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 Trading Card Game Tips from fans

Yu-Gi-Oh! Core Deck Essentials
By Joshua E. Northcutt
August 2006
 

This article was written pre banned list and as such will not reflect all currently banned, limited, and semi-limited cards.  A more updated list is currently being worked on and will be published shortly.

 

Monsters

Airknight Parshath

Sangan

Magician of Faith

Cyber Dragon

Spirit Reaper

Winged Kuriboh (or regular Kuriboh)

Jinzo

Exiled Force

 

Spells

Lightning Vortex

Scapegoat

Heavy Storm

Premature Burial

Swords of Revealing Light

Mystical Space Typhoon

Smashing Ground

Dark Hole

United We Stand

Fairy Meteor Crush

 

Traps

Bottomless Trap Hole

Magic Cylinder

Dust Tornado

Call of the Haunted

Shadow Spell

Torrential Tribute

Royal Decree

Ring of Destruction

 

            As I have seen in recent tournaments and events, there are certain cards that are common in almost every winning deck (at least that I have lost to).  Here I will look at the top 25 most common cards and their use in a deck.

 

            Let’s start by looking at the 7 most common Monster cards.

 

            First on the list is Airknight Parshath.  Airknight, despite being a five star monster, is a powerhouse attacker with 1900 ATK.  But its attack is not why it is used in so many decks.  First, whenever it attacks a defense position monster with less than 1900 DEF, Airknight does damage to your opponent’s LP equal to the difference.  And to top it off, whenever Airknight Parshath does damage to your opponent’s LP, you get to draw a card.  These two effects make Airknight especially devastating against decks that utilize token monsters with little or no defensive power.

 

            The second monster on the list is one that has come to be popular just recently, Cyber Dragon.  At 2100 ATK, this is yet again a formidable 6 star monster.  In addition to the two fusion monsters and plethora of ritual monsters and support cards from the new Shadows of Infinity booster set that utilize this monster, the reason it has become so popular is its effect.  As long as your opponent has at least one monster on the field (even if it is a token monster) and you have none, Cyber Dragon can be special summoned to the field.  This makes it a good monster to pull in the first round, especially if you go second.  The only down side is that once you have one Cyber Dragon out, you cannot special summon another one.

 

            The third monster on the list is one that everyone (especially those who watch the television show) should know, Jinzo.  At 2400 ATK and only six stars, Jinzo rounds out the core deck powerhouses.  As long as he remains on the field (preferably not your opponent’s side of it!), the effects of all trap cards on the field are negated, and no other traps may be activated.  This can be both a blessing and a curse in that Jinzo’s effect includes your own traps (unless you have Amplifier equipped to Jinzo, but I would seriously not recommend running Amplifier under any circumstances due to its secondary effect of destroying the monster it is equipped to).

 

            Some low level monsters that made the list include Sangan, which lets you search your deck for (and add to your hand) a monster with 1500 or less ATK when it goes from the field to the graveyard, Magician of Faith which lets you search for and add to your hand one spell card from the graveyard when she is flip-summoned or flipped face up, and Spirit Reaper which cannot be destroyed except by the effect of another card and discards one random card from your opponents hand whenever he attacks your opponent’s LP directly.  You can run either Kuriboh or Winged Kuriboh, both of which negate damage (Winged Kuriboh by being attacked on the field and Kuriboh by being discarded from your hand to the graveyard, regular Kuriboh only negating damage dealt by a single monster) but I would not suggest running both.  And as for the last monster on the list, Exiled Force, there isn’t much to say except it’s a 1 for 1 monster remover that can come in real handy on occasion, especially now that it is semi-limited.

 

            The 1 spell cards that should be in every deck include Lightning Vortex which destroys all face up monsters on your opponents side of the field by discarding one card from your hand, Scapegoat which gives you 4 Lvl 1 token monsters with 0 ATK and 0DEF that cannot be tributed for normal tribute summons, Heavy Storm which destroys all spell and trap cards on the field, Premature Burial which allows you to special summon one monster card from the graveyard that can be special summoned at the cost of 800 LPs, Swords of Revealing Light which flips all your opponents facedown defense position monsters face up and prevents your opponent from attacking for three of his/her turns, Mystical Space Typhoon which destroys one of your opponents trap/spell cards, Smashing Ground which destroys one monster on your opponents side of the field with the highest DEF, and Dark Hole which destroys all monsters on both sides of the field.

 

            Two spell cards I have added to the list are United We Stand and Fairy Meteor Crush.  United We Stand is an equip spell card that increases the ATK of the equipped monster by 800 for every face up monster on your side of the field (including the equipped monster).  Fairy Meteor Crush is another equip spell card that allows the equipped monster to do battle damage to your opponent’s LP equal to the difference between the equipped monsters ATK and a defense position monster the equipped monster does battle with.  These two cards, when used together, make one nasty monster and that is why I had to add them to the list, despite not really being some of the most used cards in the game.

 

            Despite the large number of trap cards in the game that have useful effects, there really are only seven that should be in every deck (or at least every side deck).  These include Bottomless Trap Hole, Magic Cylinder, Dust Tornado, Call of the Haunted, Shadow Spell, Torrential Tribute, and Royal Decree.

 

            Bottomless Trap Hole has been a deck staple ever since the card was released.  When your opponent summons or special summons a monster whose original ATK is 1500 or more, activating BTH removes that monster from play.  There is, however, a card out of Shadows of Infinity that may soon replace BTH, but that is a subject better left to my next article.

 

The next great trap card is Magic Cylinder.  This card negates the attack of one of your opponent’s monsters and redirects the damage back to his/her LP.

 

Dust Tornado is a good spell/trap card destroyer in that it also allows you to set one spell or trap card on the field.  This becomes an advantage especially during your opponents turn.

 

Call of the Haunted is a good card to put into any deck because it allows you to garb a monster from the graveyard and special summon it to the field.

 

Shadow Spell is a trap card that, as far as I know, has just recently come to light as the next best thing to Spellbinding Circle in that it not only locks the affected monster in place but also decreases its ATK by 700.  This can really help in getting that one tank monster down low enough to attack and get rid of.

 

Torrential Tribute, although not one of my personal favorites(and certainly not a card I would ever normally recommend running in a deck) is a good stall card for those occasions when your opponent gets field control.  When the next monster is summoned, in any way, all monsters on the field are destroyed.

 

Royal Decree is a great card in that it acts as a second Jinzo in trap form, allowing you to continue to block the activation and effect of all trap cards even when Jinzo gets destroyed.

 

And of course Ring of Destruction, destroying one monster (preferably one of your opponent’s) to hit each player with damage equal to the destroyed monsters attack.  I can honestly say I speak for everyone on the planet who plays the game that it is about time they brought this bad boy of a trap back to life.

 

All the cards on this list made it through extensive research and poll taking.  Don’t be upset if your favorite cards didn’t make the list for I will be redoing this article on a periodic basis so as to keep up with all the hottest new cards.  In closing, just remember to have fun and play fair.


 


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