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 Trading Card Game Tips from fans

 

From: Jonathan Sheng [mailto:likwidshtuff@gmail.com]
Sent: Wednesday, August 09, 2006 6:56 AM
To: yugiohcrew@pojo.com
Subject: Hand disruption without fear of Dark world - Likwidshtuff



this is a two card combo involving creature swap and fire sorceress

at least i think the card was fire sorceress ... if not look for the monster with the FLIP effect, discard 2 cards from your hand and inflict 800 damage to the opponent.

you don't need to fear dark world monsters like Gold or Sillva because the discard is a cost, and if that's not convincing enough, the damage also follows the discard so they won't be able to be summoned because they miss the timing.

when it'll work?

when they have a field with attack pos. monsters and you have fire sorceress face down

or

if you have at least one attack position monster and a face down fire sorceress

what then?

creature swap your face down fire sorceress and attack the fire sorceress.

although this makes you lose 800 lp ... the destruction of their hand is probably more advantageous to you in the long run, and you get a monster. (too bad if it's a scapegoat)

let me sum it up for the advantage freaks:

you use creature swap and fire sorceress ... so you lose a summon possibly unless you use the shallow grave
so you activating creature swap -1 ... you lose fire sorceress -1 ... you get their monster +1 ... you make them lose two cards in hand ... +2 ... wow after the smoke has cleared due to the fire sorceress ... you are +1 ... hmm ... but wait ... they lose fire sorceress ... so you are +2 ... now what if you used airknight parshath? ... +3 ... and what if you used robbin goblin? +4 ... you get the idea ...

so unless they stop your attack ... or negate your creature swap, this is a pretty much a guaranteed +2 ...
if they stop your attack or negate creature swap ... then they'd have to at least -1 and you two would break even.


just a fun combo to screw with your opponents and possibly anger them. which would affect their game-play... i mean, if they've set up a counterattack for next turn involving that monster and those two cards ... you just saved yourself a butload of trouble for 800 lp.

other combos outside of the obvious airknight and robbing goblin and robbin' zombie?
(+3 combo) ram it with something weak ... and let it (fire sorceress) flip ... use book of moon on fire sorceress and hit her again ... they've discarded 4 cards and you sacrificed 2 attacks

run macro cosmos with it ... or if the opponent is using macro cosmos ... they just removed 4 of their own cards from play... yippee

maybe run it with zombies who can benefit from creature swap via pyramid turtle ... who has great synergy with creature swap ... and if you needed something in the gy for your book of life ... why not do it with some style? 800 dmg and then revive that reaper and destroy his hand or hit him hard with vlord or what not

(infinite combo as long as stuff survives) tsukuyomi lock with des wombat... (messenger of peace): if you don't understand that: use messenger of peace ... when you swap fire sorceress ... hit her with something ... next turn flip down the face up fire sorceress and attack again ... have des wombat on the field to prevent the 800 dmg you would be taking ... and you can use light force sword when they only have one card in hand ... but yeah that's so situational you probably shouldn't try it ... have a nice day

next up: trap combo that has yu-jyo friendship unity stuff involved ...

email: likwidshtuff@gmail.com
 


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