Traps - axgamad
Right after the big one, a smaller tip/rant. I just
hope my Luck % Skill got through, I had a strange
mesage on my screen (Whoever is deciding wether to
post this please notify me if it didn't, it's
great).
Something that annoys me is people looking at traps
and thinking bad because they see purple. How come
everyone remembers con: "Trap - has to be set firs".
Nobody thinks pro: "Trap - Can be activated on
opponent's turn, chained".
You ask me, traps is where all the action is. For
every commonly played spell there is a trap that
does the same thing, maybe better. A short list.
Fissure, Hammer Shot, Smashing Ground - Trap Hole,
Sakuretsu Armor, Bottomless Shifting Sand
Nobleman of Crossout - Dark Mirror Force
Confiscation - Robbin' Goblin, Trap Dustshoot
Mystical Space Typhoon - Dust Tornado, counter traps
Premature Burial - Call of the Haunted, Soul
Resurection
Graceful Charity - Reckless Greed ?
Heavy Storm - no replacement
no replacement - Torriental Tribute
no replacement - Mirror Force
no replacement - Waboku, Negate Attack
I got the feeling I forgot something. You agree,
disagree or think I forgot something, the addres
should be in the "from" on top, but its axgamad@net.hr.
Alright, bye.