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 Trading Card Game Tips from fans

 

From: axgamad@net.hr [mailto:axgamad@net.hr]
Sent: Saturday, August 12, 2006 3:16 AM
To: yugiohcrew@pojo.com
Subject: axgamad's Special Offer - Ways of Generating Advantage Using Normal Monsters + Exodia Insanity - 2 tips at the cost of 1 - AMAZING!

Heh heh heh
If you didn't like the title, your problem.

Before I start, I made a mistake. In my e-hero deck, I put Tempest in the fusion deck, and no Boobleman or subs in the deck. So, either cut Tempest, or add subs.

On to Tip One:

Ways of Generating Advantage Using Normal Monsters

For the 6 or so months I have been surfing Pojo.com, I have learned that most people play cards that bring advantage. For that reason they don't play normal monsters. Hope this chnges your mind.

Way 1: Attacking
Attacking is almost certain 1for1. Either you will destroy something, or your opponent will use a card to destroy your monster. If you are lucky, you will first destry, then get destroyed and get some serious advantage.
Note: Effect monsters can also attack, but normal monsters usualy have higher ATKs (monsters with limiting effects excluded).

Way 2: Defending
Defending will not get you big advantage, but can get the opponent to waste a good effect to get rid of it. Imagine your opponent's face when he uses his Zaborg todestroy your Giant Soldier of Stone, then attacks your Spirit Reaper (nobody said that you can only use Normal monsters).
Note: Effect monsters can also defend, but normal monsters usualy have higher DEFs
Credit: Tebezu said this in a cotd review of Miracle Fusion or Skyscraper in e-hero week.

Way 3: Support
From what they were in the age of SDY, ewerything, Normal monsters have become a decktype. As such they have some great support. Heart of the Underdog allows you to draw another crd each time you draw a Normal monster during your draw phase, that way giving you "two cards in one", as said by Coin Flip in his Wildheart review. Another great card is Skill Drain, negating the only advantage (and disadvantage of some, but about that another time) Effect monsters heve comparing to Normal monsters, the Effects.
Note: Other Decktypes have Spport as well:D.

If I said anything wrong or untrue, I now apologise.

Moving on.

Tip 2: Exodia Insanity

Why Insanity? Because it's not normal (and I couldn't think of a better name). See below.

1* Exodia the Forbidden One
1* Left Arm of the Forbidden One
1* Right Arm of the Forbidden One
1* Left Leg of the Forbidden One
1* Right Leg of the Forbidden One
2* Spirit Reaper
1* Magician of Faith
1* Cyber Dragon
1* Breaker the Magical Warrior

3* Heart of the Underdog
2* Mesanger of Peace
1* Monster Reincarnation

2* Skill Drain
2* Gravity Bind

As you might have noticed the decklist has 20 cards. The rest are normal monsters, and I'm going to leave selecting them to your judgement, or you can throw 20 random cards in.

The deck hopes to stall, untill it draws Exodia, which should not take lond, thanks to Heart of the Underdog.
Skill Drain is here because we have 20 normal monsters, against opponent's probably 20 effects, and Exodia's effect activates in hand so is uneffected.

I made this up, didn't try it, so you try it out and tell me what happened.

OK, that's all for now, e-mail me please please please at axgamad@net.hr Bye, guys.
 


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