What!? How the heck would anyone play
this card!? Oh...(by Y)
Right…welcome people, to the article where the
writer doesn’t make a tip that everyone else has
already thought of or made an “original” deck that
focuses on the staple set of the latest pack/a
pre-constructed deck.
Take a look at the following card, and tell me what
you see (well…tell yourself what you see. I don’t
really care).
Shien's Spy - Normal Spell
Select 1 face-up monster on your side of the field
to activate this card. Until the end phase of this
turn, shift control of the selected monster to your
opponent.
You’re probably going “Why the heck would you play a
card that loses control of one of your monsters for
a turn when you don’t get anything else out of it?”
(Unless you’re Yadons, in which case you wrote an
tip stating some of the advantages of playing such a
card.)
However, if you aren’t Yadons, let’s take a few
moments to think to ourselves…why would we give our
opponents a monster?
1: Goats. Put one of those lambs to the slaughter in
attack, give it to your opponent, attack it.
2: Cyber Dragon. If your opponent has no monsters
out, this can let you summon CD without sacrifice.
Okay, but now you’re probably thinking “So what?
It’s better to use Creature Swap with a goat and
Cyber Dragon’s easy to use as it is. Plus it’s a -1,
and even a temporary -2!” Of course, I don’t really
care about – this and + that. That type of thinking
is horrible for the game because it limits the way
players think and completely disrupts the flow of
the game that was originally intended during its
creation.
Now, let’s look at some very special monsters that
you might actually want your opponent to take
control of…
Ameba
Effect Monster
WATER / Aqua / 1 Star
ATK: 300 DEF: 350
When the control of this face-up card on the field
shifts to your opponent, inflict 2000 points of
damage to your opponent's Life Points. This effect
can only be used once as long as this card remains
face-up on the field.
Griggle
Effect Monster
EARTH / Plant / 1 Star
ATK: 350 DEF: 300
When the control of this face-up card on the field
shifts to your opponent, increase your Life Points
by 3000 points. This effect can only be used once as
long as this card remains face-up on the field.
Okay, so +3000 for you or -2000 for the opponent,
but you end up with a weak monster out at the end of
your turn. Most people prefer damage over lp gain,
so we’ll go with the -2000. Two cards to accomplish
that is considered a lot, especially since you use
up a summon.
Now to make my major contribution to the uses of
Shien. Let’s say…you use this B.A.M.F.:
The Immortal of Thunder
Effect Monster
LIGHT / Thunder / 4 Stars
ATK: 1500 DEF: 1300
FLIP: Increase your Life Points by 3000 points. When
this card is sent from the field to the Graveyard,
you lose 5000 Life Points.
Yes, I went there. Here’s how you do it. First of
all, ignore the lp gain part. It would be fun to
gain 3000 lp in the process, but flipping requires
you to have Immortal out too long, while you want
him to hit the field and leave it real quickly as
soon as you’ve had your fun. First, summon Immortal.
Next, switch it to your opponent with Shien’s Spy.
See where this is going. Good. Now go ahead and play
Smashing Ground. Oh my…they just lost 5000 lp, and
it only cost you three cards. Now isn’t that
something?
Not satisfied? Okay, how about an OTK? Play
Premature Burial on Immortal, switch him again with
another Shien, and play another Smashing. Wow…10000
damage in one turn? I think you just won.
An OTK deck involving two of the otherwise most
useless cards in the game is now possible. Shien’s
Spy, The Immortal of Thunder, and Smashing Ground
are nowhere to be seen on the ban list, so you could
easily make a surprising (albeit hard-to-pull-off)
OTK deck. The best part is, unlike Cyber Stein and
Chimeratech, you can pull it off on the very first
turn of the duel (instead of on the second turn, so
you can attack), before your opponent can set up
anything to stop it.
So don’t mock Shien’s Spy. It makes crappy cards
potentially godly.
-----Dare to be original.