From: arkoolkat
Subject: Teh Jammers~Dr. Werewolf
Hello out there Pojo-goers. This is Dr. Werewolf
with two underrated cards here. What are they? Well,
we'll get to that later. But first, think back to a
recent duel where you didn't get slaughtered 8000-0.
What card or cards ruined your life? A Heavy Storm
you couldn't negate?
A saku, mirror force, or Ring destroying your
central card? Whatever it was, it was most likely a
magic or trap that made you hate that person (if it
was an Exiled, this article is NOT going to help
you).
Mystical Space Typhoon and Dust Tornado are looked
upon as some of the best S/T destruction in the
game. However, both of these have one
problem: They do not negate the effects of cards;
the only destroy them. There are two cards out there
that not only destroy cards, but negate their
effects as well: Magic Jammer and Trap Jammer.
First, we'll look at Magic Jammer
Pros:
+ Negates the effect of cards it destroys Spell
Speed Three Unexpected
+ Not limited/restricted
(These are only the basics, there are more subtle
ones that deal with very specific examples of
gameplay)
Cons:
- It is a minus one
- Can be slow
(These are only the basics, there are more subtle
ones that deal with
very specific examples of gameplay)
As you can see, Magic Jammer has more going for it
than meets the eye.
Magic Jammer can also save you from a -2 or-3. If
your opponent
activates Heavy Storm while you have three f/d's, By
giving up two
cards, you can save yourself three. Also, if your
opponent activates
Graceful Charity, and you chain Magic Jammer, you
just made him give up
a one card benifit for a one card loss on your part;
1:1. On the
surface, Magic Jammer is a -1, but if you test it
for a while, it can
save you.
Now, onto Trap Jammer. I personally find Trap Jammer
as useful as Magic
Jammer, if not more. But first, we look at the pros
and cons:
Pros:
+ No cost
+ Spell Speed Three
+ Negates cards as well as destroys them
+ Unexpected
+ Not limited/restricted
(These are only the basics, there are more subtle
ones that deal with
very specific examples of gameplay)
Cons:
- It can only be activated during the battle phase
- Can be slow
(These are only the basics, there are more subtle
ones that deal with
very specific examples of gameplay)
Trap Jammer has one huge advantage over Magic Jammer:
there is no cost
for it. However, the restriction on the card is that
it can only be
flipped during the battle phase, so flipping it
during Main Phase 1
when your opponent activates Torrential Tribute
won't help you much.
Trap Jammer takes out the two deadliest traps in the
game: Mirror Force
and Sakuretsu Armor (Along with the occasional Ring
of Destruction, if
your opponent tries to be dramatic and activate it
during the Battle
Phase). While taking out Saku is a one-for-one,
taking out ROD is a
one-for-one-and-a-half, and taking out Mirror Force
prevents the
opponent from gaining any advantage. Clearly that
merits at least a
place in the side deck.
All in all, the jammers are viable cards in any
deck. Test them out;
you may be pleased with the results
~Dr. Werewolf