Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

 Trading Card Game Tips from fans

 

From: Jo N/A [mailto:two_paths@hotmail.com]
Sent: Saturday, August 05, 2006 1:25 AM
To: yugiohcrew@pojo.com
Subject: Cyberdark Impact Spoiler, or part of it at least.

The set following Power of the duelist is going to be possibly the best set out since Cybernetic Revolutions. Here are most of the cards, they were preivewed in V-Jump/Weekly Jump. Have fun!

01 Cyber Dark Horn
Dark/Machine/4/800/800
When this card is Normal Summoned successfully, choose 1 level 3 or lower Dragon-Type monster in your graveyard, equip it to this card and increase this card's ATK by an amount equal to the ATK of the monster equipped to this card. During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's lifepoints. If this card would be destroyed as a result of battle, the monster equipped to this card is destroyed instead.

02 Cyber Dark Edge
Dark/Machine/4/800/800
When this card is Normal Summoned successfully, choose 1 level 3 or lower Dragon-Type monster in your graveyard, equip it to this card and increase this card's ATK by an amount equal to the ATK of the monster equipped to this card. This monster can attack your opponent's lifepoints directly. In this case, this card's ATK is halved during damage calculation. If this card

would be destroyed as a result of battle, the monster equipped to this card is destroyed instead.

03 Cyber Dark Keel
Dark/Machine/4/800/800
When this card is Normal Summoned successfully, choose 1 level 3 or lower Dragon-Type monster in your graveyard, equip it to this card and increase this card's ATK by an amount equal to the ATK of the monster equipped to this card. When this card destroys an opponent's monster as a result of battle, inflict 300 points of damage to your opponent's lifepoints. If this card would be destroyed as a result of battle, the monster equipped to this card is destroyed instead.

04 Cyber Ogre
5/Earth/Machine/1900/1200
Discard this card from your hand to the graveyard. If a Cyber Ogre on your side of the field is destroyed as a result of battle, only once you can negate the destruction and and increase its ATK by 2000 points. You can use this effect even in the opponent's turn.

05 Cyber Esper
4/Fire/Machine/1200/1800
While this card is in face-up Attack Position on your side of the field, it is possible to verify the cards the opponent sets.

06 Allure Queen LV3
Dark/Spellcaster/3/500/500
Once per turn during your Main Phase, you may select 1 Monster Card on your side of the field or in your hand and equip it to this card (You can only equip 1 monster at a time to this card). If this card would be destroyed as a result of battle, the monster equipped to this card is destroyed instead.
During your End Phase, by sending this face-up card to the graveyard, Special Summon 1 "Allure Queen LV5" from your hand or deck.


CDIP-JP007 Allure Queen LV5 [Rare]
Dark/Spellcaster/5/1000/1000
If this card was Special Summoned by the effect of "Allure Queen LV3", once per turn during your Main Phase, you may select 1 Monster Card in your opponent's graveyard and equip it to this card (You can only equip 1 monster

at a time to this card). The ATK and DEF of this card become the same amounts as the monster's equipped to this card. During the End Phase of your

turn that this card destroyed a monster as a result of battle, by sending this card to the graveyard, Special Summon 1 "Allure Queen LV7" from your hand or deck.


CDIP-JP008 Allure Queen LV 7 [Ultra/Ultimate] 7/Dark/Spellcaster/1500/1500 If this card was special summoned by the effect of "AllureQueen LV5", once per turn during your Main-Phase, you can choose one monster on your opponent's side of the field and equip it to this card (You can only equip 1

monster at a time to this card). If this card would be destroyed as a result

of battle, destroy the equipped monster card instead.


CDIP-JP009 Dark Lucius LV4
4/Earth/Fiend/1000/300
The effects of an effect monster that this card destroys as a result of battle are negated. When this card destroys a monster as a result of battle,

during your next Standby Phase, by sending this face-up card to the graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or deck.


CDIP-JP010 Dark Lucius LV6 [Rare]
6/Earth/Fiend/1700/600
If this card was special summoned by the effect of "Dark Lucius LV4", negate

the effects of the monsters this card destroys in battle. When this card
negates the effects of an opponent's effect monster, during your next
Standby Phase, you may send this card to the graveyard to special summon 1
"Dark Lucius LV8" from your hand or deck.


CDIP-JP011 Dark Lucius LV8 [Ultra/Ultimate]
8/Earth/Fiend/2800/900
If this card was special summoned by the effect of "Dark Lucius LV6", negate

the effects of the monsters this card destroys in battle and remove it from
play.


CDIP-JP018 Boundary Statue of Abyss
Dark/Fiend/4/1000/1000
If this card is face-up on the field, all monsters except with dark main
type cannot be special summoned


CDIP-JP019 Boundary Statue of Heavy Rain
Water/Aqua/4/1000/1000
If this card is face-up on the field, all monsters except with Water main
type cannot be special summoned


CDIP-JP020 Boundary Statue of Hellfire
Fire/Pyro/4/1000/1000
If this card is face-up on the field, all monsters except with Fire main
type cannot be special summoned


CDIP-JP021 Boundary Statue of Gale
Wind/Bird/4/1000/1000
If this card is face-up on the field, all monsters except with wind main
type cannot be special summoned


CDIP-JP022 Boundary Statue of Drought
Earth/Rock/4/1000/1000
If this card is face-up on the field, all monsters with Earth attribute main

type cannot be special summoned


CDIP-JP023 Boundary Statue of Flash
Light/Fairy/4/1000/1000
If this card is face-up on the field, all monsters except with Light main
type cannot be special summoned


CDIP-JP02? Lightning Punisher [Rare]
Dark/Thunder/7/2600/1600
When a chain link 3 is formed, destroy 1 card on the opponent's field. When
multiple cards of the same name are Chain Links in one chain, this effect
cannot be activated.


CDIP-JP031 Assault Rhinos [Rare]
Earth/Warrior/3/1500/1500
Once per turn, you can move this card to an adjacent monster card zone that
is not in use. If this card attacks an opponent's monster right in front of
it, increase this card's attack strength by 500 points during the damage
step.



CDIP-JP035 Armor Black Dragon - Cyber Dark Dragon [Ultra/Ultimate]
Dark/Machine/8/1000/1000
Fusion
[Cyber Dark Horn + Cyber Dark Edge + Cyber Dark Keel]
This monster cannot be Special Summoned except by Fusion Summon. When this
card is Special Summoned, choose 1 Dragon-Type monster in your Graveyard,
equip it to this card and increase this card's ATK by an amount equal to the

ATK of the monster equipped to this card. Increase this card's ATK by 100
points for every Monster Card in your Graveyard. If this card would be
destroyed as a result of battle, the monster equipped to this card is
destroyed instead.


CDIP-JP043 Chain Strike
Quick-Spell
Inflict damage to your opponent equal to the number of Chain Links formed
when this card was activated x400. When multiple cards of the same name are
Chain Links in one chain, this card cannot be activated.


CDIP-JP044 Miracle Reborn
Quick Spell
This card can only be activated as Chain Link 4 or more. Choose 1 monster
from your graveyard and special summon it to your side of the field. When
multiple cards of the same name are Chain Links in one chain, this card
cannot be activated.


CDIP-JP045 Gust of Wind
Quick Spell
This card can be activated after or at 3 chain links. Destroy 1 Magic or
Trap card on the field. When multiple cards of the same name are Chain Links

in one chain, this card cannot be activated.


CDIP-JP049 Trapwire
Normal Trap
This card can only be activated when the column this card is set in have
cards on all of yours and your opponent's field. All cards in this column
are destroyed.



CDIP-JP053 Chain Healing
Normal Trap
Increase your Life Points by 600 points. If this card is activated in a
chain and is Chain Link 2 or Chain Link 3, this card returns to your Deck.
If this card is activated in a chain and is Chain Link 4 or more, this card
returns to your hand.


CDIP-JP057 Cumulative Happiness
Normal Trap
This card can only be activated as Chain Link 4 or more in a chain. Draw 2
cards from your Deck. When multiple cards of the same name are Chain Links
in a chain, this card cannot be activated.

 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.