From: Swencki, Patrick [mailto:Patrick.Swencki@Marion.kyschools.us]
Sent: Sunday, August 13, 2006 8:53 AM
To: yugiohcrew@pojo.com
Subject: E-hero deck - Quick Fusions - Patrick
I have yet another deck idea for Elemental Heros,
not that there aren't an abundance of them... but in
this one, I decided to focus on fusions as opposed
to dedicated playability. There are a lot of
resources spent, but hopefully, with this build you
can overwhelm your (casual) opponents with big
monsters before they can build up a defense. The
basis behind this deck is making sure that you have
an option to fuse at almost all times. There are a
few dead draws... but I've found that what seems
like a dead draw with this deck, can work out if you
think about it for a moment... but anyway, here it
is... My "Quick Fusions" Deck
Monsters - 21
Bladedge
Necroshade
Sparkman x2
Avain x2
Burstinatrix x2
Clayman x2
Wildheart x2
Bubbleman
King of the Swamp x3
Dekoichi
Magical Merchant
Sangan
Exiled Force
Magician of Faith
Spells - 16
Fusion Gate x2
Polymerization x2
Miracle Fusion x2
Reinforcements of the Army
R - Righteous Justice
E - Emergency Call
The Warrior Returning Alive
Premature Burial
Terraforming
Snatch Steal
MST
Nobleman of Crossout
Heavy Storm
Traps - 7
Torrential Tribute
Bottomless Trap Hole
Call of the Haunted
Mirror Force
Sakuretsu Armor x3
Fusions - 2-3 of each, including Mariner and Necroid
Shaman... yes, they can be useful at the right
times...
Total - 44
The deck is a little larger than the norm, but
hopefully, Merchant will allow several monsters to
hit the graveyard in order to maximize Miracle
Fusion's (MF) effect. Also KotS secondary effect is
great for getting a Poly, but also for getting him
into the graveyard where MF can truly abuse it.
First turn Shining Flare Wingman... no problem.
Double Rampart Blasters in a single main phase, have
done it numerous times. Try it out and by all means,
have fun with it. That's the whole point of the game
in the end. Any comments (or other) email me at
great1_8@hotmail.com