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Card Game Tips from fans
From:
Will Yeomans [mailto:nagash4king@yahoo.co.uk]
Sent:
Monday, August 07, 2006 5:52 AM
To:
Pojo
Subject:
The set after Power of the Duellist, by
Nagash
After doing a
couple of articles of originality and such
like (and I hope I got my point across. Over
over here I'm notorious for wibbling i.e.
Talking a load of nonsense.) I've decided to
just post up a spoiler of the new set (no,
not Power of the Duellist, that's old news),
Cyber Dark Impact, or CDIP on the Konami
cards. So, here it is.
My layout
goes: Set Number Name ATK/DEF Type Attribute
{Level}, effect
Cyber Dark
Impact
-
Cyber Dark
Horn 800/800 Machine Dark {4}, when this
card is Normal Summoned successfully,
choose 1 level 3 or lower Dragon-Type
monster in your graveyard, equip it to
this card and increase this card's ATK
by an amount equal to the ATK of the
monster equipped to this card. During a
battle between this attacking card and a
Defence Position monster whose DEF is
lower than the ATK of this card, inflict
the difference as Battle Damage to your
opponent's Life Points. If this card
would be destroyed as a result of
battle, the monster equipped to this
card is destroyed instead.
-
Cyber Dark
Edge 800/800 Machine Dark {4}, when this
card is Normal Summoned successfully,
choose 1 level 3 or lower Dragon-Type
monster in your graveyard, equip it to
this card and increase this card's ATK
by an amount equal to the ATK of the
monster equipped to this card. This
monster can attack your opponent's life
points directly. In this case, this
card's ATK is halved during damage
calculation. If this card would be
destroyed as a result of battle, the
monster equipped to this card is
destroyed instead.
-
Cyber Dark
Keel 800/800 Machine Dark {4}, when this
card is Normal Summoned successfully,
choose 1 level 3 or lower Dragon-Type
monster in your graveyard, equip it to
this card and increase this card's ATK
by an amount equal to the ATK of the
monster equipped to this card. When this
card battles with an opponent's monster,
do 300 damage to your opponent. If this
card would be destroyed as a result of
battle, the monster equipped to this
card is destroyed instead.
-
Cyber Ogre
1900/1200 Machine Earth {5}, discard
this card from your hand to the
graveyard. If a Cyber Ogre on your side
of the field is destroyed as a result of
battle, only once you can negate the
destruction and and increase its ATK by
2000 points. You can use this effect
even in the opponent's turn.
-
Cyber
Esper 1200/1800 Machine Fire {4}, while
this card is in face-up Attack Position
on your side of the field, you can
confirm cards set by opponent.
-
Allure
Queen LV3 500/500 Spellcaster Dark {3},
once per turn during your Main Phase,
you may select 1 Monster Card on your
side of the field or in your hand and
equip it to this card (You can only
equip 1 monster at a time to this card).
If this card would be destroyed as a
result of battle, the monster equipped
to this card is destroyed instead.
During your End Phase, by sending this
face-up card to the graveyard, Special
Summon 1 Allure Queen LV5 from your hand
or deck.
-
Allure
Queen LV5 1000/1000 Spellcaster Dark
{5}, if this card was Special Summoned
by the effect of Allure Queen LV3, once
per turn during your Main Phase, you may
select 1 Monster Card in your opponent's
Graveyard and equip it to this card (You
can only equip 1 monster at a time to
this card). The ATK and DEF of this card
become the same amounts as the monster's
equipped to this card. During the End
Phase of your turn that this card
destroyed a monster as a result of
battle, by sending this card to the
graveyard, Special Summon 1 Allure Queen
LV7 from your hand or deck.
-
Allure
Queen LV7 1500/1500 Spellcaster Dark
{7}, if this card is Special Summoned
through the effect of Allure Queen LV5,
once per turn during your Main-Phase,
you can choose one monster on your
opponent's side of the field and equip
it to this card (Only up to one card as
the same time). If this card would be
destroyed as a result of battle, destroy
the equipped monster card instead.
-
Dark
Luscious LV4 1000/300 Fiend Earth {4},
the effects of an effect monster that
this card destroys as a result of battle
are negated. When this card destroys a
monster as a result of battle, during
your next Standby Phase, by sending this
face-up card to the graveyard, Special
Summon 1 Dark Luscious LV6 from your
hand or deck.
-
Dark
Luscious LV6 1700/600 Fiend Earth {6},
if this card was Special Summoned by the
effect of Dark Luscious LV4, negate the
effects of the monsters this card
destroys in battle. When this card
negates the effects of an opponent's
effect monster, during your next Standby
Phase, you may send this card to the
graveyard to Special Summon 1 Dark
Luscious LV8 from your hand or deck.
-
Dark
Luscious LV8 2800/900 Fiend Earth {8},
if this card is Special Summoned through
the effect of Dark Luscious LV6, negate
the effects of the monsters this card
destroys in battle and remove it from
play.
-
Stray
Devil 1300/1700 Fiend Fire {3}, when
this card is destroyed by battle and is
sent to grave, both player gains 800
Life Point.
-
Violent
Ogre 1700/1100 Fiend Fire {4}, when this
card is destroyed by battle and is sent
to grave, deal 500 points of Direct
Damage to both players Life Points.
-
Flame Ogre
2400/1700 Fiend Fire {7}, this card
cannot be Special Summoned. When this
card is successfully summoned, draw a
card from your deck.
-
Snipestalker 1500/600 Fiend Dark {4},
discard a card from hand. Choose a card
on the field and roll a dice. If the
result is anything other than a 1 or a
6, destroy the chosen card.
-
Blast
Devil 1000/300 Fiend Fire {3}, when a
chain of Magic or Trap effects happens,
deal 500 points of Direct Damage to your
opponent.
-
Vanity
Devil 2400/1200 Fiend Dark {6}, this
card cannot be Special Summoned. When
this card is face-up on the field,
monster(s) cannot be Special Summoned.
-
Boundary
Statue of Abyss 1000/1000 Fiend Dark
{4}, if this card is face-up on the
field, all monster except Dark Attribute
monsters cannot be Special Summoned.
-
Boundary
Statue of Gale 1000/1000 Winged-Beast
Wind {4}, if this card is face-up on the
field, all monster except Wind Attribute
monsters cannot be Special Summoned.
-
Boundary
Statue of Hellfire 1000/1000 Pyro Fire
{4}, if this card is face-up on the
field, all monster except Fire Attribute
monsters cannot be Special Summoned.
-
Boundary
Statue of Flash 1000/1000 Fairy Light
{4}, if this card is face-up on the
field, all monster except Light
Attribute monsters cannot be Special
Summoned.
-
Boundary
Statue of Drought 1000/1000 Rock Earth
{4}, if this card is face-up on the
field, all monster except Earth
Attribute monsters cannot be Special
Summoned.
-
Boundary
Statue of Heavy Rain 1000/1000 Aqua
Water {4}, if this card is face-up on
the field, all monster except Water
Attribute monsters cannot be Special
Summoned.
-
Vanity
Ruler 2500/1600 Fairy Light {8}, this
card cannot be Special Summoned. When
this card is face-up on the field, your
opponent cannot Special Summon any
monster(s).
-
Earth
Mother Iris 2400/1200 Fairy Light {6},
when a Chain 3 is accumulated, draw a
card from deck. When an effect by the
same name card activates on the same
chain multiple times, this effect cannot
be activate.
-
Lightning
Punisher 2600/1600 Thunder Dark {7},
when 3 chain link are formed, 1 card on
the opponent’s field is destroyed. When
multiple cards of the same name are
Chain Links in one chain, this effect
cannot be activated.
-
Bodyguard
of Queen 1700/1200 Warrior Earth {4},
when this card is face-up on the field,
any of the Allure Queen on your field
cannot be chosen as an attack target.
-
Combofighter 1600/800 Warrior Wind {4},
when this card is face-up on the field,
during your Main Phase 1 when a Chain
happens, during this turn this card (can
attack two times during Battle Phase).
-
Combomaster 2200/1500 Warrior Wind {5},
when this card is face-up on the field,
during your Main Phase 1 when a Chain
happens, during this turn this card can
attack two times during Battle Phase.
-
Beastman
Ares 500/500 Beast Earth {3}, when this
card is face-up on the field, whenever a
chain happens, increase this card's ATK
by 500.
-
Assault
Rhinos 1500/1500 Warrior Earth {3}, once
per turn, you can move this card to an
adjacent monster card zone that is not
in use. If this card attacks an
opponent’s monster right in front of it,
increase this card’s attack strength by
500 points during the damage step.
-
Storm
Shooter 2300/500 Winged-Beast Wind {7},
once during your turn, you can choose
one of the following effects and
activate it. - Move this to the adjacent
monster card zone that is not in use. -
Return an opponent's Monster, Magic, or
Trap directly in front of this card to
its owner's hand.
-
Alien Beda
800/500 Reptile Earth {2}, once during
your turn, this card can move to the
adjacent unused monster zone. When
there's not opponent's monster, Magic,
or Trap card directly in front of this
card, this card can attack opponent
directly.
-
Alien Mars
1000/1000 Reptile Fire {3}, when this
card is face-up on the field, negate the
effect of all monsters other than Alien
Mars with an "A Counter" on it.
-
Cyber Dark
Dragon 1000/1000 Machine Dark {8} [Cyber
Dark Horn] + [Cyber Dark Edge] + [Cyber
Dark Keel], this card cannot be Special
Summoned except by a Fusion Summon. When
this card is successfully Special
Summoned, select a Dragon-type monster
from your Graveyard and equip it to this
card. Increase this card's ATK by an
amount equal to that monster's ATK. For
every monster card in your Graveyard,
increase this card's ATK by 100. When
this card is destroyed as a result of
battle, the monster equipped to this
card is destroyed instead.
-
Cyber
Ogre-2 2600/1900 Machine Earth {7}
[Cyber Ogre] + [Cyber Ogre], a Fusion
Summon of this Monster can only be
conducted with the above Fusion Material
Monsters. When this card is in battle,
half of the ATK of the opposing Monster
is added to this card's ATK.
-
Magic
Card, (Infecting) Cell "A", put an "A
Counter" on a face-up monster on your
opponent's field.
-
Magic
Card, A Flash of Magic Sealing, this
card can be activate when there's
monsters on each place of monster zone
on opponent's field. Destroy all
monsters on your opponent's field.
-
Magic
Card, Limit Lift, pay 1000 Life Points.
Special Summon a Ritual monster with
from your hand. The Ritual monster
Special Summoned by this effect cannot
attack, and is destroyed in the End
Phase. Only 1 Limit Lift can be played
per turn.
-
Magic
Card, Instant Fusion, pay 1000 Life
Points. Special Summon a Fusion monster
with level 5 or less from your Fusion
deck. The Fusion monster Special
Summoned by this effect cannot attack,
and is destroyed at the End Phase. Only
1 Instant Fusion can be play per turn.
(This Special Summon is treated as
Fusion Summon).
-
Magic
Card, Linear Cannon, Tribute a monster
on your field. Do damage to your
opponent equal to half of that monster's
original ATK. During the turn this card
is activate, no other Magic cards can be
activate.
-
Magic
Card, Countercleaner, pay 500 Life
Ppoints. Remove all counters on the
field.
-
Quick-Play
Magic Card, Chain Strike, inflict damage
to your opponent equal to the number of
Chain Links formed when this card was
activated x400. When multiple cards of
the same name are Chain Links in one
chain, this card cannot be activated.
-
Quick-Play
Magic Card, Miracle Reborn, this card
can only be activated as Chain Link 4 or
more. Choose 1 monster from your
graveyard and special summon it to your
side of the field. When multiple cards
of the same name are Chain Links in one
chain, this card cannot be activated.
-
Quick-Play
Magic Card, Gust of Wind, this card can
be activated after or at 3 chain links.
Destroy 1 Magic or Trap card on the
field. When multiple cards of the same
name are Chain Links in one chain, this
card cannot be activated.
-
Quick-Play
Magic Card, Level Down!?, choose a
face-up monster on the field with LV to
activate. Return the chosen card to
owner's deck, Special Summon a monster
with the same name with lower LV than
that card from owner's Graveyard
ignoring the summoning requirement to
owner's field.
-
Continuous
Magic Card, Shortest Circuit, during
this card's controller's Standby Phase,
pay 500 Life Points. Whenever a monster
card returns to the hand, remove it from
game instead.
-
Continuous
Magic Card, Position Change, select a a
monster from your field and move it to
an adjacent unused slot. This effect can
be used once per turn.
-
Trap Card,
Trapwire, this card can only be
activated when the column this card is
set in have cards on all of yours and
your opponent's field. All cards in this
column are destroyed.
-
Trap Card,
Straight Flush, this card can be
activate when there's card on each place
of Magic/Trap zone on opponent's field.
Destroy all Magic and Trap cards on your
opponent's field.
-
Trap Card,
Justibreak, this card can be activate
when a face-up Normal monster on your
field is target of attack declaration.
Destroy all monsters in attack mode on
the field except Normal monsters.
-
Trap Card,
Reverse Dimension, this card can be
activate when monster(s) originally
owned by you is remove from game by
opponent's effect. Special Summon one of
those monster to your field.
-
Trap Card,
Chain Healing, increase your Life Points
by 600 points. If this card is activated
in a chain and is Chain Link 2 or Chain
Link 3, this card returns to your Deck.
If this card is activated in a chain and
is Chain Link 4 or more, this card
returns to your hand.
-
Trap Card,
Chain Strike, deal 500 Life Points
damage to opponent. When this card is
activate during chain 2 or 3, shuffle
this card into your deck. If activate
during chain 4 or later, return this
card into your hand.
-
Trap Card,
Byroad Sacrifice, this card can be
activate when a monster on your field is
destroy as result of battle. Special
Summon a Cyber Ogre from your hand.
-
Trap Card,
Troy Bomb, you can only activate this
card when the control of 1 Monster on
your side of the Field is switched to
the opposing player. Destroy that
Monster and inflict damage to the player
equal to its ATK.
-
Trap Card,
Cumulative Happiness, this card can only
be activated as Chain Link 4 or more in
a chain. Draw 2 cards from your Deck.
When multiple cards of the same name are
Chain Links in a chain, this card cannot
be activated.
-
Trap Card,
Cyber Shadow Guardna, this card cannot
be activated outside your opponent's
Main Phase on their turn and this card
will become a Monster and be Special
Summoned to a Monster Card Zone.
(Machine Sub-Type, Earth, 4 Stars,
Attack: ?/Defense: ?) This card's ATK
and DEF are the same as the ATK and DEF
as a Monster on the opponent's Field in
attack mode. At the opponent's next End
Phase, set this card back in a
Magic/Trap zone.
-
Counter
Trap Card, Ascending Black Horn, negate
the Special Summon of an opponent's
monster and destroy it.
-
Counter
Trap Card, Vanity Call, this card can be
activate after or on Chain 4. Pay half
of your Life Points, negate all effects
and activation of cards on the same
chain, and destroy all those cards.
This card
spoiler was brought to you by Nagash, at
nagash4king@yahoo.co.uk
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