From: xlastdinosaurx
Subject: Cyber Dragon v.s. The Fiend Megacyber - St.
Jonas
Cyber Dragon
ATK 2100 DEF 1600
[ Machine / Effect ]
Description:
If there is a monster on your opponent's side of the
field and there are no monsters on your side of the
field, you can Special Summon this card from your
hand.
Cyber Dragon, need I say more? This card
single-handedly broke the (meta)game. Cyber Dragon's
effect pretty much transform it into a 4-star with a
base attack of 2100 , allowing it to run over most 4
stars. It also allows you to summon your Monarch /
Jinzo / Phoenix (assuming you have a Hand of Nephtys)
/ etc.
Even with all of these advantages, though, Cyber
dragon is not with out its own drawbacks. Most
one-tribute monsters that see play have at least a
base attack of 2400, easy enough to run through CD.
Both Goblin attack forces can blast it without too
much of a disadvantage, and with all of the monster
removal we see in today's tournament scene, chances
are whatever you tribute for won't last for many
turns without some support.
The Fiend Megacyber
ATK 2200 DEF 1200
[ Warrior / Effect ]
Description:
If your opponent has 2 or more monsters than you
have on the field, you can summon this card without
offering any Tributes.
What is it with things with cyber in their name and
free special summons?
Anyway, there is a reason why many people don't run
The Fiend Megacyber, they don't realize that if your
opponent has two more monsters than you, this card
can be special summoned from your hand. TFM Garners
a slightly higher attack, but it has one advantage
over CD in the fact that your field does not need to
be empty in order to utilize its effectiveness.
So which one is necessarily better than the other?
While CD is splashable into all but a select few
deck types, TFM may be a better card in it's own
deck.
Once, upon looking through my Chuck Taylor box full
of cards, I stumbled upon an idea: what if someone
could make a deck that was completely tangent on
your opponent having more monsters than you? I'm
sure this concept may have been thought up before,
but I've never seen it executed. But the thing is,
this deck idea is not one that specifically doles
out much damage. What do you do when you can't
attack? Burn!
So I propose a decklist that goes as follows:
~~Just TRY to tribute summon something V.1 ~~
Monsters: 17
X1 Spirit Reaper
X1 Twin-Headed Behemoth
X1 Ancient lamp
X1 Magician of Faith
X1 Mystic Mech Ohka
X2 Lava Golem
X2 Reflect Bounder
X2 Obnoxious Celtic Guard
X2 Amazoness Swordswoman
X2 The fiend Megacyber
X2 Cyber dragon
Spells: 8
X1 Mage Power
X1 Creature Swap
X1 Graceful Charity
X1 Mystical Space Typhoon
X2 Monster reincarnation
X2 Enemy Controller
Traps:16
X1 Windstorm of Etaqua
X1 Torrential Tribute
X1 Call of The Haunted
X1 Judgment of Anubis
X1 Phoenix Wild Wing Blast
X1 Gravity Bind
X2 Waboku
X2 Dust Tornado
X2 Magical Arm Shield
X2 D.D Trap hole
X2 Ojama Trio
X2 Mask of Restrict
I like running things in twos. ^^
This Deck revolves around your opponent having more
monsters than you until you can gather enough
momentum to stop him or her dead in his tracks. The
Ojama trios will ensure that your opponent will have
more monsters than you when the timing is crucial.
While you wont deal any damage, you can tribute two
tokens to special summon your Lava Golem. The
Obnoxious Celtic Guards protect your life points
while forcing your opponent to more than likely use
a smashing ground or exiled force to get rid of it.
I included the phoenix wild wing blast just in case
your opponent finds a way to use your Lava golem
against you: place it back on your deck to tribute
away again next turn. You can set up quite some
damage utilizing the Windstorm and the enemy
controllers. The Reincarnations allow you to bring
back lava golem and magician of faith to your hand.
Since chances are they'll always have more than one
monster, Ancient Lamp and Magical Arm Shield are
safe investment. The Amazonessess and reflect
bounders can be safely placed in attack mode, and
the former can ram into a Lava Golem for 1500 damage
at the cost of your summon for the turn, Pretty much
anything else is self-explanatory.
Won't someone other than myself, I don't live in the
most thriving duelist environment, run this deck and
tell me how it works? I think it has quite the
potential.
Any comments, questions or suggestions, please send
to xlastdinosaurx@gmail.com
Remember that winning doesn't always mean fun!
St.Jonas