Luck & Skill - axgamad
I have a great article planned, but I checked out
POTD (four letters, they probably need them for
SD10) and I love it. It is the best set since DB2
(try to tell me otherwise). The ultras suck, heroes
suck less with Neo Space, and Chimeratech sucks less
(You have to use half of your deck for it to be
good). The supers suck for the most part, but the
rest of the set I love. Rares fit to be not Ultra,
but Mega rare or something and sweet commons. 1900
attacker, earth even, 2400 trampler (they should put
one of each in every set), Aliens, roids and what
not. Love it. And a bit change of phrases, but not
important. Alright...
Back to the tip. I'm playing Morrovind lately, that
game has wisdom but really. Check out what you get
for leveling up: "The results of hard work always
look like luck to saps. But you know you have earned
every unce of your succes." That's for those of you
good enought to mind it. But...
Luck is a factor (Talking Yu-Gi-Oh! again). What we
are playing is a card game, and those are always
about luck. Both Luck and skill are important. I
didn't say equaly important. Let's take them both as
numbers. Let's say 0% luck is never drawing what you
need and 100% luck is always drawing exactly what
you need. Then 0% skill is not knowing what your
cards do and 100% skill is world class master
player. And let's say you need at least 40% skill
(knowing your cards and combos, but sometimes
forgeting to activate set cards) if your luck is
good and at least 25% luck (Drawing what you need
every fourth time) if your skill is high.
Luck is constanty changing, with every shufle, but
even outside that. Pulling that (Put card name here)
from that (put set name here) booster was lucky.
Finding that discount on (name) was lucky.
Getting that n00b to trade with you was lucky. For
the most part you cannot effect your luck.
Skill is what is in your hands. Skill consists of
theoretical knowledge and practical application. In
anithing. Let's not laught at theoretical knowledge
as something from school. Knowing what cards do,
that's knowledge. Knowing possible counters and
combos, thats knowledge. Knowing where your opponent
netdecked (from that his decklist) is knowledge.
Pretty important, no? Aplication is what you do
during a duel. Discarding right cards from Graceful
Charity, turning into Defense when suspecting a
Mirror Force, attacking in the right order (before
it was strong mon down, now I'm not sure),
owerextending etc..
Skill you can increase by studying and training.
Don't laught, we dont live in GX, studying isn't
looking at the card in the left corner of your
screen, with headshoth, bodyshot, forward and
profile and every posible card in the right (you
might know which episode I got this from). You are
studying right now. Surfing through sites like
pojo.com, magazines maybe, reading tips, articles,
reviews, that's studying. Talking to a more
experienced player, having him check your deck,
hearing from him which cards to lose and why, thats
studying.
Trainig is doing, but in a controlled environment.
Thats right, that means dueling. If you cannot find
an opponent, imagine one. Or just shufle your deck,
draw, play and send cards to the graveyard as in a
duel. Another great way is to find an experienced
player and ask him to switch deck. Don't gloat as
you crush your own creation with his deck, but
opserve his moves carefully anremember them for
later use. Then find an opponent of your own skill,
or slightly better and see what you have learned.
Wow, this came out long. Hope I didn't forget
anything. Just remember this is a card game, a GAME.
That means it is ment to be fun. You try to convince
me of that. If you agree, disagree or feel I forgot
something, mail me to axgamad@net.hr. Or just mail
me anyways, my empty inbox got me doing this tip.
I'm not say bye this time, cause I'm doing another
tip right away.