From: Jonathan Sheng [mailto:likwidshtuff@gmail.com]
Sent: Wednesday, August 09, 2006 6:26 AM
To: yugiohcrew@pojo.com
Subject: Hand disruption without fear of Dark world
- Likwidshtuff
this is a two card combo involving creature swap and
fire sorceress
at least i think the card was fire sorceress ... if
not look for the monster with the FLIP effect,
discard 2 cards from your hand and inflict 800
damage to the opponent.
you don't need to fear dark world monsters like Gold
or Sillva because the discard is a cost, and if
that's not convincing enough, the damage also
follows the discard so they won't be able to be
summoned because they miss the timing.
when it'll work?
when they have a field with attack pos. monsters and
you have fire sorceress face down
or
if you have at least one attack position monster and
a face down fire sorceress
what then?
creature swap your face down fire sorceress and
attack the fire sorceress.
although this makes you lose 800 lp ... the
destruction of their hand is probably more
advantageous to you in the long run, and you get a
monster. (too bad if it's a scapegoat)
let me sum it up for the advantage freaks:
you use creature swap and fire sorceress ... so you
lose a summon possibly unless you use the shallow
grave
so you activating creature swap -1 ... you lose fire
sorceress -1 ... you get their monster +1 ... you
make them lose two cards in hand ... +2 ... wow
after the smoke has cleared due to the fire
sorceress ... you are +1 ... hmm ... but wait ...
they lose fire sorceress ... so you are +2 ... now
what if you used airknight parshath? ... +3 ... and
what if you used robbin goblin? +4 ... you get the
idea ...
so unless they stop your attack ... or negate your
creature swap, this is a pretty much a guaranteed +2
...
if they stop your attack or negate creature swap ...
then they'd have to at least -1 and you two would
break even.
just a fun combo to screw with your opponents and
possibly anger them. which would affect their
game-play... i mean, if they've set up a
counterattack for next turn involving that monster
and those two cards ... you just saved yourself a
butload of trouble for 800 lp.
other combos outside of the obvious airknight and
robbing goblin and robbin' zombie?
(+3 combo) ram it with something weak ... and let it
(fire sorceress) flip ... use book of moon on fire
sorceress and hit her again ... they've discarded 4
cards and you sacrificed 2 attacks
run macro cosmos with it ... or if the opponent is
using macro cosmos ... they just removed 4 of their
own cards from play... yippee
maybe run it with zombies who can benefit from
creature swap via pyramid turtle ... who has great
synergy with creature swap ... and if you needed
something in the gy for your book of life ... why
not do it with some style? 800 dmg and then revive
that reaper and destroy his hand or hit him hard
with vlord or what not
(infinite combo as long as stuff survives) tsukuyomi
lock with des wombat... (messenger of peace): if you
don't understand that: use messenger of peace ...
when you swap fire sorceress ... hit her with
something ... next turn flip down the face up fire
sorceress and attack again ... have des wombat on
the field to prevent the 800 dmg you would be taking
... and you can use light force sword when they only
have one card in hand ... but yeah that's so
situational you probably shouldn't try it ... have a
nice day
next up: trap combo that has yu-jyo friendship unity
stuff involved ...