack, you're down 2 cards from your
initial 6, but have 2 Tribute Monsters out which
would have taken 3 cards to summon normally and many
more turns. Also, the opponent is down at least 1
card, and you can still further the attack or
activate the Dragons' effects. It gets worse in the
late game, if the opponent has a fairly full field
(say 4 monsters and 2 Spell or Traps), you Power
Bond the Gatling Dragon, use its effect, destroy up
to 3 monsters, attack, waste their attack stopper
with De-Fusion, stop attacking, activate Blowback
Dragon's effect to destroy the last face-down M/T,
then Barrel Dragon's effect to kill a monster, the
opponent could be down all 4 monsters and 2 M/Ts
with just 2 of your cards. And you still have 2 big
monsters on the field.
Fortunately, with this deck you can focus all of
those destruction effects on clearing the opponent's
monsters (Royal Decree will take care of the traps)
for a few really good direct attacks. If you like my
deck idea then drop me a line.
Send your questions, comments, etc. to cjrwaud@cogeco.ca.
Please no hate mail, I'm really a nice guy once you
get to know me.