Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Trading
Card Game Tips from fans
From:
Fogwalker51
Subject:
The Strike comes close, but how close? -
Ralph Tangan
Hi, pawns of Monarch-Cydra power hungry
nation of YGOLand, beware of next year,
BEWARE!
Japan has now the taste of the Strike,
The Strike which may or may not destroy your
precious Cyber Dragons or your Monarchs...
We can just call it the D-Day for the end of
the megalomaniac Monarchs and Cydras that
rampage around the metagame... We get more
Dark World, we see pathetic Vanillas coming
back as super weapons, we even see the real
reason why E-Heroes exist... This is the
Strike of Neos...
My name is ShinigamiBoy, student and
rambunctious 45th autistic duelist and this
is the news many people see as the day we
all get to see Meta killers and the comeback
of our favorites. This set has been released
in Japan back at 11/16/06, and it was
considered a bliss... So many cards in this
set has been tested and killed many
megalomaniac and rambunctious Monarchs and
Cydras that scatter around the Land of the
Rising Sun, but, will it happen here?
Only you will decide...
This is the full set, but the names of
these cards will change as soon as the
American version comes around... Enjoy, and
prepare yourself, this maybe is the next
Hurricane Katrina... I would liek to thank
though, the german website -http://shriek.twoday.net/-
for their effort to pull these cards out...
Are you brave enough to destroy- The Strike?
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
STON-JP001
Genetic Wolf [Super Rare/Ultimate Rare]
Earth/Beast-Warrior/4/2000/100
Normal Monster
STON-JP002 Frostsaurus [Rare]
Water/Dinosaur/6/2600/1700
Normal Monster
STON-JP003 Spiral Dragon [Rare]
Water/Sea-Serpent/8/2900/2900
Normal Monster
STON-JP004 Neo-Spacian Air Hummingbird
[Super Rare/Ultimate Rare]
Wind/Winged Beast/3/800/600
Once per turn, you can gain 500 Life Points
for each card in your opponent's hand.
STON-JP005 Neo-Spacian Gran Mole [Rare]
Earth/Rock/3/900/300
If this card battles with a monster, return
this card and your opponent's monster to the
respective owners' hands, and do not apply
damage calculation.
STON-JP006 Neo-Spacian Glow Moss
Light/Plant/3/300/900
When this card battles with a monster, your
opponent draws 1 card. Depending on what
that card is, apply 1 of the following
effects for this attack:
- Monster Card: The Battle Phase of this
turn ends immediately.
- Magic Card: This card can attack your
opponent directly.
- Trap Card: This card is switched to
defense position
STON-JP007 Six Military People - Yaichi
Water/Warrior/3/1300/800
As long as there is a [Six Military People]
monster on your side of the field (except
[Six Military People - Yaichi]), once per
turn, you can destroy 1 Set Spell or Trap
Card on the field. If you activate this
effect, this card cannot attack during this
turn. If this card is destroyed, you can
destroy 1 [Six Military People] monster on
your side of the field (except this card)
instead.
STON-JP008 Six Military People - Kamon
Fire/Warrior/3/1500/1000
As long as there is a [Six Military People]
monster on your side of the field (except
[Six Military People - Kamon]), once per
turn, you can destroy 1 face-up Spell or
Trap Card on the field. If you activate this
effect, this card cannot attack during this
turn. If this card is destroyed, you can
destroy 1 [Six Military People] monster on
your side of the field (except this card)
instead.
STON-JP009 Six Military People - Yasazo
Earth/Warrior/3/1000/500
As long as there is a [Six Military People]
monster on your side of the field (except
[Six Military People - Yasazo]), this
monster can attack your opponent's Life
Points directly. If this card is destroyed,
you can destroy 1 [Six Military People]
monster on your side of the field (except
this card) instead.
STON-JP010 Six Military People - Nisashi
Wind/Warrior/4/1400/700
As long as there is a [Six Military People]
monster on your side of the field (except
[Six Military People - Nisashi]), this
monster can attack twice during the same
Battle Phase. If this card is destroyed, you
can destroy 1 [Six Military People] monster
on your side of the field (except this card)
instead.
STON-JP011 Six Military People - Zanji
Light/Warrior/4/1800/1300
As long as there is a [Six Military People]
monster on your side of the field (except
[Six Military People - Zanji]), when this
card attacks a monster, after damage
calculation destroy that monster. If this
card is destroyed, you can destroy 1 [Six
Military People] monster on your side of the
field (except this card) instead.
STON-JP012 Six Military People - Irou
Dark/Warrior/4/1700/1200
As long as there is a [Six Military People]
monster on your side of the field (except
[Six Military People - Irou]), when this
card attacks a face-up Defense Position
monster, destroy the monster with this
card's effect without applying damage
calculation. If this card is destroyed, you
can destroy 1 [Six Military People] monster
on your side of the field (except this card)
instead.
STON-JP013 High Shogun - Shien [Super
Rare/Ultimate Rare]
Fire/Warrior/7/2500/2400
If there are 2 or more [Six Military People]
on your field, this card can be summoned
without sacrifices. As long as this card
remains face-up on the field, your opponent
can only activate 1 Spell or Trap Card per
turn. If this card would be destroyed, you
can destroy one [Six Military People]
instead.
STON-JP014 Foot Soldier of Shien
Earth/Warrior/2/700/300
When this card is destroyed and sent to the
Graveyard as a result of battle, you can
Special Summon 1 level 3 or lower [Six
Military People] monster from your Deck.
STON-JP015 Saint of Silence [Rare]
Light/Spellcaster/4/1400/1000
If this card destroys an opponent's monster
as result of battle, opponent cannot
activate Magic cards during his next turn.
STON-JP016 Sage of Calmness
Light/Spellcaster/4/1400/1000
If this card destroys an opponent's monster
as result of battle, opponent cannot
activate Trap cards during his next turn.
STON-JP017 Demon of Dark World, Rain [Ultra
Rare/Ultimate Rare]
Dark/Fiend/7/2500/1800
If this card is discarded from your hand by
your opponent's card effect, Special Summon
this card to your side of the field. When
this card is special summoned by this
effect, destroy all monsters or all magic
and trap cards on opponent's side of the
field.
STON-JP018 Assassin of Dark World, Khaki
Dark/Fiend/2/300/500
If this card is discarded from your hand by
the effect of another card effect, destroy 1
monster on the field.
STON-JP019 Tactician of Dark World, Green
Dark/Fiend/2/300/500
If this card is discarded from your hand by
the effect of another card effect, destroy 1
Spell or Trap Card on the field.
STON-JP020 Fusionist Killer [Rare]
Dark/Demon/4/1400/1200
The ATK of a Fusion monster that battles
with this card becomes 0 during the damage
step.
STON-JP021 Electric Worm
Light/Thunder/3/1000/1000
Discard this card from your hand to the
Graveyard. Take control of 1 face-up
Machine-Type or Dragon-Type on your
opponent's side of the field, until this
turn's End Phase.
STON-JP022 Puppet Plant
Earth/Plant/3/1000/1000
Discard this card from your hand to the
Graveyard. Take control of 1 face-up
Warrior-Type or Spellcaster-Type on your
opponent's side of the field, until this
turn's End Phase.
STON-JP023 Puppet Insect
Dark/Insect/3/1000/1000
Discard this card from your hand to the
Graveyard. Take control of 1 face-up
Fiend-Type or Zombie-Type on your opponent's
side of the field, until this turn's End
Phase.
STON-JP024 D.D. Crow [Rare]
Dark/Winged-Beast/1/100/100
Discard this card from your hand to your
Graveyard. Remove one card from your
opponent's Graveyard from the game. This
effect can be launched even in opponent's
turn.
STON-JP025 Silent Abyss
Wasser/Reptile/7/2000/1500
If this card is destroyed and sent to the
graveyard as a result of battle, destroy all
face-up non-Water maintype monsters on the
field.
STON-JP026 Hell Prominence
Fire/Reptile/7/2000/1500
If this card is destroyed and sent to the
graveyard as a result of battle, destroy all
face-up non-Fire maintype monsters on the
field.
STON-JP027 Rage Earth
Earth/Reptile/7/2000/1500
If this card is destroyed and sent to the
graveyard as a result of battle, destroy all
face-up non-Earth maintype monsters on the
field.
STON-JP028 Death Cyclone
Wind/Reptile/7/2000/1500
If this card is destroyed and sent to the
graveyard as a result of battle, destroy all
face-up non-Wind maintype monsters on the
field.
STON-JP029 Shine Spirits
Licht/Reptile/7/2000/1500
If this card is destroyed and sent to the
graveyard as a result of battle, destroy all
face-up non-Light maintype monsters on the
field.
STON-JP030 Darkness Soul
Dark/Reptile/7/2000/1500
If this card is destroyed and sent to the
graveyard as a result of battle, destroy all
face-up non-Dark maintype monsters on the
field.
STON-JP031 Alien Psycho
Dark/Reptile/1/200/100
When this card is Normal Summoned or Flip
Summoned, place it in Defense Position. As
long as this card remains face-up on the
field, monsters with an A Counter on them
cannot declare an attack.
STON-JP032 Lycan Thrope
Earth/Beast-Warrior/6/2400/1800
Ritual
This card can only be Ritual Summoned with
the Ritual Spell Card "Synthetic Sorcery".
When this card inflicts Battle Damage to
your opponent's Life Points, inflict 200
damage to your opponent for each Normal
Monster Card in your Graveyard.
STON-JP033 Awakening Soldier Cuchulainn
Light/Warrior/4/500/1000
This card can only be Ritual Summoned with
the Ritual Spell Card "Proof of Awakening".
Once per turn, by removing from play 1
Normal Monster Card in your Graveyard, this
card gains ATK equal to the ATK of the
monster that was removed from play by this
effect until your next Standby Phase.
STON-JP034 E-Hero Air Neos [Ultra
Rare/Ultimate Rare]
Wind/Warrior/7/2500/2000
Fusion
[Neo-Spacian Air Hummingbird] + [E-Hero
Neos]
This card can only be Special Summoned from
your Fusion Deck by returning the above
cards from your side of the field to the
Deck. (The card [Fusion] is not required).
If your lifepoints are lesser than your
opponent's lifepoints, the difference is
added to this card's attack strength. This
effect can only be used once per turn.
Return this card to the fusion deck at the
end phase.
STON-JP035 E-Hero Gran Neos [Ultra
Rare/Ultimate Rare]
Earth/Warrior/7/2500/2000
Fusion
[Neo-Spacian Gran Mole] + [E-Hero Neos]
This card can only be Special Summoned from
your Fusion Deck by returning the above
cards from your side of the field to the
Deck. (The card [Fusion] is not required).
You can choose and return 1 monster on your
opponent's field to it's owner's hand. This
effect can only be used once per turn.
Return this card to the fusion deck at the
end phase.
STON-JP036 E-Hero Glow Neos [Ultra
Rare/Ultimate Rare]
Light/Warrior/7/2500/2000
Fusion
[Neo Spacian Glow Moss] + [E-Hero Neos]
This card can only be Special Summoned from
your Fusion Deck by returning the above
cards from your side of the field to the
Deck. (The card [Fusion] is not
required).Return this card to the fusion
deck at the end phase. You can choose and
destroy a face-down card on your opponent's
field, check it, depending what card it is,
apply the following effect. This effect can
only be used once per turn.
- Monster Card: This card cannot attack
during this turn.
- Magic Card: This card can attack the
opponent directly.
- Trap Card: This card is changed to defense
position.
STON-JP037 Ancient Rule [Rare]
Normal Spell
Special Summon 1 Level 5 or higher Normal
Monster from your hand.
STON-JP038 Transaction of Dark Realm [Super
Rare/Ultimate Rare]
Normal Spell
Both players draw 1 card from their deck,
then discard 1 card from their hand.
STON-JP039 Neos Force [Rare]
Equipment Spell
This card can only be equipped to a
"Elemental Hero Neos". The equipped monster
gains 800. When the equipped monster
destroys a monster as a result of battle and
sends it to the Graveyard, inflict damage to
your opponent's Life Points equal to the ATK
of the destroyed monster. During your End
Phase, return this card to your Deck and
shuffle it.
STON-JP040 Pitch Black Famous Horse
Equipment Spell
This card can only be equipped to a "Six
Military People" monster. The equipped
monster gains 200 ATK and DEF. When the
equipped monster is destroyed, this card is
destroyed instead.
STON-JP041 "A" Cell Cluster Bomb
Quick-Play Spell
Select 1 face-up "Alien" monster on your
side of the field. Destroy the selected
monster and place a number of A Counters on
a face-up monster on your opponent's side of
the field equal to the level of the
destroyed monster.
STON-JP042 Twister [Rare]
Quick-Play Spell
Pay 500 Life Points. Destroy 1 face-up Spell
or Trap Card on the field.
STON-JP043 Synthetic Sorcery
Ritual Magic
Ritual Spell
This card is used to Ritual Summon "Lycan
Thrope". You must also tribute monsters
whose total levels are equal 6 or more from
the field or your hand.
STON-JP044 Proof of Awakening
Ritual Magic
This card is used to Ritual Summon
"Awakening Soldier Cuchulainn". You must
also tribute monsters whose total levels are
equal 4 or more from the field or your hand.
STON-JP045 Advanced Ritual Technique
Ritual Spell
Select 1 Ritual Monster in your hand. Send
Normal Monsters from your deck to your
graveyard whose total level are equal ne
level of the selected monster. Special
Summon the selected monster.
STON-JP046 Card Trader [Super Rare/Ultimate
Rare]
Continuous Spell
During your Standby Phase, you can shuffle 1
card in your hand to your Deck and then draw
1 card from your Deck. This effect can only
be used once per turn.
STON-JP047 Shien's Mist Castle
Field Spell
When a "Six Military People" monster attacks
an opponent's monster, the opponent's
monster loses 500 ATK during damage
calculation.
STON-JP048 Skyscrapers 2 - Hero City [Super
Rare/Ultimate Rare]
Field Spell
You can Special Summon a "Elemental Hero"
monster that has been destroyed as a result
of battle from your Graveyard. This effect
can be used once per turn during your Main
Phase.
STON-JP049 Hero Transformation - Reflector
Ray
Normal Trap
This card can be activated if a [E-Hero]
Fusion monster on your side of the field is
destroyed as a result of battle and sent to
the graveyard. Inflict damage to the
opponent's lifepoints equal to the level of
the destroyed fusion monster * 300
STON-JP050 Hero Medal [Rare]
Normal Trap
When this set card is destroyed by an
opponent's card effect and sent to the
graveyard, it is shuffled back to your deck.
Afterwards, you draw 1 card from your deck.
STON-JP051 Intervention of the Six Military
People!
Normal Trap
Special summon 1 [Six Military People]
monster from your graveyard to your side of
the field. The monster special summoned by
this effect is destroyed in the End Phase of
this turn.
STON-JP052 Smashing the Treasure Decoy
[Rare]
Normal Trap
Discard 1 Magic card from your hand. Destroy
1 face up monster on oyur opponent's side of
the field. Furthermore, look at your
opponent's hand, if there are cards with the
same name as the destroyed card, they are
all sent to the graveyard
STON-JP053 Flash Bullet
Normal Trap
This card can be activated, if an monster on
your opponent's field successfully direct
attacks. Skip to the End Phase of this turn.
STON-JP054 Prediction of Reincarnation
[Rare]
Normal Trap
Select 2 cards in the graveyard, and shuffle
them back to the owner's deck
STON-JP055 Fusion Destruction Device
Normal Trap
Destroy 1 face-up Fusion Monster on the
field.
STON-JP056 Scroll of the Sealed Ritual
Normal Trap
Destroy 1 face-up Ritual Monster on the
field.
STON-JP057 Genuine Bloodline [Super
Rare/Ultimate Rare]
Continuous Trap
Select 1 Normal monster in your graveyard
and Special Summon it in attack position. If
this card leaves the field, the monster is
destroyed. If the monster leaves the field,
this card is destroyed.
STON-JP058 Hurricane! Evil Sword Fight
Continuous Trap
If a [Six Military People] monster on your
field battles, increase the ATK of all [Six
Military People] monster on your side by 300
until the End Phase of this turn.
STON-JP059 Sniper of the Night Fog [Rare]
Continuous Trap
Declare 1 monster card name. If the opponent
summons, special summons or reverse summons
the declared monster, the declared monster
and this card are removed from the game.
STON-JP060 Tatami Renewal [Rare]
Counter Trap
Activation and the effect of an effect
monster which is activated when it is
successful summoned are negated, and monster
and destroy the monster.
-----------------------------------------------------------------------------------------------------------------
Try
as you like to destroy all these cards even
before they land in our soil, because you
have the power to stop them as the pawns of
those Monarch-Cydra decks... This is the new
Sephiroth of all sets, because it will
change the way we play, change all the decks
we play and the next ban list will see to it
that the Strike can be averted, or not... If
you want to counter this, you can buy many
Cydras in time, because next year as well-
Cydra will be a rare-type card in the Hell
Kaiser Zane Duelist Packs... Buy a million
when it is a rainy day, before the Strike
can overrun them all...
I
seek no harm or vinegar talk
(Insults) against the Monarch-Cydra decks,
just a warning you'll have to heed... Reply
me at
rap_tangan@yahoo.com or
Fogwalker51@aol.com if you have any
questions about- The Strike... Listening to
so much 'Advent: One Winged Angel' made
me this ominous to tell you, that the Strike
is your time to decide- Will you stop it or
will you surrender to it?
This
is Ralph "ShinigamiBoy" Tangan, saying good
night and hunt your enemies down, no
questions asked...
|