From: axgamad@net.hr [mailto:axgamad@net.hr]
Sent: Saturday, August 12, 2006 3:16 AM
To: yugiohcrew@pojo.com
Subject: axgamad's Special Offer - Ways of
Generating Advantage Using Normal Monsters + Exodia
Insanity - 2 tips at the cost of 1 - AMAZING!
Heh heh heh
If you didn't like the title, your problem.
Before I start, I made a mistake. In my e-hero deck,
I put Tempest in the fusion deck, and no Boobleman
or subs in the deck. So, either cut Tempest, or add
subs.
On to Tip One:
Ways of Generating Advantage Using Normal Monsters
For the 6 or so months I have been surfing Pojo.com,
I have learned that most people play cards that
bring advantage. For that reason they don't play
normal monsters. Hope this chnges your mind.
Way 1: Attacking
Attacking is almost certain 1for1. Either you will
destroy something, or your opponent will use a card
to destroy your monster. If you are lucky, you will
first destry, then get destroyed and get some
serious advantage.
Note: Effect monsters can also attack, but normal
monsters usualy have higher ATKs (monsters with
limiting effects excluded).
Way 2: Defending
Defending will not get you big advantage, but can
get the opponent to waste a good effect to get rid
of it. Imagine your opponent's face when he uses his
Zaborg todestroy your Giant Soldier of Stone, then
attacks your Spirit Reaper (nobody said that you can
only use Normal monsters).
Note: Effect monsters can also defend, but normal
monsters usualy have higher DEFs
Credit: Tebezu said this in a cotd review of Miracle
Fusion or Skyscraper in e-hero week.
Way 3: Support
From what they were in the age of SDY, ewerything,
Normal monsters have become a decktype. As such they
have some great support. Heart of the Underdog
allows you to draw another crd each time you draw a
Normal monster during your draw phase, that way
giving you "two cards in one", as said by Coin Flip
in his Wildheart review. Another great card is Skill
Drain, negating the only advantage (and disadvantage
of some, but about that another time) Effect
monsters heve comparing to Normal monsters, the
Effects.
Note: Other Decktypes have Spport as well:D.
If I said anything wrong or untrue, I now apologise.
Moving on.
Tip 2: Exodia Insanity
Why Insanity? Because it's not normal (and I
couldn't think of a better name). See below.
1* Exodia the Forbidden One
1* Left Arm of the Forbidden One
1* Right Arm of the Forbidden One
1* Left Leg of the Forbidden One
1* Right Leg of the Forbidden One
2* Spirit Reaper
1* Magician of Faith
1* Cyber Dragon
1* Breaker the Magical Warrior
3* Heart of the Underdog
2* Mesanger of Peace
1* Monster Reincarnation
2* Skill Drain
2* Gravity Bind
As you might have noticed the decklist has 20 cards.
The rest are normal monsters, and I'm going to leave
selecting them to your judgement, or you can throw
20 random cards in.
The deck hopes to stall, untill it draws Exodia,
which should not take lond, thanks to Heart of the
Underdog.
Skill Drain is here because we have 20 normal
monsters, against opponent's probably 20 effects,
and Exodia's effect activates in hand so is
uneffected.
I made this up, didn't try it, so you try it out and
tell me what happened.
OK, that's all for now, e-mail me please please
please at axgamad@net.hr Bye, guys.