From: Jo N/A [mailto:two_paths@hotmail.com]
Sent: Saturday, August 05, 2006 1:25 AM
To: yugiohcrew@pojo.com
Subject: Cyberdark Impact Spoiler, or part of it at
least.
The set following Power of the duelist is going to
be possibly the best set out since Cybernetic
Revolutions. Here are most of the cards, they were
preivewed in V-Jump/Weekly Jump. Have fun!
01 Cyber Dark Horn
Dark/Machine/4/800/800
When this card is Normal Summoned successfully,
choose 1 level 3 or lower Dragon-Type monster in
your graveyard, equip it to this card and increase
this card's ATK by an amount equal to the ATK of the
monster equipped to this card. During a battle
between this attacking card and a Defense Position
monster whose DEF is lower than the ATK of this
card, inflict the difference as Battle Damage to
your opponent's lifepoints. If this card would be
destroyed as a result of battle, the monster
equipped to this card is destroyed instead.
02 Cyber Dark Edge
Dark/Machine/4/800/800
When this card is Normal Summoned successfully,
choose 1 level 3 or lower Dragon-Type monster in
your graveyard, equip it to this card and increase
this card's ATK by an amount equal to the ATK of the
monster equipped to this card. This monster can
attack your opponent's lifepoints directly. In this
case, this card's ATK is halved during damage
calculation. If this card
would be destroyed as a result of battle, the
monster equipped to this card is destroyed instead.
03 Cyber Dark Keel
Dark/Machine/4/800/800
When this card is Normal Summoned successfully,
choose 1 level 3 or lower Dragon-Type monster in
your graveyard, equip it to this card and increase
this card's ATK by an amount equal to the ATK of the
monster equipped to this card. When this card
destroys an opponent's monster as a result of
battle, inflict 300 points of damage to your
opponent's lifepoints. If this card would be
destroyed as a result of battle, the monster
equipped to this card is destroyed instead.
04 Cyber Ogre
5/Earth/Machine/1900/1200
Discard this card from your hand to the graveyard.
If a Cyber Ogre on your side of the field is
destroyed as a result of battle, only once you can
negate the destruction and and increase its ATK by
2000 points. You can use this effect even in the
opponent's turn.
05 Cyber Esper
4/Fire/Machine/1200/1800
While this card is in face-up Attack Position on
your side of the field, it is possible to verify the
cards the opponent sets.
06 Allure Queen LV3
Dark/Spellcaster/3/500/500
Once per turn during your Main Phase, you may select
1 Monster Card on your side of the field or in your
hand and equip it to this card (You can only equip 1
monster at a time to this card). If this card would
be destroyed as a result of battle, the monster
equipped to this card is destroyed instead.
During your End Phase, by sending this face-up card
to the graveyard, Special Summon 1 "Allure Queen
LV5" from your hand or deck.
CDIP-JP007 Allure Queen LV5 [Rare]
Dark/Spellcaster/5/1000/1000
If this card was Special Summoned by the effect of
"Allure Queen LV3", once per turn during your Main
Phase, you may select 1 Monster Card in your
opponent's graveyard and equip it to this card (You
can only equip 1 monster
at a time to this card). The ATK and DEF of this
card become the same amounts as the monster's
equipped to this card. During the End Phase of your
turn that this card destroyed a monster as a result
of battle, by sending this card to the graveyard,
Special Summon 1 "Allure Queen LV7" from your hand
or deck.
CDIP-JP008 Allure Queen LV 7 [Ultra/Ultimate]
7/Dark/Spellcaster/1500/1500 If this card was
special summoned by the effect of "AllureQueen LV5",
once per turn during your Main-Phase, you can choose
one monster on your opponent's side of the field and
equip it to this card (You can only equip 1
monster at a time to this card). If this card would
be destroyed as a result
of battle, destroy the equipped monster card
instead.
CDIP-JP009 Dark Lucius LV4
4/Earth/Fiend/1000/300
The effects of an effect monster that this card
destroys as a result of battle are negated. When
this card destroys a monster as a result of battle,
during your next Standby Phase, by sending this
face-up card to the graveyard, Special Summon 1
"Dark Lucius LV6" from your hand or deck.
CDIP-JP010 Dark Lucius LV6 [Rare]
6/Earth/Fiend/1700/600
If this card was special summoned by the effect of
"Dark Lucius LV4", negate
the effects of the monsters this card destroys in
battle. When this card
negates the effects of an opponent's effect monster,
during your next
Standby Phase, you may send this card to the
graveyard to special summon 1
"Dark Lucius LV8" from your hand or deck.
CDIP-JP011 Dark Lucius LV8 [Ultra/Ultimate]
8/Earth/Fiend/2800/900
If this card was special summoned by the effect of
"Dark Lucius LV6", negate
the effects of the monsters this card destroys in
battle and remove it from
play.
CDIP-JP018 Boundary Statue of Abyss
Dark/Fiend/4/1000/1000
If this card is face-up on the field, all monsters
except with dark main
type cannot be special summoned
CDIP-JP019 Boundary Statue of Heavy Rain
Water/Aqua/4/1000/1000
If this card is face-up on the field, all monsters
except with Water main
type cannot be special summoned
CDIP-JP020 Boundary Statue of Hellfire
Fire/Pyro/4/1000/1000
If this card is face-up on the field, all monsters
except with Fire main
type cannot be special summoned
CDIP-JP021 Boundary Statue of Gale
Wind/Bird/4/1000/1000
If this card is face-up on the field, all monsters
except with wind main
type cannot be special summoned
CDIP-JP022 Boundary Statue of Drought
Earth/Rock/4/1000/1000
If this card is face-up on the field, all monsters
with Earth attribute main
type cannot be special summoned
CDIP-JP023 Boundary Statue of Flash
Light/Fairy/4/1000/1000
If this card is face-up on the field, all monsters
except with Light main
type cannot be special summoned
CDIP-JP02? Lightning Punisher [Rare]
Dark/Thunder/7/2600/1600
When a chain link 3 is formed, destroy 1 card on the
opponent's field. When
multiple cards of the same name are Chain Links in
one chain, this effect
cannot be activated.
CDIP-JP031 Assault Rhinos [Rare]
Earth/Warrior/3/1500/1500
Once per turn, you can move this card to an adjacent
monster card zone that
is not in use. If this card attacks an opponent's
monster right in front of
it, increase this card's attack strength by 500
points during the damage
step.
CDIP-JP035 Armor Black Dragon - Cyber Dark Dragon
[Ultra/Ultimate]
Dark/Machine/8/1000/1000
Fusion
[Cyber Dark Horn + Cyber Dark Edge + Cyber Dark
Keel]
This monster cannot be Special Summoned except by
Fusion Summon. When this
card is Special Summoned, choose 1 Dragon-Type
monster in your Graveyard,
equip it to this card and increase this card's ATK
by an amount equal to the
ATK of the monster equipped to this card. Increase
this card's ATK by 100
points for every Monster Card in your Graveyard. If
this card would be
destroyed as a result of battle, the monster
equipped to this card is
destroyed instead.
CDIP-JP043 Chain Strike
Quick-Spell
Inflict damage to your opponent equal to the number
of Chain Links formed
when this card was activated x400. When multiple
cards of the same name are
Chain Links in one chain, this card cannot be
activated.
CDIP-JP044 Miracle Reborn
Quick Spell
This card can only be activated as Chain Link 4 or
more. Choose 1 monster
from your graveyard and special summon it to your
side of the field. When
multiple cards of the same name are Chain Links in
one chain, this card
cannot be activated.
CDIP-JP045 Gust of Wind
Quick Spell
This card can be activated after or at 3 chain
links. Destroy 1 Magic or
Trap card on the field. When multiple cards of the
same name are Chain Links
in one chain, this card cannot be activated.
CDIP-JP049 Trapwire
Normal Trap
This card can only be activated when the column this
card is set in have
cards on all of yours and your opponent's field. All
cards in this column
are destroyed.
CDIP-JP053 Chain Healing
Normal Trap
Increase your Life Points by 600 points. If this
card is activated in a
chain and is Chain Link 2 or Chain Link 3, this card
returns to your Deck.
If this card is activated in a chain and is Chain
Link 4 or more, this card
returns to your hand.
CDIP-JP057 Cumulative Happiness
Normal Trap
This card can only be activated as Chain Link 4 or
more in a chain. Draw 2
cards from your Deck. When multiple cards of the
same name are Chain Links
in a chain, this card cannot be activated.