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 Trading Card Game Tips from fans

 

Jujitsu Conversion - Likwidshtuff



So snatch may be gone, but i'm still up for stealing an opponent's monster right from under his nose. Thus Jujitsu Conversion is born.

Jujitsu Conversion - This deck was originally based around using "legendary jujitsu master" to bounce opponents' monsters to the top of their deck and then use conscription to steal the monster. However, it can branch into two playable themes: Jackal Jujitsu or Rock Jujitsu.

Cards needed:

"Legendary Jujitsu Master" - A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.
"Conscription" - Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.

Main Idea:
Extremely simple: when your opponent attacks your defense position Legendary Jujitsu Master, their monster gets bounced to the top of their deck, more often than not it will be capable of being normal summoned. Then you may activate Conscription to take the monster that destroyed your legendary Jujitsu Master. Exceptions include but are not limited to: spirit monsters, Horus Lv8, and Gigantes.

Jackal Jujitsu:
Remember two Effect Monsters with Jackal in their name from Ancient Sancturary? Probably not.
- Mystical Knight of Jackal - You can return your opponent's own monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
- Ghost Knight of Jackal - You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.

Which Jackal you choose to use is vital to the components of your deck. Mystical Knight of Jackal supports Conscription and has great field presence with 2700 ATK enough to kill anything run in the meta today, problem is getting him onto the field. Ghost Knight of Jackal, easily summoned and has a built in conversion effect, however, it is also easily destroyed by anything with 1800 ATK or higher.

Rock Jujitsu:
This theme involves more rock-type monsters and will invoke the Canyon field card to go for game.
- Canyon - doubles battle damage dealt by your defense position rock-type monsters
- Stone Statue of the Aztecs - doubles battle damage when in defense position.

Imagine forcing their scapegoat to run into Stone Statue of the Aztecs while Canyon is on the field. 2000 x 2 x 2 ... game ? o_O and that's just one ...

Support Cards:

"Staunch Defender"- You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field.

This is to ensure their monsters attack the monster that will give you the most advantage. Please note that it will NOT affect monsters in defense position. If your designated Monster is destroyed as a result of battle, the opponent's battlephase ends. IF they chain a card that destroys your designated monster, the effect of "staunch defender" fizzles and a replay occurs. For more rulings, consult UDE.

"Mirror Wall" - Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

Any Card trying to bypass your rock-type defenders or jackals will need at least 3600 attack points. A myriad of 2400 attackers your opponent just might be packing would need at least 2 "rush recklessly" to overcome this trap. However, this card is prone to be destroyed or negated. This card is acting as a shrink card to use in conjunction with the "Rock Jujitsu" theme. Imagine their 2400 attacker running into this and then your "stone statue of aztecs" while "canyon" is on the field. Let's do the math: Attack of 2400 attacker after mirror wall: 2400/2= 1200; Damage Dealt by "stone statue of aztecs": (2000 - 1200)(2) = 800x2 = 1600; After applying the damage from

"Waboku" - Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.

Last time I checked, this card prevented your monsters from being destroyed as a result of battle. Nifty card to use in conjunction with Staunch Defender.

"Fairy Box" - Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

Self explanatory, but heck, if you force their monsters to attack with staunch defender, wow ... pretty nice.

Combos and tech:

These combos and tech are to be used to fit your play style, don't just dump them all into your deck.

Ojama Trio, Windstorm Etaqua, Staunch Defender, and pretty much any monster aforementioned. Don't want to wait for their scapegoats to hit the field? GGNORE.

Mirror Wall or Fairy Box, Canyon, Staunch Defender, and any monster aforementioned. (If need be, waboku.)

Reasoning ... Most people will call out four on their first duel. Easy way to pop a mystical knight of jackal onto the field or possibly a Guardian Sphinx

Pyramid Energy and Unity

Reinforcement of the Army and the new "Destiny Hero- Defender" to use in conjunction with unity or mirror wall or fairy box.

Robbin' Zombie and Robbin' Goblin. Get your opponent on the ropes

Lightforce Swords and Drop off - keep your opponent on the ropes.

Trap dustshoot and penalty game - odds are your opponent will have hand advantage.

Mask of Restrict - Prevent Soul Control and Jinzo from ruining your combo

Double Snare - get rid of Royal Decree and Jinzo

Curse of Darkness - Added Burn if you are running a trap heavy deck.

Ceasefire - Prevent the Mystical Swordsman Lv2 from using his effect to destroy your facedowns and give some extra damage. Possibly game in the right situation.

My Body As A Shield - Anti-Lightening Vortex.


Problems:

just pointing out some things you should prepare yourself for

easily foiled by exiled forces , D.D. Warrior Lady, etc (monster removal in general)
bad topdecks as it is a combo driven deck.
Mystical Swordman Lv 2 will destroy your defense Monsters



email me at: likwidshtuff@gmail.com

please look into each card if you are unsure of it's rulings and card text.


 


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