My first rant and a deck list -
Cameron
Hello everyone, it's me again. A little pissed off
at a many of the little things in this game, and
it's built up for a while. No I'm not going to rant
about originality or the Banned List, that's been
covered. Here's what I'm gonna rant about:
First, Konami is screwing up all Fusion Monsters. I
understand they want us to Fusion Summon them, but
making them so that the "cannot be Special Summoned
except by Fusion Summon" is really unnecessary, and
limits the potential of the new Fusion Monsters. All
of the Elemental Hero Fusions are this way, as if
they weren't crappy enough! They can't be morphed or
revived, what the hell did they make Re-Fusion for?
XYZ-Dragon Cannon is a great monster if you can get
all 3 parts out, and with Ultimate Offering being
limited, and Frontline Base only good for Y and Z,
it's still gonna be hard enough to get out. Sinister
is banned and Night Assailant is limited, so why
can't it be revived? It might see play then. VW can
be revived, so can VWXYZ, and that thing's a lot
more violent than XYZ! Konami did the VW and VWXYZ
right, so why not go back and fix the first one?
Either errata it, re-release it with the new card
text, or make a card ruling for it. It's easy, do
you want some variety in this game or not?! Fix the
crappy themes and make them playable!
And get this... Vehicroid Connection Zone would have
been the best 'Roid support card in the game, but
they screwed it up with the new card text. It's
basically a Power Bond for 'Roid monsters only. But
instead of doubling the ATK, it gives them
invulnerability to your opponent's monster
destruction cards. The translation said that it
"sends fusion material monsters for a Machine-Type
Fusion Monster with 'roid in its card name..."
However, the English one now says a "Vehicroid
Fusion Monster", you'd think it would mean the same
thing, it doesn't. Curtis Shultz rules that only a
monster with "Vehicroid" in its card name is a
Vehicroid. That means that Steam Gyroid, UFOroid
Fighter, and Ambulance Rescueroid cannot benefit
from this. The only monster this works with
currently is Super Vehicroid Jumbo Drill. That
friggin' sucks! First of all, you're damn right
Steam Gyroid and all of the other 'roids are
Vehicroids! That's why they call it the Vehicroid
Deck!
So now Konami is gonna kill what would've been a
playable deck type (because of this card along with
Supercharge) because they screwed up a word! If
anything, they should rule that all monsters with 'roid
in their card names are Vehicroids, they have a
special section for Archfiends on Upper Deck
Entertainment. WHO THE HELL CARES THAT AXE OF
DESPAIR AND SUMMONED SKULL COUNT AS ARCHFIENDS?!
Steam Gyroid is a Vehicroid too! And Ambulance
Rescueroid needs it...badly!
Not only that, but they screwed up some of the Cyber
Dragon support too! Cyber Barrier Dragon and Laser
Dragon suck, and they can't even be revived, that
makes them totally unplayable. To hell with this
"cannot be summoned except by..." crap! Bring back
"can only". Barrier and Laser Dragon might be
playable if they could be revived after being
properly summoned first, but no, they could be too
dangerous (yeah right!). Cyber Barrier Dragon got
the worst of it, they made it so that another Attack
Reflector Unit can't bring it back unless you return
it from the Graveyard to your Deck, unlike Laser
Dragon (which can be Special Summoned from the
Graveyard with another Photon Generator Unit).
Also, defensive strategies aren't dangerous, that's
why they need to be so good. That's why Spirit
Reaper and Gravekeeper's Spy are the only defensive
cards people use. Because they're good at defending,
and if you don't want people using Cookie-Cutter
cards like that, then make some GOOD theme
supporting defensive cards. STARTING WITH CYBER
BARRIER DRAGON!!! Remake it so that it can negate 1
attack per turn. Period. Not the first attack, so
the opponent can attack with a weak monster (even
with less than 800 ATK), then hit it with a bigger
one, and because of that "first attack" text, two of
them wouldn't even compound and block 2 attacks per
turn. Cyber Barrier Dragon requires 2 investments to
bring out, one of which being a much stronger
monster (or a Prototype, but anyway), it sucks
already, then you had to make it unrevivable, and
make its effect crappy! FIX IT!
Finally, the only problem I have with the banned
list is that Konami restricted the wrong card to
limit Chimera OTKs. Future Fusion is a great Fusion
Support card on its own, if it weren't for the
Chimera, it wouldn't be that dangerous. But the
combo needs another card (Overload Fusion) to work.
One is all you need, if you had to run 3 the other 2
would become dead weight once the first is drawn.
But Future Fusion can and should be allowed to be
run in 3s. Neither of the cards are searchable, but
Overload Fusion should have been restricted. That
way, 3 Future Fusions could still be used to make
other Fusions more playable (like Dark Paladin and
Elemental Heroes), while still limiting the
potential of the Chimeratech Overdragon OTK Deck.
But as usual, Konami limited the wrong card (like
with the Morph/TER problem, they made Fusion Decks
more unplayable because of 1 card)!
Well, for those of you who have made it this far I
thank you for listening to me. I will reward you
with something which might be of interest to you. I
know most of you hate Elemental Heroes, but they're
not so bad, and they've got a new combo: Neos, Fake
Hero, Neo Space, and a Neo Spacean makes a 3000 ATK
Fusion with an interesting effect. Here's a decklist:
Neo Space Deck
Elemental Hero/Neos Fusion Archetype
40 Cards
Monsters x15
Breaker the Magical Warrior
Elemental Hero Avian
Elemental Hero Bladedge
Elemental Hero Burstinatrix
Elemental Hero Clayman
Elemental Hero Necroshade
Elemental Hero Neos
Elemental Hero Sparkman
Elemental Hero Wildheart
Magician of Faith x2
Neo Spacean Aqua Dolphin
Neo Spacean Dark Panther
Neo Spacean Flare Scarab
Sangan
Fusion Monsters
Elemental Hero Aqua Neos
Elemental Hero Dark Neos
Elemental Hero Flame Wingman
Elemental Hero Flare Neos
Elemental Hero Mariner
Elemental Hero Necroid Shaman
Elemental Hero Rampart Blaster
Elemental Hero Shining Flare Wingman
Elemental Hero Steam Healer
Elemental Hero Tempest
Elemental Hero Thunder Giant
Elemental Hero Wildedge
Elemental Hero Wild Wingman
Magic Cards x21
Common Soul
Dark Factory of Mass Production
E-Emergency Call x3
Fake Hero x3
Future Fusion
Graceful Charity
Heavy Storm
Miracle Fusion x3
Mystical Space Typhoon
Neo Space x3
Nobleman of Crossout
O-Oversoul
Premature Burial
Trap Cards x4
Call of the Haunted
Mirror Force
Ring of Destruction
Torrential Tribute
Don't underestimate it, with Chaos-Return and Chaos
in general gone, more creative deck type are now
possible. Miracle Fusion negates the advantage loss
from the normal Elemental Hero Fusions, and the Neos
Fusions don't need Polymerization to work (make sure
you yell "Contact Fusion" when you Special Summon
one). Lots of Spells, but a lot of it is deck
thinning and searching so it balances out. Try it
out, and if you like this deck or my rant, drop me a
line.
Send your questions, comments, etc. to cjrwaud@cogeco.ca.
Please no hate mail, I'm really a nice guy once you
get to know me.