Jujitsu Conversion - Likwidshtuff
So snatch may be gone, but i'm still up for stealing
an opponent's monster right from under his nose.
Thus Jujitsu Conversion is born.
Jujitsu Conversion - This deck was originally based
around using "legendary jujitsu master" to bounce
opponents' monsters to the top of their deck and
then use conscription to steal the monster. However,
it can branch into two playable themes: Jackal
Jujitsu or Rock Jujitsu.
Cards needed:
"Legendary Jujitsu Master" - A monster that battles
with this Defense Position card is returned to the
top of the owner's Deck at the end of the Damage
Step.
"Conscription" - Pick up the top card of your
opponent's Deck. If the picked-up card can be Normal
Summoned, Special Summon it to your side of the
field. If not, add that card to your opponent's
hand.
Main Idea:
Extremely simple: when your opponent attacks your
defense position Legendary Jujitsu Master, their
monster gets bounced to the top of their deck, more
often than not it will be capable of being normal
summoned. Then you may activate Conscription to take
the monster that destroyed your legendary Jujitsu
Master. Exceptions include but are not limited to:
spirit monsters, Horus Lv8, and Gigantes.
Jackal Jujitsu:
Remember two Effect Monsters with Jackal in their
name from Ancient Sancturary? Probably not.
- Mystical Knight of Jackal - You can return your
opponent's own monster that is sent to the Graveyard
by this monster as a result of battle to the top of
his/her Deck.
- Ghost Knight of Jackal - You can Special Summon an
opponent's monster that is destroyed and sent to the
Graveyard by this card as a result of battle to your
side of the field in face-up Defense Position.
Which Jackal you choose to use is vital to the
components of your deck. Mystical Knight of Jackal
supports Conscription and has great field presence
with 2700 ATK enough to kill anything run in the
meta today, problem is getting him onto the field.
Ghost Knight of Jackal, easily summoned and has a
built in conversion effect, however, it is also
easily destroyed by anything with 1800 ATK or
higher.
Rock Jujitsu:
This theme involves more rock-type monsters and will
invoke the Canyon field card to go for game.
- Canyon - doubles battle damage dealt by your
defense position rock-type monsters
- Stone Statue of the Aztecs - doubles battle damage
when in defense position.
Imagine forcing their scapegoat to run into Stone
Statue of the Aztecs while Canyon is on the field.
2000 x 2 x 2 ... game ? o_O and that's just one ...
Support Cards:
"Staunch Defender"- You can only activate this card
when your opponent declares an attack. Select 1
face-up monster on your side of the field. During
the turn this card is activated, your opponent can
only attack the monster you selected. Your opponent
must attack the selected monster with all face-up
monsters on his/her side of the field.
This is to ensure their monsters attack the monster
that will give you the most advantage. Please note
that it will NOT affect monsters in defense
position. If your designated Monster is destroyed as
a result of battle, the opponent's battlephase ends.
IF they chain a card that destroys your designated
monster, the effect of "staunch defender" fizzles
and a replay occurs. For more rulings, consult UDE.
"Mirror Wall" - Decrease the ATK of all your
opponent's attacking monsters by half. You must pay
2000 Life Points during each of your Standby Phases.
If you cannot, this card is destroyed.
Any Card trying to bypass your rock-type defenders
or jackals will need at least 3600 attack points. A
myriad of 2400 attackers your opponent just might be
packing would need at least 2 "rush recklessly" to
overcome this trap. However, this card is prone to
be destroyed or negated. This card is acting as a
shrink card to use in conjunction with the "Rock
Jujitsu" theme. Imagine their 2400 attacker running
into this and then your "stone statue of aztecs"
while "canyon" is on the field. Let's do the math:
Attack of 2400 attacker after mirror wall: 2400/2=
1200; Damage Dealt by "stone statue of aztecs":
(2000 - 1200)(2) = 800x2 = 1600; After applying the
damage from
"Waboku" - Any damage inflicted by an opponent's
monster is decreased to 0 during the turn this card
is activated.
Last time I checked, this card prevented your
monsters from being destroyed as a result of battle.
Nifty card to use in conjunction with Staunch
Defender.
"Fairy Box" - Each time a monster on your opponent's
side of the field attacks, toss a coin and call
Heads or Tails. If you call it right, the attacking
monster's ATK becomes 0 only during the Battle
Phase. Pay 500 Life Points during each of your
Standby Phases. If you cannot, this card is
destroyed.
Self explanatory, but heck, if you force their
monsters to attack with staunch defender, wow ...
pretty nice.
Combos and tech:
These combos and tech are to be used to fit your
play style, don't just dump them all into your deck.
Ojama Trio, Windstorm Etaqua, Staunch Defender, and
pretty much any monster aforementioned. Don't want
to wait for their scapegoats to hit the field?
GGNORE.
Mirror Wall or Fairy Box, Canyon, Staunch Defender,
and any monster aforementioned. (If need be, waboku.)
Reasoning ... Most people will call out four on
their first duel. Easy way to pop a mystical knight
of jackal onto the field or possibly a Guardian
Sphinx
Pyramid Energy and Unity
Reinforcement of the Army and the new "Destiny Hero-
Defender" to use in conjunction with unity or mirror
wall or fairy box.
Robbin' Zombie and Robbin' Goblin. Get your opponent
on the ropes
Lightforce Swords and Drop off - keep your opponent
on the ropes.
Trap dustshoot and penalty game - odds are your
opponent will have hand advantage.
Mask of Restrict - Prevent Soul Control and Jinzo
from ruining your combo
Double Snare - get rid of Royal Decree and Jinzo
Curse of Darkness - Added Burn if you are running a
trap heavy deck.
Ceasefire - Prevent the Mystical Swordsman Lv2 from
using his effect to destroy your facedowns and give
some extra damage. Possibly game in the right
situation.
My Body As A Shield - Anti-Lightening Vortex.
Problems:
just pointing out some things you should prepare
yourself for
easily foiled by exiled forces , D.D. Warrior Lady,
etc (monster removal in general)
bad topdecks as it is a combo driven deck.
Mystical Swordman Lv 2 will destroy your defense
Monsters
email me at: likwidshtuff@gmail.com
please look into each card if you are unsure of it's
rulings and card text.