From: Stelllag@aol.com [mailto:Stelllag@aol.com]
To: yugiohcrew@pojo.com
Sent: Tue, 8 Aug 2006 02:05:57 EDT
Subject: Attacking with no cost -Stelllag@aol.com
This deck is based on for players who like to play
aggressively without paying( at least not to much ).
Well without further a dew here it is.
Monsters x 20
Dark Ruler Ha Des
Sasuke Samurai
Spirit Reaper
Elemental Hero Wildheart
Sangan
Treeborn Frog
Night Assailant
Mystic Tomato
Chaos Sorcerer
Breaker The Magical Warrior
Exiled force
Mirage Dragon
Tsukuyomi
Ancient Gear Beast
Ghost Knight Of Jackal
Marauding Captain
Mystic Swordsman Lv2
Magician Of Faith
Ninja Grandmaster Sasuke
Swarm Of Locusts
Spells x14
Scapegoat
Nobleman Of Crossout x2
Mystical Space Typhoon
Creature Swap
Premature Burial
Brain Control
Swords Of Revealing Light
Fissure x3
Metamorphosis
Bait Doll
Heavy Storm
Traps x6
Call Of The Haunted
Trap Hole x2
Magic Cylinder
Sakuretsu Armor
Torrential Tribute
This deck is like I said earlier for aggressive
players. It focuses on
removal of spells, traps, and monsters. The Sasukes
and Mystic Swordsman Lv2
remove monsters so that my tributes and other
monsters can get an attack on my
opponent without worrying about effects from face
downs and monsters like
Sangan,Spirit Reaper,etc so that hey can be
destroyed extremely easily. Fissure (i
know it seems like a sissy card) Fissure is a card
that can be used in almost
any deck. But in this deck it shines. Solely because
it destroys monsters
without attacking. Its a 1:1 ratio. And gives you a
opening for a direct
attack.
Then there are cards like Heavy Storm, and Mystical
Space Typhoon for the
destruction of Spells and Traps so that you have an
opening for an attack.
Also unlike most people I don't use Giant Trunade
yes it returns the Spells and
Traps for use later but it doesn't destroy them. In
this deck You need to
destroy them so that hopefully they cant be used
again.
Then there is Trap Hole and Nobleman Of Crossout for
removal when your
opponent least expects it. you would also wonder why
I'm using Magic Cylinder and
Torrential Tribute. Magic Cylinder is for game
ending especially when your
opponent thinks they can end the duel you turn I
back on them and win. Second
Torrential Tribute is for also when my opponent
thinks they can end the
duel. I play Torrential Tribute destroy there
monsters (and maybe mine) then
next turn Summon a monster and attack.
Bait Doll is to destroy my opponents traps before
they can be used against
me. It also limits their chances and options.
Metamorphosis has game ending
abilities. Especially if you can spring Restrict or
Dark Balter. The there's
Swarm of locusts this provides destruction of spells
and traps after Mystical
Space Typhoon and Heavy storm after there used. Dark
ruler limits my
opponents chance of using effects after he destroys
my opponents monsters.
Mirage dragon,ancient gear beast,and Wildheart are
all monsters that can
attack without worrying either about spells or
traps. Especially Mirage Dragon
which cancels your opponents traps during the battle
phase (which this deck
looks forward to). Ghost knight of jackal may seem
like a weird card for this
deck but it provides more monsters for attacking and
even sacrificing.
Marauding Captain is there for a little swarm near
the end of the duel so you can
finish the duel fast.
Well that concludes my article. all mail regarding
this article may be sent
to _Stelllag@aol.com_ (mailto:Stelllag@aol.com) .